Hello!
As I've dedicated about 95% of my online time these last few months to Guldorand I want to give some pointers
I chose Guldorand this time around because the city and the concept are both awesome and it's a niche I hadn't tried before.
And wow, I really didn't know what I was getting myself into. There are a lot of IC initiatives surrounding Guldorand that are both interesting and storied. Unfortunately there is also a lot of stuff that I've assumed to be OOC motivated - some of which are quite obviously that. The biggest point of frustration has likely been old players playing new characters that keep regurgitating the same narratives IC. As I don't usually partake in OOC discussions, this thread has really been helpful in understanding that my assumptions have likely been correct. I'm happy to address a few points.
Guldorand is empty
If you're looking for city square campfire RP, this is probably true. Personally I cannot think of many things more mind-numbing than idling in the square and waiting for someone to get bored enough to do something stupid, but I can respect that it is what other people like. If you measure settlement activity by Discord activity, I can't comment on that.
It's simply not true in any other way, neither in numbers on the playerlist, nor in activity. To say otherwise is insulting and disrespectful to the time people have spent IC trying to make Guldorand an interesting place.
Granted, the people I have had the opportunity to roleplay with aren't online 24/7. There are likely downtimes during US late / EU mornings.
I have a feeling that there are people commenting on the current situation of the Guldorand server that fall in this category:
Rei_Jin wrote: Tue Sep 27, 2022 5:23 amI've not set foot in Guldorand in any meaningful way in months, and I've no desire to.
Guldorand needs a central portal
That's true, I don't know why Cordor gets a random portal source in a random green space like that. The portal situation is what makes Guldorand feel "out of the way".
Guldorand lacks the supply of low-level characters
Yep. There are a couple of great points made on this topic. All the more, directing migrating Skaljard players to other settlements doesn't make things better, it makes things worse. Add on top that I've actually had this sort of interaction a couple of times:
Arriving Skaljard character: "Hi can you help me"
Me: *helps* Oh, and do you want a tour, I can show you available quarters and explain how you can get involved
Arriving Skaljard character: "Oh no don't bother I won't stay long"
And still, some Skaljard randoms stay around. People who want to move on from Guldorand to Cordor or elsewhere, will. There's no need to change that. "Send characters directly to Cordor/Brogendenstein" is not a suggestion that helps the situation.
Guldorand difficulty is too high to allow for low-level characters
This is very true. Guldorand would likely benefit from exchanging mobs to allow for difficulty progression as you move outwards from the city, as it is for settlements. Brogendenstein has a similar situation, but bugbear mobs are way more forgiving than boogins and harpies.
Guldorand's concept sucks
Having to deal with this IC/OOC is very tiring. I wish more people would simply respect the setting. Don't get me wrong, I can enjoy dealing with nonsense IC, but the times people have tried to "change the Charter" with clear OOC gripe instead of working with what you're given is absolutely ridiculous. Guldorand is designed to be melting pot in a way that Cordor, Brogendenstein, RH, Bendir, Andunor, Sencliff etc. never can. It's designed to have nuance and allow for unparalleled depth. It doesn't shoehorn you into the ever same, but by its very concept, allows for constellations that aren't possible elsewhere. A paladin might not want to, or survive, hanging out in the Andunor hub. A pirate usually won't be allowed to linger in Cordor. Abyssal cultists won't be tolerated in Brogendenstein. Duergar won't frequent Bendir...
All of this leaves me with two points to make
About old players
I invite old players to get out of their bubble, get involved and try to respect the setting when they play in Guldorand, instead of repeating the ever same narrative. You're not making things better. Maybe you can ask yourself what you want to achieve when you pick one of the two camps:
1. Create a character and be a pain about how Guldorand sucks and the concept [charter] needs to be changed for Guldorand to become "relevant".
2. Don't create a character and keep telling everyone Guldorand is empty and sucks.
Maybe there's something else that can be done here.
About new players
Why does Skaljard to Guldorand not work for some people?
Because Skaljard is often as idle / adventure / hub RP as it gets, while Guldorand is, by concept a difficult place to navigate in, with a lower character turnover. I really love Skaljard and enjoy the RP there when I play new characters but it's a very, very different culture to play in.
As has been said, new players could use a little more guidance when entering Guldorand. Something that can be addressed IC and Dev-side.