TL;DR
- Double Weapons are neither outdated nor underpowered
- Double Weapons were overperforming and will overperform again if we give it any form of free +AB
- Dual-wielding as a whole (including ranger) needs a review and adjustment, not just double weapons alone
Arelith's Current Design:
-2 AB for DW with 3-feat investment and 13-dex requirement (Dex prereq circumvented by Half-Orc or 9+ Ranger)
-0 AB for DW with 9+ Str Ranger with 1-feat investment
+0 AB for 1H/Shield or Parry
+2 AB for 2H with 0 feat investment (only Str builds)
Ranger's +2 DW AB serves as a good reference and testing bed for a general change to the AB culture surrounding dual-wielding vs two-handing.
Data (courtesy of
Cast_No_Shadow on Discord, this is his graph)
Orange is Falchion, Blue is double-sword, both share the same Str modifier (high str builds)
The y-axis is average damage per round, the x-axis is target AC
Delta-2AB (ranger DW vs 2H)
Google sheet for everyone else to play with (copy it to your own google drive and play with the green numbers)
https://docs.google.com/spreadsheets/d/ ... 1708822527
Weapons for comparison are 18-20 x2 double-sword vs 18-20 x2 Falchion. (20 x3 double-axe on the google sheet)
Data analysis
When the delta AB is 4:
Double-sword performs better when vs opponents with AC equal to or lower than AB.
When the delta AB is 2:
Double-sword performs better at pretty much everywhere except for when the difference in between AC and AB is from 11 to 19. When both are fishing for 1s (AC is 20 beyond AB), double-sword performs slightly better.
Falchion in this case presented a niche scenario where it still performs better (but not by much, maybe 2% to 5% extra damage) than double-sword.
We can extrapolate from these results that it is likely the Falchion will perform better than double-sword when vs EDR opponents (less damage reduced overall in a round with less APR)
Mechanics
We first look at builds, the main ones that can make double weapons competitive are the Ranger builds. Any non-ranger builds will have to rely on True Strike potion or any Divine Champion variant of builds. 8 Fighter 7 WM 15 CoT comes to mind, but the 4 AB difference between 2H and DW can still be too great at times without other means of increasing the AB. This leads to the next part-
We look at interactions with Disarm and Improved Disarm. A Large Weapon can Improve Disarm the following weapons with a bonus to AB:
Large vs Medium: +0 AB
Large vs Small: +4 AB
Large vs Tiny: +8 AB
Large vs Large: -4 AB (But this just means the opponent isn't wielding a shield unless it's a Large PC)
Another question is: can't 2H weapons do the same and get bonus AB? The increase in average damage won't be as large as the gain for dual-wielding as the delta in between AC and AB closes. Shown in data above.
The catch is dual-wielding is already a 3-feat investment, another 2 will be hefty for any builds that aren't Rangers or Fighter/CoT, doubly so for any WM builds since that has feat tax of its own.
Discussion
Given the bonus AB from improved disarm and how prevalent medium or smaller-sized weapons are, this means that only a select few builds can utilize double weapons to their fullest extent.
My personal take on things:
- We should reward builds that invest in dual-wielding by closing the AB gap of dual-wielding as a whole, not just double weapons alone.
- Ranger will need to have its monopoly on DW Mastery feat given to all (they can keep the AC, though) or have it removed before any relevant changes can be made (as AstralUniverse stated earlier)
- Maybe Ranger's DW AC can be turned into a feat for other builds to take, as well, or maybe we allow Parry to provide a minute amount of shield AC for dual-wielders as there are enough feat tax as is
Edit: grammatical and numerical corrections