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Re: Does 'dominate' need a VFX?

Posted: Mon Apr 13, 2020 10:00 pm
by Aelryn Bloodmoon
Worth noting- unless it's been changed since the last time I used it on a PC, dominate does not stun, it dazes. This is an important difference- a dazed creature can still move at walking speed, and can still do things like drink potions- which is REALLY awkward if someone drinks a clarity pot while you're dominating them.

Might merit some kind of change, although I'm unsure exactly what to suggest. Functionally, however, the only reason to use dominate on a pc over hold monster is if they have freedom on or you want a higher dc- either way, it can be immediately nullified with a clarity pot.

Re: Does 'dominate' need a VFX?

Posted: Mon Apr 13, 2020 11:31 pm
by Drowboy
They're stunned. It's on the wiki and the update thread and, near as I know, had been live for some time. Again, not a personal dig, but it's really important to have accurate information when you give your opinions on mechanics.

Re: Does 'dominate' need a VFX?

Posted: Tue Apr 14, 2020 3:42 am
by Aelryn Bloodmoon
Drowboy wrote: Mon Apr 13, 2020 11:31 pm They're stunned. It's on the wiki and the update thread and, near as I know, had been live for some time. Again, not a personal dig, but it's really important to have accurate information when you give your opinions on mechanics.
True, which is why I mentioned that it could have changed- it's been awhile since I've played the enchanter in a hostile situation. Was just covering my bases, last time I did it this exact thing happened.