WinkinBlinkin wrote: Sun May 27, 2018 7:07 am
However - Finger of Death in the driders, now that's a different matter.
Huh? Which drider uses FoD? I only saw those use IGMS and kill a few of my allies.
Two things I can say: don't go in before I darkness the area, and "you are not prepared!". As for my understanding of how adventuring works, you just keep getting experience of how to survive in as many situations as you can. If you can't survive, just RUN. That's all. Running is a good reaction to anything that might bring harm to your health, this is your primal survival instinct. If adventurers don't make a quick escape from the enemy they can't take down, they are bad adventurers and should probably die to learn the lesson, ahaha. At least that's how I learnt.
- "I would rather not touch this shiny pile of gold", said her conscience
*sounds of explosion*
I'd mention; I don't really fancy high tier or instakill magic in low level areas (drider's slay living and whatever is under level 10 already casting level 9 spells, no matter which ones they are), but yes; the server encourages a small, very small dose of metagaming to play it properly. If you want to hold yourself to a strict standard, feel free, but that is not the way the modules had been balanced.
you haven't fully enjoyed the arelith experience until you were blessed by the opportunity of doing "Rezz-sickness-cripple-rp." Also known as "Time to AFK LUL" /sarcasm
i feel those mobs are more intended to slow down circle grinders, rather than kill newbies
Last edited by Xanos950 on Sun May 27, 2018 9:16 pm, edited 1 time in total.
Gods_Kill_People wrote: Sat May 26, 2018 9:44 pm
OH DAMN...THAT THINGS CASTING A SPELL AT ME...RUUUUUN!!!
so, do you run every time a monster priest begins casting "cure moderate wounds"?
Spells have different colors, and even dumbest fighters travel with clerics from time to time. At the very least they might learn that "red light means it is gonna hurt" and "Green means they're probably gonna heal".
thingsicantdo wrote: Sat May 26, 2018 11:26 pm
i mean, if metagaming for XP gain is fine, then it's game on.
It is not metagaming. Your character can get hit by it a couple of times and eventually recognize which chant+light combination means "run away". They won't know anything about the spell itself, and won't recognize WHICH spell is being cast.
My kensai with zero spellcraft eventually figured out which ones are trouble. Took couple of tries, though. "Started raining ? --- RUN!!!"
the point was never "guize i cant play well pls nerf server" it was "we have some inappropriate challenges for low level characters that trigger the oppressive death penalties"
to which, the answer is "metagame, bro." so, we seem to be done.
It's difficult to say what is metagaming and what is RP in examples like the OP's above, since the encounters respawn themselves to almost near exact conditions almost every time. If it was an actual encounter, and your character was the first ever in the multiverse to come upon such as what you described at the top, then perhaps, yeah, some balance might be in order... but even then, some areas that are designed for level 6 characters aren't necessarily designed for solo level six characters or even a small group of specific class makeup.
The balance of power in PvE isn't set up to be even or fair to every single build or every single character class. It would be a fairly vanilla server if that were the case. And sometimes (As mentioned above) you need to flee.
Sometimes you get to be the hammer, and sometimes you get to be the nail. Perhaps the best way to handle your character's unfortunate situation is to be a siren of warning to others who may attempt the same areas. At least your character learned a valuable lesson, and perhaps will return more prepared to take it down using different or better tactics... or maybe your character JUST needs more experience (translation higher level) to successefully tackle it.
I can tell you from my own experience, that I have played characters who have gone solo against bosses who are in dungeon areas far below her class and she had her lunch money taken, in a very aggressive way, and barely made it out with her life... and that much lower level boss slinked back to it's lair with a firm grin knowing it sent another surface-fool packing.
Losing / dying sucks, but if we won every fight of every dungeon, Arelith would be a pretty boring place.
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thingsicantdo wrote: Sun May 27, 2018 10:33 pm
the point was never "guize i cant play well pls nerf server" it was "we have some inappropriate challenges for low level characters that trigger the oppressive death penalties"
to which, the answer is "metagame, bro." so, we seem to be done.
pls lock
If that was the point then you should politely and matter-of-factly bring up the specific monster and area and point out that it needs to be looked at.
Nobody but you brought the idea of metagaming into this, and the reaction you got is because you're suggesting anyone who doesn't do it your way is doing it wrong.
thingsicantdo wrote: Sun May 27, 2018 10:33 pm
the point was never "guize i cant play well pls nerf server" it was "we have some inappropriate challenges for low level characters that trigger the oppressive death penalties"
to which, the answer is "metagame, bro." so, we seem to be done.
pls lock
You are a very pleasant man and we are lucky to have you!
Perhaps that will be a little unfriendly from me, but I do wonder what does the author have to say when he meets the mages casting meteors on his head, especially when there are a few of them (let's show some love for the duergar, shall we, ahaha). Those guys wipe your whole party if you don't disrupt them fast enough in a very, very painful way. But hey, that's how your character learns what should and should not be done!
- "I would rather not touch this shiny pile of gold", said her conscience
*sounds of explosion*
Bandits casting level 9 spells in low level areas is just sloppy lore, without even getting into the balance aspect. Archmages and Archclerics stooping to highway robbery? C'mon.
ReverentBlade wrote: Mon May 28, 2018 6:30 am
Bandits casting level 9 spells in low level areas is just sloppy lore, without even getting into the balance aspect. Archmages and Archclerics stooping to highway robbery? C'mon.
Why wouldn't they?
Dont really see any lore reason that high tier mages and clerics cant turn to a life of crime.
ReverentBlade wrote: Mon May 28, 2018 6:30 am
Bandits casting level 9 spells in low level areas is just sloppy lore, without even getting into the balance aspect. Archmages and Archclerics stooping to highway robbery? C'mon.
Why wouldn't they?
Dont really see any lore reason that high tier mages and clerics cant turn to a life of crime.
The crazy Archmage under Waterdeep is exact proof of this....
The character isn't exactly an archcleric, he's just a boss with a handful (like, two) powerful, thematic spells that fit a servant of Umberlee.
Anyhow, dying because your character was adventuring alone against enemies with unknown capabilities and ran into a threat they didn't know how to counter seems like a pretty reasonable consequence to me.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Threads on these forums have a tendency to take on a life of their own as people with different opinions chime in on different sides. I'm sorry that you see this as people being jerks and trying to get the last word in. Really, it's just a very vocal and passionate community that does get, uh, a wee bit snarky at times.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Wow, am I the only person here who actually agrees with the OP?
I don't think that anything instagibbing a level 8 character is good design, because I would consider that a serious deterrent to a new player who is drawn to the server because of its RP potential, not its hardcore-dungeon-encounter potential. In my humble opinion that is exactly the clientele a server like Arelith should keep in mind, first and foremost, when making its design decisions, instead of the experienced player, who probably breezes through whatever stuff anyway making it swiftly into their epics to face the ever greater challenge of staying awake during grind. I do agree with thingsicantdo's point on metagame also, even though I don't think that's as significant as the design in catering to certain people.
Also, a group of people getting somewhat personal with a single person who has been, in my view, pretty reasonable in presenting her points, and same group of people digressing the conversation into pretty much "learn to play" and "it's consequence of RP", is plainly a group of people being jerks towards a single person. I do respect thingsicantdo for not taking the crap and calling for a lock.
Characters: all poor babies suffering from neglect
Storm of Vengeance is hardly an instagib, but I do agree that it should probably be swapped out to something somewhat lower level and area appropriate.
But considering his responses have been in the veins of:
to which, the answer is "metagame, bro." so, we seem to be done.
Without anyone but him calling it metagaming, I can understand why people feel a need to speak up against that, especially when that tone can easily be construed as rude over the text medium of the internet.
Opustus wrote: Mon May 28, 2018 9:39 pm
Wow, am I the only person here who actually agrees with the OP?
Nope!
I am very supportive of the desire not to metagame (and agree that taking "casting an unknown spell" to be "casting SoV" is literally metagaming).
I differ slightly on the view that it should always be possible to avoid nasty death, but then, I've always liked sending PCs to nasty deaths...
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