LordofThunder wrote: Tue May 06, 2025 3:24 pmWould it be too much to ask for perhaps a live stream with Irongron or someone else providing a masterclass on the new rules?
I must confess I have a hard time understanding them.
There's not a lot to understand about the new system. There are some ways to optimize it if you want, but none of it is fundamentally necessary (and if it were, it would be changed)
The basic idea is: play your character and you gain award credit when you roll.
If you're not deeply invested in optimizing it, you don't really need to know much more beyond that.
To go into more detail, there are several modifications to the bold statement:
The amount of AP you get from the old rolling process (minor/major/etc.) is small compared to the amount of AP you get from playing the game. This is one of the bigger changes and what people seem to be most confused about.
You can still make 2mo long characters and cooldown roll them if you want (and you'll be slightly better off for it, about 20% or so)
You max out playing time AP at 36,000 per month
You also get AP from adventure EXP (not all sources, i.e. killing (though yellow 100exp does give you AP), but most of them), which is not included in the above cap.
If you have played 60 hours on a character and used a reward on them, you get a generous refund of points back. 90 to 81% refunds on the minor/normal. Less refund on the greater/majors (to keep those options rarer, but still a generous 40% and 20% respectively (160,000 in each case) )
20% of the AP you make along the way goes into your bank right away (meaning you don't need to roll to use it), and the remaining 80% stays on the character (can only be accessed if you roll)
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Right now, historical characters aren't worth rolling since you have no AP locked on them. If you've used a reward on them, they might be worth it if you're done with them (see the partial refunds mentioned above)
You can see how much you will gain by typing -awards.