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Re: Rogues in 2022
Posted: Thu Mar 03, 2022 10:23 pm
by Party in the forest at midnight
Subtext wrote: Thu Mar 03, 2022 10:04 pm
You mentioned like you feel them lacking in the cloak and dagger department. That could be one path. Silly idea...give that path the gimmick to misdirect scriers. ("What? I wanted to watch that shady halfling, not two drow flirting..."). Then you'd have something fun, useful for a spy role and wouldn't punish anyone else...except scriers in this case I suppose. (Not that I'm saying I'd want that, it was just something from the top of my head).
That is a hilarious idea, I love it.
Re: Rogues in 2022
Posted: Fri Mar 04, 2022 2:37 pm
by Chilipopper
I agree with the comments around rogue AB. It could certainly use some love in that department. It feels very much like inspector gadget playing a rogue right now and yes, whilst I agree gadgets, toys and grenades are very rogue like. Sometimes you just wanna shank something with ya daggers and the really low AB makes it a comical back and forth dance of waiting to roll 20's in some pve encounters.
Re: Rogues in 2022
Posted: Fri Mar 04, 2022 3:48 pm
by Waldo52
Party in the forest at midnight wrote: Thu Mar 03, 2022 8:32 pm
I never found my rogue weak in PVE. Once I got knockdown, everything fell over and died to sneak attacks. It's extremely satisfying. The only expensive gear I needed for leveling was my first set of wands. I used steel weapons and cave trash until 30 and I found people to craft my daggers, boots, and tunic. Fine elvens are only 20k, that's barely an expensive.
I don't like how people obsess on how rogues should be the ONLY class to disable traps or open locks. It harms party composition if you ABSOLUTELY HAVE TO have one class with you. I like the server's solution by having areas with optional treasure rooms that have a DC 50 lock, or DC 40 traps. That takes a bit of skill investment, especially if your character isn't a rogue because the only way to handle dc30+ traps is to recover them if you're not a rogue, which boosts the DC by another 10. So it lets people who invest in skills to get loot, and there's a variety of classes that let you get those skills.
I don't understand the obsession with the pixie familiar either. Pixies aren't replacing rogues, it's weird sadism to think that only rogues should be able to bless the group with the ability to have loot. I'd rather see fun solutions for the class, rather than punishing other classes. And even if rogues became the only class that could obtain loot, that wouldn't solve any of my issues with the class.
Did you seriously find PvE content easy as a rovue? You're not talking about soloing, are you?
Re: Rogues in 2022
Posted: Fri Mar 04, 2022 4:32 pm
by Party in the forest at midnight
Yeah, I soloed to 30 on a rogue with random trash. It's not hard to do. Just know your strengths and play to it. Pull groups apart with ranged. Use the tools given to you. If you're a better player than me you learn which enemies have bad fort saves and use choking powder. I wasn't going after the hardest dungeons either, but I'd be doing those in a group regardless of what class I'm playing. I did it before the writ changes too, it's probably easier now.