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Re: New Races Feedback
Posted: Mon Jul 25, 2022 6:02 pm
by Whosdis
Babylon System is the Vampire wrote: Mon Jul 25, 2022 11:06 am
Kalopsia wrote: Sat Jul 23, 2022 2:51 pm
stoneheart- wrote: Sat Jul 23, 2022 2:40 pm
My concern is that it isn't made clear what the fey'ri are. I hope that there is a prompt informing potential players that they are not "elven tieflings", they are a race of degenerate mutants created intentionally through demonic eugenics overseen by a house of fallen elves. The wiki does not have any information to this effect, so I hope the in-game race selection dialogue does; or if it does not, I hope adding a lore tidbit to them will be considered since they are actually a specific thing in FR lore.
I'm happy to hear suggestions for their flavor text
Snipped for brevity
After the Crown Wars:
Kinda, sorta. Both House Dlardrageth (who settled in what would become Myth Drannor and started very notorious magical experiments, not even limited to crossbreeding with Demons) and Siluvanede (settled by godless Elves seeking to recapture the splendor of Aryvandaar, until the non-Gold Elves left) sought to emulate the fallen empire of Aryvandaar. The idea was to make a magical bloodline strong enough to lead a new pseudo-Aryvandaar, which by the 1370's becomes Sarya's obsession to make a new Elven estate with Fey'ri at the helm in Cormanthyr/Myth Drannor. Granted, the Seven Citadels War is sometimes known as the Sixth Crown War, but it was about 5,000 years after the Fifth Crown War.
There's two big groups of Fey'ri: Those who were defeated and imprisoned after the Seven Citadels War in the Nameless Dungeon/Nar Kerymhoarth (which I think literally means Eternal Foe's Rest) who get released in 1374, and the group that escaped that fate and bided their time, causing the destruction of Sharrven and Eaerlann (the realms which defeated Siluvanede in the Seven Citadels War) but getting captured for the latter in Ascal's Horn/Hellgate Keep right above the Dlardrageths who got released in 1369.
Note that Nameless Dungeon is in the High Forest as well, Sarya wouldn't attempt to breach Myth Drannor to control it's Mythal for a few more years, that being the act which prompted Miritar's Crusade.
Kalopsia wrote: Sat Jul 23, 2022 2:51 pm
I'm happy to hear suggestions for their flavor text
Wiki seems to say they speak of Dlardrageth ancestry?
This is a really weird case both because of abandoned plot points and so on, but Sarya, Ryvvik, and Xhalph/Xhalth were the last of the Dlardrageth in terms of blood, but Sarya did order her son and nephew(s) to mate with every Fey'ri female, and they also were capturing Moon Elves of all people from the Evermoors region to add to their stock. Neither of these points are ever brought up again after 2e. Either way, the Fey'ri have their wings and Alter Self due to Succubus ancestry(in Sarya's case it's a Balor but I don't think she has Alter Self), and Sarya's male relatives don't even have wings, they're different sort of Sun Elf-Demon abominations.
Though once the Fey'ri were freed from Nameless Dungeon Sarya did adopt them all into House Dlardrageth and try to suppress the identity of the individual houses, so I guess there's that?
The OG Siluvanadenn that most Fey'ri should hail from that have been around since at least 2.0 included Aelorothi, Ealoeth, and Floshin. The novels by Richard Baker added Almyrrtel, Dhaorothi, Ilviiri, Reithel, Ulvaerren, Ursequarra, and Yesva to the list of houses - but I'd take the novels with a huge grain of salt. For some reason Baker turned Aelorothi, Ealoeth, and Floshin into "new Fey'ri houses symbolizing their new nobility" and said his invented houses were OG Sun Elven houses that became corrupted. I mean that's somewhat asinine considering Aelorothi and Floshin exist outside of Siluvanede.
PS: Please please please please please just make the race application only race if idiots abuse them to make GF's in the Hub, I'm a major fan of the race but I'm not a Major farmer, but I would like to play one when it becomes possible for me!
PSS: Fey'ri were never described as having horns before 4th Edition (not even listed as an optional demonic appearance trait), and none of their art ever depicted them with horns until aforementioned 4the edition.
Re: New Races Feedback
Posted: Wed Jul 27, 2022 10:09 am
by xf1313
A big yes for shadovars, and Green hag, now my favorite monster race, one can play a weak prosthetic old lady in need of help...and just picture how well they fit into warlock and Druids and shamans...that is crazy
Only problem here, no greater LOL. I will just pray to meet a hag and play with her.
Really really really hope to see something moved to Minor and greater? maybe it is time to make all genasi normal. They are less tough options compared to other greater awards, have stat penalties that would limit their class choices..
Re: New Races Feedback
Posted: Wed Jul 27, 2022 12:22 pm
by HeyLadyOfDecay
Hm, With all the races my main point is:
To much extra's.
Let me take tiefling, I'd be fine taking a major for tiefling without the +stats etc. and merely take darkvision and a minor boon. without ELC.
And this applies to a lot of them.
It's a roleplayer server, The awards should be for rarity and not offer a boon in PvE and PvP.
Edit: Same I feel about the new ones.
Re: New Races Feedback
Posted: Wed Jul 27, 2022 1:22 pm
by Hazard
I have important feedback about gloamings.
They're super neat.
Re: New Races Feedback
Posted: Wed Jul 27, 2022 7:52 pm
by Hazard
I now have more feedback on top of them just being neat.
They're very neat.
A few things noticed however. The 'winged character' feat states you get half your levels as climb, while the announcement says full levels as climb. It also says 50% fall damage reduction, while the announcement says 25%.
There is an issue with the wings (I guess it might not matter if the wings will change), but instead of coming out of your shoulderblades/back, because of the model height they seem to be coming out of your butt/lowerback xD
I've also noticed gloaming cannot take writs in Cordor, only Andunor. Despite this quote. "Despite starting in the Underdark, Gloamings, like Deep Imaskari, are not typically unwelcome on the surface."
Re: New Races Feedback
Posted: Wed Jul 27, 2022 8:30 pm
by Kalopsia
Hazard wrote: Wed Jul 27, 2022 7:52 pm
I now have more feedback on top of them just being neat.
They're very neat.
A few things noticed however. The 'winged character' feat states you get half your levels as climb, while the announcement says full levels as climb. It also says 50% fall damage reduction, while the announcement says 25%.
There is an issue with the wings (I guess it might not matter if the wings will change), but instead of coming out of your shoulderblades/back, because of the model height they seem to be coming out of your butt/lowerback xD
I've also noticed gloaming cannot take writs in Cordor, only Andunor. Despite this quote. "Despite starting in the Underdark, Gloamings, like Deep Imaskari, are not typically unwelcome on the surface."
The description is wrong, the actual bonus is the full character level. I'll update it accordingly!
(Fall damage is reduced by 50% though)
And yeah, the wings are a bit strange. We're currently looking at custom wings for them, stay tuned!
Also seems like you've found a writ NPC issue. Other registry agents on the surface should work :)
Re: New Races Feedback
Posted: Wed Jul 27, 2022 9:40 pm
by MRFTW
Skal mayor and Dunmarle also won't offer writs to Gloaming players.
Re: New Races Feedback
Posted: Thu Jul 28, 2022 4:40 am
by Hazard
Kalopsia wrote: Wed Jul 27, 2022 8:30 pm
Hazard wrote: Wed Jul 27, 2022 7:52 pm
I now have more feedback on top of them just being neat.
They're very neat.
A few things noticed however. The 'winged character' feat states you get half your levels as climb, while the announcement says full levels as climb. It also says 50% fall damage reduction, while the announcement says 25%.
There is an issue with the wings (I guess it might not matter if the wings will change), but instead of coming out of your shoulderblades/back, because of the model height they seem to be coming out of your butt/lowerback xD
I've also noticed gloaming cannot take writs in Cordor, only Andunor. Despite this quote. "Despite starting in the Underdark, Gloamings, like Deep Imaskari, are not typically unwelcome on the surface."
The description is wrong, the actual bonus is the full character level. I'll update it accordingly!
(Fall damage is reduced by 50% though)
And yeah, the wings are a bit strange. We're currently looking at custom wings for them, stay tuned!
Also seems like you've found a writ NPC issue. Other registry agents on the surface should work
Cool beans <3
Re: New Races Feedback
Posted: Fri Jul 29, 2022 1:33 am
by Seven Sons of Sin
I wouldn't know where to begin on how to play a Shadovar, and I immensely respect anyone who feels confident they can do so.
Re: New Races Feedback
Posted: Fri Jul 29, 2022 2:12 am
by Hazard
Seven Sons of Sin wrote: Fri Jul 29, 2022 1:33 am
I wouldn't know where to begin on how to play a Shadovar, and I immensely respect anyone who feels confident they can do so.
I don't know, either.
Limit myself to only directly quoting the NPCs until someone notices something is up.
Re: New Races Feedback
Posted: Fri Jul 29, 2022 4:33 am
by Eyeliner
Playing an epic level Shadovar at home on the Shadow Plane seems quite doable. Figuring out why they're level 3 doing writs in the Cordor or Anundor sewers is the big challenge to me. (I mean I could come with excuses, obviously, but it would be forced to say the least)
Re: New Races Feedback
Posted: Fri Jul 29, 2022 5:50 am
by xf1313
Say you had an accident and fell through a shadow door, then realised sunlight is not bad to have and do not want to go home for a while.
A normal option with stat boon but no penalties pls cool background. Would make amazing Cleric/wizard/shadowdancers
Re: New Races Feedback
Posted: Tue Aug 02, 2022 2:58 am
by Itikar
I just noticed with my non-tracking character that I am able to easily tell half-giants subraces. I think that it should be harder to tell them apart and they should just show the parent to non-expert trackers. I.e. tracks of a giant.
Re: New Races Feedback
Posted: Thu Aug 04, 2022 1:00 am
by Morto
I can understand the Stone Giant's concern about too much DI at 15%.
But mine's getting absolutely BODIED by badgers and beetles. I think people concern about reduction stacking is overstated for some perfect late game build. (Get's countered by a usually overlooked Power Attack activation, or literally ANYTHING THAT GIVES +1 damage, which is 90% of abilities/spells/equipment).
Re: New Races Feedback
Posted: Thu Aug 04, 2022 2:56 pm
by Sincra
Itikar wrote: Tue Aug 02, 2022 2:58 am
I just noticed with my non-tracking character that I am able to easily tell half-giants subraces. I think that it should be harder to tell them apart and they should just show the parent to non-expert trackers. I.e. tracks of a giant.
Yeah, All tracks features sit ontop of the race library on purpose, so I can customise them.
I knew this would be the case, just hadn't got around to it.
I'll be doing the following group adjustments soon:
Giant - Firbolg, All half giants
Human - Shadovar, Imaskari, Hag
Halfling - Gloaming
Talon marks - Kenku
Re: New Races Feedback
Posted: Fri Aug 05, 2022 1:16 pm
by MathAenya
There are literally 3 Kenku players on the server, and yet Sincra spends time coding their tracks. I think that speaks volume about your commitment and attention to details. Thanks for everything you're doing