Re: Appraise skill changes
Posted: Wed Mar 08, 2017 9:25 pm
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yellowcateyes wrote:Yep, still is. The materials scale up exponentially even as the benefits do not.Cortex wrote:Reducing the absurd amount of meat required for the higher tier healing kits would help a lot. Is it still big meat 7x for +10?
There are a lot of recipes where the issue isn't the final product, but rather the materials / crafting points that go into it. The portal lens recipe is another big example. As is the availability of animal sinew for carpentry, even though you'd think it'd be an easy material to obtain.
The devs should review most of the recipes already in existence, otherwise they'll never be worthwhile to craft, no matter how much the vendors are tinkered with.
sameShadofury wrote:big bears equal big meat
It is so nice that the system in place benefits those people that saved up and dumped points late instead of investing points from the start for better RP [/end sarcasm]. There are people that started investing in appraise at creation that have had the rug pulled out from under them with this. No one is defending the validity of appraise runs or asking for them back, but making it so that appraise no longer affects buying anything has just cut an entire RP path off at the knees. Any given person here may not like it, but the fact remains that people have made characters within the existing system, established them and put a great deal of work into them only to have their RP ripped away. These people can adapt and I hope no one quits over this, but it does not change that a better solution could have been found without cutting the people following the rules down.Septire wrote: I don't really think sinking 20 ranks in appraise is necessarily a huge sacrifice to make, especially with the way skilldumping works. You take 20 ranks appraise at level 30 for merching, level down, reassign points as needed.
That is because you have reduced it to the action. "I don't see how killing some gnolls and selling the iron swords for vast amounts of gold makes for any sort of meaningful RP"gilescorey wrote:I still don't see how dumping raise scrolls, temporary essences and lenses into a shop to print vast amounts of gold makes for any sort of meaningful RP.
That's one example, but it's a bad one. You could buy healing kits off the Cordor NPC and sell them at the Wharftown NPC for big profits (maybe 2x?) and just keep doing it. It adds nothing to the game, and neither did the PC shops that bought cheaply from NPCs and sold them in their shops.iria_huntress wrote:Not to mention how VASTLY mistaken you are about the VAST quantities of gold. "Yay! I sold 99 portal lenses for 4950 gold, AFTER investing 173,250! Now I can TRULY afford my VAST tracks of land". I think there is a VAST misconception about what a VAST amount of gold is. #betallofyouboughtfromthoseshops
That math is based on the assumption that you could afford 99 portal lenses, and were paying 10% tax on each sale. If you are only paying 5%, that is still only 9900 in gold. The most expensive I saw it for in a shop was 2100. Assuming they got the best rate, that puts you at 19,800 in gold. Take into account the time it takes to sell that many lenses. It really is a service.
It's not the same thing, because while you are out killing kobolds, you can run into other PCs. Help them, guide them, make friends...you know RP. If it forces you to now do this, then it's a successful change.iria_huntress wrote: The point is that if you spent the same amount of time killing kobolds in the iron mines that you spent stocking a shop with portal lenses you would come out ahead on gold from the kobolds. And it wouldn't require you to have 200,000 in your account to start with.
You are combining two separate things and discounting both because you don't like them. Buying an item from one NPC and selling to do another is something that I would agree adds nothing to the game (besides riskless gold), but just because someone COULD buy items from an NPC and put them in their PC shop without talking to anyone else does not mean that no RP was generated from it or that it added nothing to the game.condotierri wrote:That's one example, but it's a bad one. You could buy healing kits off the Cordor NPC and sell them at the Wharftown NPC for big profits (maybe 2x?) and just keep doing it. It adds nothing to the game, and neither did the PC shops that bought cheaply from NPCs and sold them in their shops.iria_huntress wrote:Not to mention how VASTLY mistaken you are about the VAST quantities of gold. "Yay! I sold 99 portal lenses for 4950 gold, AFTER investing 173,250! Now I can TRULY afford my VAST tracks of land". I think there is a VAST misconception about what a VAST amount of gold is. #betallofyouboughtfromthoseshops
That math is based on the assumption that you could afford 99 portal lenses, and were paying 10% tax on each sale. If you are only paying 5%, that is still only 9900 in gold. The most expensive I saw it for in a shop was 2100. Assuming they got the best rate, that puts you at 19,800 in gold. Take into account the time it takes to sell that many lenses. It really is a service.
Why go to Wharftown? Haulfest (173gp buy price) to the Peddler (one map away) for 27xgp ea. 100gp profit per.condotierri wrote:That's one example, but it's a bad one. You could buy healing kits off the Cordor NPC and sell them at the Wharftown NPC for big profits (maybe 2x?) and just keep doing it. It adds nothing to the game, and neither did the PC shops that bought cheaply from NPCs and sold them in their shops.
Again, no one is arguing for a return to appraise runs in this thread. Every single suggestion about allowing appraise to grant a discount has been combined with the suggestion that NPCs don't buy the items the discount applies to.Honeybunny wrote: Why go to Wharftown? Haulfest (173gp buy price) to the Peddler (one map away) for 273gp ea. 100gp profit per.
Cortex wrote: Also: More changes coming.
So... if you're not talking to anyone else... what sort of RP are you talking about? I mean, I play as a player too, I see what happens IG. What RP is generated from stocking up a shop with NPC wares?viper92225 wrote:just because someone COULD buy items from an NPC and put them in their PC shop without talking to anyone else does not mean that no RP was generated from it or that it added nothing to the game.