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Re: Familiar Update Feedback
Posted: Mon Nov 18, 2024 10:46 am
by Mortem_Fero
Arcane flux can only proc once per round on a Spellsword it’s tied Elemental strike (instant attack). Wizards can cast cantrips twice per round. There is also mention of an internal cooldown which I haven’t tested around.
I respect the choice to make an investement to open chest in dungeons. I played a rogue (which has changed a lot since then but I am not talking here about the power level of rogue in the current version) before and just after the grenades where introduced and the fact that everyone with a familiar could do my job (when it comes to looting) was underwhelming.
As said before there are still many ways to open chest on a non full rogue - dips, gear swap, henchmen (tied to a different skill), etc.
As someone that has played and recycled multiple characters I appreciate the limitation every new build brings and enjoy as it makes playing Arelith feel fresh. I do admit that when I was a newer player I also tried to be able to access as much as possible (not saying that people advocating for open lock access on familiars are newbies just wanted to refer to my personal change to seeing limitations of game mechanics on different characters).
Re: Familiar Update Feedback
Posted: Mon Nov 18, 2024 1:22 pm
by -XXX-
Iceborn wrote: Sun Nov 17, 2024 8:06 pm
We know that LMs are overperforming and casters are underperforming in the current environment, and we are still deciding how to handle it in the future
Delete WoF to solve the equation 
Re: Familiar Update Feedback
Posted: Mon Nov 18, 2024 1:28 pm
by Naghast
Iceborn wrote: Sun Nov 17, 2024 8:06 pm
-snip-
The classes that get the familiar do not "end up losing anything and everything unique"; the uniqueness of casters is meant to be in their spellbooks and their actual unique distinctive features, like the wizard's spell schook specialization. Familiars were not, and are not meant to be part of that uniqueness.
We know that LMs are overperforming and casters are underperforming in the current environment, and we are still deciding how to handle it in the future - stopping every other update or comparing it to the current situation is hardly helpful to the general development of the game.
If that is the ultimate goal here
Specifically talking about the uniqueness coming from spellbook of those caster classes
Then i look forward to seeing what you achieve when working towards that goal.
Also just downright deleting wof is a bad idea. Accompanied by a serious summons adjustment, fine, but just deleting wof, a bad idea.
Comparing wizard's and spellsword's arcane flux directly like this is kind of odd.
Yes, a wizard can chuck 2 cantrips in a round. A spellsword can deal four times the cantrip's damage in a single critical elemental strike.
A spellsword doesn't really need that flux that much to be honest.
Re: Familiar Update Feedback
Posted: Mon Nov 18, 2024 1:49 pm
by Security_Blanket
WoF could use a DC for sure and DC spells need to get a general boost. I would give casters (with the exception of infinite casters) +1 DC to all spells at levels 10, 20, 26, and +2 at 28. That's a max of +5 DC, an investment of 25 Spellcraft cancels that out.
Re: Familiar Update Feedback
Posted: Mon Nov 18, 2024 1:59 pm
by chris a gogo
Post by Mortem_Fero » 18 Nov 2024 10:46
Arcane flux can only proc once per round on a Spellsword it’s tied Elemental strike (instant attack). Wizards can cast cantrips twice per round. There is also mention of an internal cooldown which I haven’t tested around.
Ah thanks for the correction.
Re: Familiar Update Feedback
Posted: Mon Nov 18, 2024 2:07 pm
by -XXX-
Naghast wrote: Mon Nov 18, 2024 1:28 pm
Also just downright deleting wof is a bad idea. Accompanied by a serious summons adjustment, fine, but just deleting wof, a bad idea.
That wasn't meant as serious suggestion. However, the team keeps acknowledging how the subset of classes that get hit by WoF the most keep underperforming while the prominent WoF granting subclass keeps overperforming. It's just funny, that's all.
Re: Familiar Update Feedback
Posted: Mon Nov 18, 2024 2:58 pm
by Peacewhisper
I for one would like to see Lore requirements for scroll casting raised significantly, and perhaps outright ban the use of scrolls level 7 or higher from being used by non-casters. A dedicated wizard needs to spend spell components to cast these spells, and can only do it so many times a day. But anyone with enough lore can carry stacks of 100 gate scrolls, 100 mord's scrolls, 100 time stop scrolls, 100 word of faith scrolls, etc. It ends up making these high level spells ubiquitous in pvp since many of them are just as effective cast by a level 30 barbarian or fighter as they are by a level 30 wizard or cleric, if not more so considering the barb/fighter will have more hit dice, full AB, and be critting for over 100 dmg per hit.
I'd rather see the lore requirements be something like this:
Level 1: 10 lore
Level 2: 20 lore
Level 3: 30 lore
Level 4: 40 lore
Level 5: 50 lore
Level 6: 60 lore
Level 7: Play a wizard/cleric!
Level 8: Play a wizard/cleric!!
Level 9: Play a wizard/cleric!!!
There you go, casters are unique again with no need to specifically nerf lore master, just nerf lore and if people want to start every fight with time stop + mord's then they can play wizards or spellswords and also enjoy the smaller hit dice as they should.
Re: Familiar Update Feedback
Posted: Mon Nov 18, 2024 3:16 pm
by Security_Blanket
Or the biggest problem spells cast from items could have a weaker alternate version. I think one of the interesting things to consider is the difference between mundanes and casters between levels 1-20. At level 20 casters have the edge, but from 21-30 mundane builds benefit more as they gain access to new skills, gold for scrolls/wands, and more saves.