Harbinger wonkiness

Feedback relating to the Classes, Spells and General Mechanics of Arelith.


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toftdal
Posts: 135
Joined: Fri Jan 29, 2021 6:55 pm

Harbinger wonkiness

Post by toftdal »

So, been testing out Harbinger and I'm probably missing something, but is there a reason the vamp regen with the Mortality Hex isn't made like the ranger blood thirst?

As is, it will not stack with e.g. a lesser nine lives stealer or dusk - instead it will use one of them (at least on the PGCC), seemingly at random. Also, the vanilla vamp regen is limited to once per flurry instead of one each attack.

When you curse your weapon, the bonusses do not dissappear when you drop it to the ground - making it hard to get rid of the bonusses when leveling up to a new and better tier. It's more an annoyance than anything particularly problematic.

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Dreams
Posts: 1425
Joined: Sun Jul 30, 2017 3:13 am

Re: Harbinger wonkiness

Post by Dreams »

I’ve asked this in the past and was told the entire class is very carefully balanced. The numbers are too high for it to work every hit, so it uses the vanilla vamp regen instead of the scripted one for rangers. Totally agree with your feedback, Harbinger has a lot of annoying oversights that never got fixed

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silverpheonix
Posts: 243
Joined: Mon May 09, 2022 1:25 pm

Re: Harbinger wonkiness

Post by silverpheonix »

Dreams wrote: Sat Jul 05, 2025 9:24 pm

I’ve asked this in the past and was told the entire class is very carefully balanced.

Who told you that? Harb is one of the most overtuned classes right now. You get a saveless, instant-action "I win" button against nearly any summon, including Epic Summons, at level six.

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