Re: Buff pre Epic Mummy Dust undead
Posted: Tue Jul 25, 2017 7:26 pm
The mummies would be pretty good if they didn't have that crippling 50% vulnerability to fire, one of the most, if not the most, common damage type on Arelith.
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Any idea when we might see this change?Peppermint wrote:So, here's what I'm planning:
I've a sheet here with 10 undead tiers per stream outlined (up from the previous five). I'll also be putting a bit of oomph into ESF Necromancy, in the form of an additional +1 to stats across the board (for a total of +4 compared to an unfocused necromancer). Finally, I intend to give mages Create Greater Undead as an ESF Necromancy perk.
I feel that should make progression feel a lot smoother, as well as make focused necromancers feel a little stronger than their unfocused counterparts.
This might take time. As y'all know, I work on Valve time when it comes to updates. But consider your concerns heard.
That's just not true, you pointed out "to 5e" yet in 5e wizards have a Necromancy path where they get Animate Dead for free as a path perk and clerics can only take it as a spell and it's the only undead "summoning" spell available to my knowledge, even in recent updates the clerics still don't have a necromancy path. Moreover in NWN you need to be an arcanist to gain access to Pale Master, a class that's the epitome of death and necromancy, with undead far superior to any Clerics undead, and it's a mage only (bards too technically, though they count as an arcane class) prestige class. Sure in NWN Clerics get Greater Undead and Wiz/Sorc don't, but Clerics can't be PM which is arguably, on paper, a stronger animator of the dead. In PnP, in my experience, necromancers were far more commonly wizards/mages and more powerful as them than clerics were.Quoth wrote:Mages aren't the best necromancers and never have been. it's always been clerics from P&P to 5e and NWN. Also giving mages the cleric spell just seems dumb. Can clerics get mords next? It's the best dispelling spell and if we're exchanging divine and arcane spells about as bonuses(on top of the bonuses the feats already give) seems only fair.
Having only seen them from the outside I cannot really comment on this, but as far as i've seen i'd agree.Quoth wrote:Vampires are currently in a fine place, Mummies could use some work.
This holds true until you consider that Mummy Dust is a part of the undead stream, is considered one of the fabled "10th Level Spells", and all it does is make one of the 3 summons a slightly better version, though still over all at best barely only on par with SC XI in a 1 v 3 comparison.Quoth wrote:Elementals are generally better, better stats and effects and what not on account of them being well... 1 summon to 3. they also tend to be higher level spells, no lvl 9 undead summon spell so they shouldn't be on par with it.
I agree with this sentiment, though I think one of the main concerns for necromancers is their lacking viability in PvM. Sure a PC fighter should be superior to most, if not all, things summoned and they are, but if you focus your build on summoning something to do the dirty work for you in PvM then they should be capable of doing that. It's my understanding that currently in many cases, compared to an ESF: Conj with SC XI, for wiz/sorc necromancers they can't.Quoth wrote:Summons shouldn't ever contend with fighters IMO. lvl 30 fighter class should never fear your summons for example. they've killed demon lords and ancient dragons. your vampires(a relatively weak monster in comparison) shouldn't even make them concerned. Because summons are on top of your class' power not taken away from it. every summon school be it conjuration or necromancy already has decent spells outside of summons, mages don't need more power over the fighter classes, they've got enough.
I included the PM class which does get more powerful undead but only at lvl 40 servers, however i shall deter to your knowledge of the 5eOrian_666 wrote:That's just not true, you pointed out "to 5e" yet in 5e wizards have a Necromancy path where they get Animate Dead for free as a path perk and clerics can only take it as a spell and it's the only undead "summoning" spell available to my knowledge, even in recent updates the clerics still don't have a necromancy path. Moreover in NWN you need to be an arcanist to gain access to Pale Master, a class that's the epitome of death and necromancy, with undead far superior to any Clerics undead, and it's a mage only (bards too technically, though they count as an arcane class) prestige class. Sure in NWN Clerics get Greater Undead and Wiz/Sorc don't, but Clerics can't be PM which is arguably, on paper, a stronger animator of the dead. In PnP, in my experience, necromancers were far more commonly wizards/mages and more powerful as them than clerics were.
I was using an example, it's the best cleric undead summoning spell and mords is the best mage dispelling spell. even if it was only greater breach it'd be better than the current list of cleric dispelling spells.Orian_666 wrote:As for free spells due to spell foci i'm of the opinion that other casters that can reach the 9th circle should get them too, but that's just me. Maybe not mords even with ESF: Abjuration, but something, you know.
Oh i fully agree but that's also why i preferred the old version. it was a super buffed decent mummy summon that could tank the vault for you(back when there was a vault)Orian_666 wrote:This holds true until you consider that Mummy Dust is a part of the undead stream, is considered one of the fabled "10th Level Spells", and all it does is make one of the 3 summons a slightly better version, though still over all at best barely only on par with SC XI in a 1 v 3 comparison.
they also have access to both spells however, vampires are good for pvp, huge sneak attacks and a lot of damage, now i agree that the undead needs work, the epic mummy dust itself as a summon should be changed so it's not just a buffed version of a lesser spell as it doesn't get away from being weaker than the SC spells however buffing the lower tiers or making new tiers for the spaces in between isn't going to fix that which is what they were originally asking for and what pep offered a +1 buff across the board for EPF isn't going to change them being feeble in comparison.Orian_666 wrote:I agree with this sentiment, though I think one of the main concerns for necromancers is their lacking viability in PvM. Sure a PC fighter should be superior to most, if not all, things summoned and they are, but if you focus your build on summoning something to do the dirty work for you in PvM then they should be capable of doing that. It's my understanding that currently in many cases, compared to an ESF: Conj with SC XI, for wiz/sorc necromancers they can't.
Wrong.Quoth wrote:Mages aren't the best necromancers and never have been. it's always been clerics from P&P to 5e and NWN.
Wrong.Quoth wrote:Wizard's don't get create greater undead in P&P.