Funny you should mention that just as I was thinking about how they could have easily reverted that "Implosion has +4DC for no reason" thing and nobody would've probably even noticed nowdays.Skibbles wrote: Sun Oct 03, 2021 3:22 pm I do recall the Implosion meta back when it had the extra +4 to the dc. Those were not good times either, and the nature of the DC system encourages this.
Jokes aside, let's look back to what's been happening in terms of meta and DC spells: players were unhappy with getting insta-beaten by DC spells so build tweaks, runic materials and new craftables enabling higher saves got introduced. This addressed the "I don't want to get insta-pwned by a DC spell" side of the argument but nobody bothered to acknowledge all the sacrifices and downsides that arcane mages (yes, this concerns sorcerers too) have to embrace in order to gain access to those (now borderline unviable) abilities.
For example:
it makes sense for a mage not to have any AC when they can defeat enemies with a single DC spell.
it also makes sense for a mage to forego any hope of ever making any meaningful melee or ranged attacks when they can defeat enemies with a single DC spell.
Now I'm asking whether these downsides still make sense when the mage suddenly CAN'T defeat enemies with a single DC spell.
The majority of the player base does not view binary DC spell effects as fun and therefore the team made adjustments for these not to proc reliably? That's fine! (we're here to have fun after all)
But in that case (and acknowledging that reworking the entire spell list might probably not be the way to go) I'd say that they also should address aspects of the game designed to offset the power of these binary DC spell effects too - say bye bye to low BAB progression and arcane spell failure - give wizards and sorcerers an alternative means to interact with enemies the way clerics (shamans, druids, favoured souls etc.) can! It does not break the game with those classes and I don't think that it would with arcane spellcasters either*
*also probably disable the div shield/might feats for Sorcs the same way it is with Fav Soul in that case