HAK texture feedbacks

Feedback relating to the other areas of Arelith, also includes old topics.


Moderators: Active Admins, Active DMs, Forum Moderators

User avatar
Peppermint
Posts: 1860
Joined: Mon Sep 08, 2014 4:44 pm

Re: HAK texture feedbacks

Post by Peppermint »

I think she's referring to me.

So, to clarify: I'd assumed this update was the result of an issue with distribution, not the fault of the developers themselves (e.g. a corrupted upload). That something so obviously broken would be pushed through barring some kind of technical failure strikes me as pretty unlikely.

However, with every update, there are new bugs. Such is the nature of the development cycle.

I can certainly refrain from posting issues concerning graphics updates in the future if bringing attention to them is considered offensive.
User avatar
Skarain Online
Posts: 471
Joined: Thu Sep 06, 2018 10:31 am

Re: HAK texture feedbacks

Post by Skarain »

Do not know if it's been mentioned, but the Ice Cavern type biomes (at least the Ice Spider area in Underdark, end of Ice Roads) have lost with the update it's "icy" feel. It looks like a normal cavern now, not white-and-ice as it used to be.

Just pointing it out.
User avatar
Spyre
Server Account Admin
Server Account Admin
Posts: 3081
Joined: Sat Jun 10, 2017 10:33 pm

Re: HAK texture feedbacks

Post by Spyre »

Skarain wrote: Mon Sep 02, 2019 5:58 am Do not know if it's been mentioned, but the Ice Cavern type biomes (at least the Ice Spider area in Underdark, end of Ice Roads) have lost with the update it's "icy" feel. It looks like a normal cavern now, not white-and-ice as it used to be.

Just pointing it out.
I’ll take a look at the areas in game to see what’s changed. They may need some tweaking in the toolset to regain their feeling if they are using a facelift texturing.

Determine your Public CD Key here
Can't see your vault? Have you migrated your accounts? If you have tried, and still can't see them, message me.

Post Reply