Hexblade
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Re: Hexblade
Not all trolls are killed by flames. Have you tried acid essence or other source with succes?
Re: Hexblade
The recent front-loading of elemental damage should also be reduced, or impose some limitations on how many of the Curse Weapon Elements can be applied at once. Certainly it's great to throw some extra damage in there, but having an extra 5 damage right away at level 7 feels a bit absurd to say the least, since the other martial classes don't get that kind of damage progression, especially when it quickly turns into an extra 5 damage every 4 levels. On top of a Full BAB class, the damage just ends up over-stacking to absurd levels and quickly snowballs. Sure most endure element spells will mitigate that elemental damage, but it still feels a bit much, especially considering the elemental vulnerabilities.
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Re: Hexblade
Bear in mind Sneak Attack exists and scales much higher, much faster. The KD change made it a little less reliable to dunk on fools with sneak attack, sure, but it's worth pointing out. Not to mention Spellsword's weapon imbues, which deal way more damage on average. The weapon curses are this class's schtick, and they should absolutely get that ability early and actually be able to make use of it.
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Re: Hexblade
Is the latest version of the dex oppressor on the PGG?
If not please kindly update it when you can.
Thank you.
If not please kindly update it when you can.
Thank you.
Re: Hexblade
Just wait till you learn about Greater Magic Weapon scrolls.Chala wrote: Thu May 07, 2020 4:01 pm The recent front-loading of elemental damage should also be reduced, or impose some limitations on how many of the Curse Weapon Elements can be applied at once. Certainly it's great to throw some extra damage in there, but having an extra 5 damage right away at level 7 feels a bit absurd to say the least, since the other martial classes don't get that kind of damage progression, especially when it quickly turns into an extra 5 damage every 4 levels. On top of a Full BAB class, the damage just ends up over-stacking to absurd levels and quickly snowballs. Sure most endure element spells will mitigate that elemental damage, but it still feels a bit much, especially considering the elemental vulnerabilities.
Re: Hexblade
or Keen Edge/Flame Weapon scrolls, tbh, they're pretty dang good
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Re: Hexblade
Sure, let me just stack GMW multiple times, onto my Masterly Damask blade... Oh wait.
At the very least, lower the initial damage to 3, while shifting the spread would feel a little calmer, as well as potentially limiting the sheer number of elemental curses a given Hexblade can take
Re: Hexblade
Why? The damage isn't significant. Mdam is a L16 weapon, so I'm not sure how your example pans out considering you've issue with the damage as a L7 hexblade.
Every level 3 mundane can slap a greater magic weapon scroll and get an immediate +5 enchantment for their early leveling.
Bear in mind that late game damage from hexblade may drop dramatically if a character has the full suite of resistance essences.
Every level 3 mundane can slap a greater magic weapon scroll and get an immediate +5 enchantment for their early leveling.
Bear in mind that late game damage from hexblade may drop dramatically if a character has the full suite of resistance essences.
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Re: Hexblade
Very much enjoying the class thus far. The only thing I'd like to see, if possible, would be a way to have the Curse reset when the server does. Currently if you're in a dungeon during a reset or crash, you're stuck without it until a rest.
Re: Hexblade
It's a perfectly reasonable amount of damage from a source that isn't able to critically hit.Chala wrote: Thu May 07, 2020 4:01 pm The recent front-loading of elemental damage should also be reduced, or impose some limitations on how many of the Curse Weapon Elements can be applied at once. Certainly it's great to throw some extra damage in there, but having an extra 5 damage right away at level 7 feels a bit absurd to say the least, since the other martial classes don't get that kind of damage progression, especially when it quickly turns into an extra 5 damage every 4 levels. On top of a Full BAB class, the damage just ends up over-stacking to absurd levels and quickly snowballs. Sure most endure element spells will mitigate that elemental damage, but it still feels a bit much, especially considering the elemental vulnerabilities.
At the point you're talking about Elemental Vulnerabilities being added we're now at 23 Hexblade levels minimum, and that's far past early scaling.
Re: Hexblade
Figuring out my collection of hexes and curses between two options currently. I don't understand how the elly damages stack exactly; are they separate damage rolls resisted separately or do they stack in the same damage roll versus resistances.
I.e.
Situation: 8 elly damage from curse and 4 from essence; the opponent has 5/- resistance.
Outcome 1:
12 damage v. 5/- resistance = 7 damage dealt
Outcome 2:
8 damage v. 5/- resistance + 4 damage v. 5/- resistance = 3 damage dealt
EDIT: Just tested and outcome 2 holds up. This of course implies that stacking elemental damage from various sources is generally a bad strategy, but it also emphasises the goodness of elemental vulnerability stacking with the elemental damage to overcome basic resistances. Against fully 5/- resisted things, 1 elly curse amounts to 3 damage without vuln and 5 damage with vuln.
The two options I'm contemplating currently are these; I'd appreciate if anybody had some advice to give me regarding the choice!
7 things to choose from altogether as pure Hexblade
Option1
-AB reduction
-AC reduction
-Fire 8
-Acid 8
-Sonic 8
-Ice or electrical 8
-Elemental damage vuln 30%
Option2
-AB reduction
-AC reduction
-Sonic 8
-Ice 8
-Neg/pos 5
-Vamp 5
-Magic 10
Option 1 deals 40 elly damage per hit with the chance to amplify casters' damage
Option 2 deals 36 versatile damage per hit with 10 being irresistible magic damage
I.e.
Situation: 8 elly damage from curse and 4 from essence; the opponent has 5/- resistance.
Outcome 1:
12 damage v. 5/- resistance = 7 damage dealt
Outcome 2:
8 damage v. 5/- resistance + 4 damage v. 5/- resistance = 3 damage dealt
EDIT: Just tested and outcome 2 holds up. This of course implies that stacking elemental damage from various sources is generally a bad strategy, but it also emphasises the goodness of elemental vulnerability stacking with the elemental damage to overcome basic resistances. Against fully 5/- resisted things, 1 elly curse amounts to 3 damage without vuln and 5 damage with vuln.
The two options I'm contemplating currently are these; I'd appreciate if anybody had some advice to give me regarding the choice!
7 things to choose from altogether as pure Hexblade
Option1
-AB reduction
-AC reduction
-Fire 8
-Acid 8
-Sonic 8
-Ice or electrical 8
-Elemental damage vuln 30%
Option2
-AB reduction
-AC reduction
-Sonic 8
-Ice 8
-Neg/pos 5
-Vamp 5
-Magic 10
Option 1 deals 40 elly damage per hit with the chance to amplify casters' damage
Option 2 deals 36 versatile damage per hit with 10 being irresistible magic damage
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Re: Hexblade
Hex curse damages are, from what it looks like, are on hit property with all that implies.
From what I know drain is heal only and not damage. (Could be wrong).
PvE focus PC? Take second option. (Beter for pvp as well).
Unless you run frequently with someone that can benefit from -30% ele Reliably.
PvP focus PC? Build dexoppressor hex type.
Imho.
From what I know drain is heal only and not damage. (Could be wrong).
PvE focus PC? Take second option. (Beter for pvp as well).
Unless you run frequently with someone that can benefit from -30% ele Reliably.
PvP focus PC? Build dexoppressor hex type.
Imho.