Re: Last time in Arelith ...
Posted: Mon Nov 25, 2019 1:54 pm
Oh I 100% agree with that and would report folks for doing that very thing. Doesn't sound like fair play to me.
A Neverwinter Nights Persistent World -- Register using the -forum_pwd command in-game.
https://forum.nwnarelith.com/
I agree with this.Azarain wrote: Sun Dec 01, 2019 9:39 pm I believe a lot of the statements here completely marginal other players dismissing the reason why people log on, which is to play a game and have fun.
I have read several posts here where people have stated a problem. Well known events occur and their characters do not know anything about it. Specifically, due to play and other players being not being available. The response has been, well find out IC it might be fun for others. This is the wrong answer because when people do not have fun they do not log in as they find other fun things to do. Being frustrated by lack of common knowledge of major event is not a plot hook for some other character to show up. It is a cause to play elsewhere where they can interact with the game world.![]()
I entirely agree with this post.Azarain wrote: Sun Dec 01, 2019 9:39 pm I believe a lot of the statements here completely marginal other players dismissing the reason why people log on, which is to play a game and have fun.
I have read several posts here where people have stated a problem. Well known events occur and their characters do not know anything about it. Specifically, due to play and other players being not being available. The response has been, well find out IC it might be fun for others. This is the wrong answer because when people do not have fun they do not log in as they find other fun things to do. Being frustrated by lack of common knowledge of major event is not a plot hook for some other character to show up. It is a cause to play elsewhere where they can interact with the game world.![]()
The GrumpyCat wrote: Sun Dec 01, 2019 11:43 pm Arelith is, to a suprisingly large extent, a player lead server.
People misunderstand that as meaning that the players 'shape' the server. You do, to a point yes, but perhaps more to the point - players shape the vast majority of stories WITHIN the server.
90% of the plot you run into won't be DM lead. It'll be character lead.
It'll be rescuing a friend taken as prisoner by evil underdarkers.
It'll be dealing with a stone shortage in Brogendenstein
It'll be that pc who's rping that they're cursed, their heart slowly turning to stone.
It'll be that pc who your character feels romantic feelings for, but who is engaged to another pc.
It'll be that adventure, which went horribly awry, and ended in the death of a treasured compation - causing your character to vow vengence.
It'll be dealing with the corrupt mayor who has exiled all the members of your faith.
DMs run event,s yes, but what we love most is when players run and and create their own stories. Yes you don't have all the mechanical 'power' we do, but you have some. And you can and should use that, in coberation with others, to make stories. To embelish stories.
I entirely agree with this post.Azarain wrote: Sun Dec 01, 2019 9:39 pm I believe a lot of the statements here completely marginal other players dismissing the reason why people log on, which is to play a game and have fun.
I have read several posts here where people have stated a problem. Well known events occur and their characters do not know anything about it. Specifically, due to play and other players being not being available. The response has been, well find out IC it might be fun for others. This is the wrong answer because when people do not have fun they do not log in as they find other fun things to do. Being frustrated by lack of common knowledge of major event is not a plot hook for some other character to show up. It is a cause to play elsewhere where they can interact with the game world.![]()
Ultimatly, if the above style of Persistent World isn't for you - wherein whilst we do run events, we also highly depend on players to make their own events, and to bring the world to life - if you don't like that style? Then you probably shouldn't be playing here. And that's not a bad thing. I'd rather people were having fun on a server that they enjoyed, than felt forced to play on a server they didn't.
There's many other persistent worlds, where the main plot is entirely DM based, and you can log in and wait for the DM team to handhold you to the next event. And those servers are awsome too! A different style, but also really neat and really fun!
And I won't deny that there may be times when we should use IC info to better advertise our events, wherein that is appropriate. But ultimatly it's long been the desire of the dev team that to properly play arelith, all you should ever really NEED is the game itself. That as much information should be done though In Game resources and effort as possible.
EDIT: Just to be clear, by all means I want people to have fun here. But there are aspects that make arelith, Arelith, and the very immersive nature is one of them. If that was gone, I'm not sure we'd be the same server.