Rogue familiars

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Sartain
Posts: 180
Joined: Fri Feb 15, 2019 3:34 pm

Re: Rogue familiars

Post by Sartain »

CptJonas wrote: Fri Apr 05, 2019 4:26 am
Sartain wrote: Thu Apr 04, 2019 3:08 pm
TroubledWaters wrote: Thu Apr 04, 2019 2:45 pm Yeah, exactly. There's a reason it's so popular, and I think that's because it's so useful that it makes all of the other options look useless.

It also decreases the value of other PCs with open lock/disable trap as one of their primary functions in group play is replaced by someone else's summon.
Now that you mention it, I would probably just prefer to remove the lockpicking familiar. Arcane spellcasters already have access to Knock and Find Trap anyway, at least they'd have to invest a bit of resources to be opening chests and disabling traps.

The rogue familiar was only meant for the single player campaign anyway
Volograd wrote: Thu Apr 04, 2019 10:48 pm One option is to dial back the trapfinding and lockpicking capabilities of the pixie.

They’ll have some utility, but not enough to crack open every chest or locker they come across.

This, in conjunction with tweaking the other existing familiars to be on par with the supreme utility of the pixie would open things up to a bit of variety.
To this I will say only one thing...do you think its not ok for mages to have pixie who steals role of rogue....But its totaly ok, and fine, to have nearly every non caster build diped with UMD class to steal party role from mages?

If you want to nerf pixie....you should in same time nerf UMD...to point where you need to invest atleast 10 class levels or so to use basicly every wand and scroll....
Well quite honestly l loathe the whole UMD-meta and every build having 3 levels of bard for it but I'm not likely to be able to affect a 10+ years old build optimization tradition as much as I might be able to affect -this-, so that other thing is really a topic for itself I think
Nitro
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Re: Rogue familiars

Post by Nitro »

I think I speak for everyone when I say I'd rather have an actual wizard in the party than a UMD rogue with a ton of wands. For the buff duration if nothing else.
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Ebonstar
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Re: Rogue familiars

Post by Ebonstar »

or just change the umd access to five level dips like SD HiPS

close the skills to dippers and while at it add sneak attacks to five levels needed to when not primary class

this would fix the plate wearing acrobats and the lockpicking whatevers
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Ebonstar
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Re: Rogue familiars

Post by Ebonstar »

CptJonas wrote: Thu Apr 04, 2019 12:38 am
-XXX- wrote: Wed Apr 03, 2019 11:20 pm
I am all up for it.....10000000% for this....Please make it happen...So me and my felow power gamers can choose familiar which suits our RP choices XD
dont think a tarrasque would make a good familiar
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TimeAdept
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Re: Rogue familiars

Post by TimeAdept »

Ebonstar wrote: Fri Apr 05, 2019 1:48 pm or just change the umd access to five level dips like SD HiPS

close the skills to dippers and while at it add sneak attacks to five levels needed to when not primary class

this would fix the plate wearing acrobats and the lockpicking whatevers
This would literally be one of the worst changes they could make to the server.
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