Kalthariam wrote: Sun Jan 02, 2022 2:07 am
So just to clarify what exactly did you test on the testing server?
You said you tested it, but didn't say what your cleric level was, what the domain was, and what you were turning against, and what your total charisma was.
I tested what I quoted earlier. It was just a standard 27/3 I slapped together with 8 CHA base against a 30 vampire, and itemized/spelled up to 20 CHA (the soft cap) to best imitate what Aelryn mentioned earlier (the 40% approximation).
I picked random domains that weren't sun.
It cost a few thousand gold but I was being lazy and just equipped an entire inventory. In reality you only need 7 items + eagle's, so it'll be a little bit cheaper and fit easily in the inventory as spare rings/amulets/gloves/etc. If I had to napkin math it I'd say maybe like around 12k if you assume a failure or two at the basin.
Clerics are probably one of, if not the, easiest classes in the game to itemize.
My findings were predicated on the idea that it is highly unlikely a random and 'spontaneous' pvp will break out with a rare 5% chassis, and there is most likely going to be some preparation or foreknowledge of intentions beforehand.
If a cleric is caught off guard then it doesn't really matter because:
Kalthariam wrote: Sun Jan 02, 2022 2:07 am
Again in a 1v1 setting a Cleric should be a massive threat to a vampire.. but in a group setting?
In 1v1 a cleric is already an incredible threat even without turning. The last cleric I fought didn't even try to turn, and they didn't need to, because being able to cast 8+ 'Harm'-type spells without any counter or recovery options, on top of the full suite of other cleric powers, is indisputably powerful.
Clerics (and rogues) are still the best vampire killers without having a saveless instant win stun on top of their powerful kit.
In a group fight it's probably going to be ten times harder to spot the random vampire running, but if you do: just see above, cast mass heal a few times; heal yourself and your allies for hundreds and kill the vampire at the same time all with one cast of a single spell. Seems like a better action economy in that case anyway.
Kalthariam wrote: Sun Jan 02, 2022 2:07 am
If you're talking about a level 30 pure cleric with a high 22+ Charisma being able to turn consistently, then I don't see why that'd be a problem, that person fully invested into the single class gave up any multi-classing opportunities, and specilized in doing one specific thing
Just a 27/3 with base 8 CHA is enough to hit 40% per cast while sitting at full AC with IE, it seems, but besides - making a very specific build just to literally, and likely repeatedly, erase one type of character with the click of a button does not intrinsically make it right, engaging, or fun.
Kalthariam wrote: Sun Jan 02, 2022 2:07 am
If you're worried about the 8-9 turn fear effect, don't face your mortal enemy that has a clear advantage against you? Bring some help. Every character should have places they are weak at, and the idea is you can't really do everything alone, which is generally why you get a team for important things no?
This is basically saying to just roll around with a gank squad at all times. No thanks.