So, I have spoken about this in the past, but never made any official suggestions, but, I love were-creatures and shape-changers in general. I would love to see the addition of changelings (essentially have Rak shape change only to make it harder to know if someone is a Rak by mechanics) as well as a repolishing of the lycanthropy system. Since this is a lycanthropy discussion, I will try to keep my thoughts on that.
The biggest problems I see with the current system is that;
1) It is, if anything, not terribly dangerous and mostly an inconvenience for a PC if they catch it.
2) It is cured instantly and easily with little to no RP.
3) Any deeper RP about this 'dangerous curse' is often turned into 'why don't they cure it' because of (1) and (2)
My ideas that I have mentioned prior, but never put into a suggestion, to address these;
1a) Remove the ability to change on command.
b) Make the inflicted form strong and dangerous.
c) Reduce the rate of the 'go crazy' save slightly. but make the DC go up with every check. They should be failing it eventually.
This removes the ability to make 'were' builds for PvP, but leaves it more of a dangerous RP mechanic. It also allows more time for the player to type in between murder attempts. They should go crazy eventually, however. It /needs/ to be dangerous and subdual/death should really be the only way to deal with a rampaging were-creature.
2a) Make the lycanthropy curse work within the current curse system. Make the caster level for the curse pretty high so it is difficult to remove.
b) Delete the current cure method, it is ridiculously simple and easy.
c) Add a new method from crafting to cure the curse. Make it a little involved.
This would make having the curse more severe as it would take more than just 4 minutes to cure the curse. You would be required to find a PC with the skills to cure the curse via remove curse, or a PC with the proper crafting skill to craft a cure. This crafting recipe would likely include the current cure in some form. Ultimately all of this generates RP by requiring an effort to go out and find people to help you in the event of wanting to get cured.
3a) The goals here are to make this a CURSE and make it UNWANTED while increasing RP around it.
b) Add an award to start with a curable lycanthropy curse as a relatively low award. (normal/minor)
c) Add a true lycanthrope award that can inflict other players as a higher teir award (greater/major). Evil Lycans only and make it wolf, rat, and cat, the ones already in the game.
This is all about making more RP and making lycanthropy dangerous. Evil lycans only because we want to avoid cuddly werebear RP. It should never be acceptable to be a lycanthrope by the goodly people of Arelith, so that is why I would restrict it to evil only (maybe nuetral, but that is a stretch, IMO). Whether the true lycan inflicts people with scratches or with a special racial ability is up to the staff, but there should definitely by RP around creating a pack of cursed people around a true lycan, similar, yet wholey different, to vampire thralling.
Final thoughts;
Perhaps a special ritual/mechanic should be added for true lycan to grant cursed lycans the ability to auto save the 'go crazy' save for RP purposes of moving in a pack, but it should definitely be a temporary effect. Either way, my ultimate goal here is to make lycanthropy more involved RP by building out a bunch of mechanics around it, increase its impact on the server, and create more options for interesting character concepts and RP.
Thanks for coming to my were-TED talk.