Can we talk about stealing?

Feedback relating to the other areas of Arelith, also includes old topics.


Moderators: Active Admins, Active DMs, Forum Moderators

User avatar
DM Rex
Posts: 806
Joined: Tue Mar 10, 2020 11:13 pm

Re: Can we talk about stealing?

Post by DM Rex »

Ideally, any and all theft should have some hint or interaction.
It is a must for larger scale heists and damage (such as a massive battle).

Just because it's 'allowed' doesn't always make it right. And serial takers who just wish to skirt this rule (taking just one thing every day, or every so often without a notice or a means to find out who or why) will find themselves rubbing up against the 'be nice' rule. They should absolutely be mindful of this.
Wuthering
Posts: 260
Joined: Mon Aug 27, 2018 8:19 pm

Re: Can we talk about stealing?

Post by Wuthering »

Maybe if you have a fixture in your inventory this could show when you're examined?

I mean if someone is lugging a stolen couch or table it should be pretty obvious.
Aelryn Bloodmoon
Arelith Supporter
Arelith Supporter
Posts: 2028
Joined: Thu Sep 11, 2014 4:57 pm

Re: Can we talk about stealing?

Post by Aelryn Bloodmoon »

Wuthering wrote: Thu May 28, 2020 1:53 am Maybe if you have a fixture in your inventory this could show when you're examined?

I mean if someone is lugging a stolen couch or table it should be pretty obvious.
Magical bags that handwave away people carrying things like entire forging stations are already a thing. While I agree in practice, I'd rather see it take a different form so we don't have people wondering why we can't see the greatsword and battleaxe you're carrying but we can see the couch.

@NPC Logger - As for the question about if the clues are left behind how do you stop the intruder from taking them -> I don't know how much more difficult this is, but my idea was to put the clues spawning on the same trigger as a key-holder opening the door to a building and getting their mail off the door- the clues wouldn't spawn until someone with a key opens the door and lets themselves in.

The less time the intruder spends in the quarter, the more likely/numerous the clues, signifying that they didn't make sure not to leave any in their haste.
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002
Post Reply