I love how dynamic RP can be for every character, and how no build will be exactly the same as people experiment with what's possible. I also love how the DMs can create an event on a whim and guide it to an end, effectively shaping RP for some characters.
Server Positivity
Moderators: Forum Moderators, Active DMs
Re: Server Positivity
That in a game where I can literally turn into a dragon or throw fireballs, I find myself logging in just to craft or do a dungeon or some small thing and look up five hours later and realize I've been 'playing' a glorified typing simulator. CONSTANTLY.
Re: Server Positivity
Whoever put that little goose with a knife on the PVP tool.
You rock.
Flower Power wrote: Sun Jun 18, 2023 10:53 pmYou say this, but being MILDLY MEAN to people is treated like a war crime on Arelith.
Re: Server Positivity
Crafting. Languages. Functional Underdark. Functional boat system. The -command system. A huge geography overall.
I would rate these as being truly miles ahead compared to most servers. Then yes, maps are usually neat. Generally speaking, exploration is great and fun, and one can even reasonably go solo (even if this is not the core purpose).
One big thank to the guys running the whole thing here, efforts appreciated.
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- Arelith Gold Supporter
- Posts: 221
- Joined: Sat Sep 11, 2021 4:22 am
Re: Server Positivity
Love this place, been great coming back after couple years walkabout to see what's changed and what's as it was.
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- Posts: 50
- Joined: Mon Mar 18, 2024 1:23 am
Re: Server Positivity
Discoverable bard songs.
Sailing.
Rituals.
Sorry that's three things.
Re: Server Positivity
They replaced the old award system.
Good.
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- Arelith Gold Supporter
- Posts: 1306
- Joined: Mon Sep 08, 2014 9:56 am
Re: Server Positivity
Honestly, it's persistency.
I started playing here over probably around 15 years ago (maybe more? I don't know anymore), it was already a pretty popular server and it just endured through everything, highs and lows, both within its community and NWN. It has, however, been in a constant upwards trajectory, I do believe these days the server is much better in almost every regard, in no small part due to all the contributors and admins over the years.
I was immature and a terrible roleplayer, a lot of people put up with me. Many names around these days, I recognize from even back then, and while we probably still disagree on as many things as we did in the past, in some strange sense we all grew up together.
I started playing with an English-English dictionary by my side and distinctively remember my first week having to look up the definition of Nods, because everyone kept typing it and I had no idea what it meant. Arelith almost single-handedly taught me English and how to communicate in English. My job is in English these days.
After all these years this server has an unimaginable amount of original lore. There have been so many characters, so many stories, that they could probably fill books, and many of them would be worth the read.
Re: Server Positivity
The people.
".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry
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- Posts: 1187
- Joined: Thu Jan 17, 2019 10:14 am
Re: Server Positivity
There are parts about the server that I dislike but there is so much that I do that I carve out time every year for a few months to play here despite a lot of things competing for my time between video games and real-life stuff. That to me is what makes Arelith such an excellent thing, I can do what I like, the people that like the things I don't are able to do their thing, and we are all still connected by the same sandbox. Sometimes it can get a little messy, a small price to pay for being the largest non-kink nwn community, but more often than not it leads to one person introducing another to a whole new way to play a really old game.
The truth is, Arelith is hands down the best run server I have ever seen on nwn, and I have been playing since a nwn server became a thing, even playing a role in running one for a while myself. Even the complaints that are often mistaken as negativity are just a sign that people really love this game and want it to be perfect even if that vision of perfection is heavily skewed by their own opinions.
From top to bottom the team, and even the community around them, should be proud of this place. It's gotten more out of this game than anyone could have imagined in 2003, or even 2010, and it's still going strong.