dirza wrote: Tue Jul 03, 2018 5:43 am
I'll try to be as constructive as possible. I am not certain you manage to realize full impact of what you ask for, so first few questions:
1) do you really wish to see deathward / clarity on breach lists?
IF yes, allow me to tell you how would it look like.
Haste. Timestop. Mordekayn's disjunction. Death spell /fear spell (or any other will based disable). Unless target has saves up to godlike, she dies.
2 rounds of casting (haste included). There are characters with godliek saves, but they are either BG/paladin builds or years old characters who spent billions on items (and thus they deserve it, taking in question their effort) who could pass DC 40 on their lowest save. Because, lets be honest, no wizard has a single spell focus, usually has up to 3 or even 4. This allows you to pick spell fitting the target best.
Do you really wish this kind of play included?
2) There was mentioned immunity penetration.
Oh...how much is enough? 5%? 15? 70%?
If it would be 30 and less, it would be worthless to cast. You would be loosing actions used for other spells in hopes it gets trough.
If it would be above 30%, it would almost guaranteed to go trough on about 3-4 casting (two rounds only) which would fully disable majority of characters.
It is almost impossible to balance one click-die spells. DC is either too high, that it is click-to win or too low to even bother with it.
Perhaps the only solution to go, would be add some secondary, annoying (but not devastating) effect on succesful save (despite immunity on), which would render penalties of sort on target for few rounds.
Example of what i think of:
Spell focus in enchantment - enables the secondary effect to 8-9th circle.
Caster gets 10% concealment versus target.
Greater spell focus - enables the secondary effect to 7th circle.
Caster gets 20% concealment (total, stacking with other spells like displacement or improved invis)
Epic spell focus - enables it for 5-6th circle
Caster gets additional 30% concealment total.
Lasting: 1 round per feat?
"Yu have succesfully resisted attempted attack on your mind, but are left a bit dazed still, unable to fully focus on your enemie."
Necromancery:
On passing save vs death spell:
Spell focus -2 constitution
Greater spell focus -4 constitution
Epic spell focus - -6 constution (-90 HPs total, lowering fort save...)
Again, epic spell focus would enable it for the weaker death spells while basic spell focus only for the top one. While it can be negated by negative energy protection, keep in mind it can be breached. Target would get malus on HPs, loose 3 to save, and forced possible to redo negative energy ward or use restoration. And if not immunity to death, could still fail the save.
And how bout…"You just surived awfull death magic spell, and are still shaken, leaving your endurance exhausted."
As main divination spells are also countered by clarity, and death ward, it could get similar secondary effects, for example target being vulnerable to magic damage or getting penalty to enchant bonus on his weapon (reinforcing thus premotion / stoneskin effects) and damage. It would represent either caster seeing forward able to hurt him more with raw magic or foretelling his moves and evading full attacks (penalty to hit or damage).
No saves on secondary effects, and lasting limited, how long, i dont know.
Also a last note. Clarity is the only mind ward cleric has. Battlecleric has lower will, and can have it dispelled already. If it was also on breach list, even single wand of lesser breach would remove his only mind ward from him.