Please Add Npc Guards to Guldorand

Feedback relating to the other areas of Arelith, also includes old topics.


Moderators: Active Admins, Forum Moderators, Active DMs

LemonBerry
Posts: 41
Joined: Fri Dec 01, 2017 7:49 pm
Location: Google documents

Re: Please Add Npc Guards to Guldorand

Post by LemonBerry »

Considering the Brogendenstein, Guldorand Vassalage Roleplay... Theres no reason why Brogendenstein would'nt look after it's investment by having a dwarven Militia about the crags...
User avatar
Cortex
Posts: 3553
Joined: Tue Mar 24, 2015 10:12 pm

Re: Please Add Npc Guards to Guldorand

Post by Cortex »

World changing because of ephemerous events isn't a good idea, nor how Arelith works.
:)
User avatar
Rockstar1984
Posts: 267
Joined: Tue Apr 28, 2015 5:21 am
Location: RL Guldorand

Re: Please Add Npc Guards to Guldorand

Post by Rockstar1984 »

It's great to hear news of the upcoming Guldorand! Been wondering about it recently, so that's awesome to hear it is still in the works and progressing.

If we could get just a couple guards to hold us over that'd be great. As mentioned before we actually did do rp with a dm to recruit Erika along with a couple waymen (targeteers I think) and a dog to guard Guldorand and they stayed for an rl day until a reset happened. That was around the time of Wharftowns destruction. We already rped recruiting them, and far as I know they still exist in the module. We need just a couple to prevent the town's npcs from getting killed on a regular basis.

Oh the year was 1778...

User avatar
Endrak
Posts: 42
Joined: Thu May 07, 2015 2:16 am
Location: Frozen North, USA

Re: Please Add Npc Guards to Guldorand

Post by Endrak »

Rockstar1984 wrote: Tue Apr 24, 2018 9:05 pm We need just a couple to prevent the town's npcs from getting killed on a regular basis.
Which, I will add, happened yet again about twenty minutes before my post time.

Sidryn Severlee - Active
Isola Camlann - Active
Dhuma Vrang - Inactive
Ilya Melkana - Rolled

User avatar
Rockstar1984
Posts: 267
Joined: Tue Apr 28, 2015 5:21 am
Location: RL Guldorand

Re: Please Add Npc Guards to Guldorand

Post by Rockstar1984 »

Endrak wrote: Tue Apr 24, 2018 11:27 pm
Rockstar1984 wrote: Tue Apr 24, 2018 9:05 pm We need just a couple to prevent the town's npcs from getting killed on a regular basis.
Which, I will add, happened yet again about twenty minutes before my post time.
Sometimes I get messaged on Discord by people asking me to log on just so I can res the town. Sometimes enemies will go into the Logjam even. And the caravan is right by the area transition. When merchant, caravan, and settlement admin npcs get killed it's really annoying. And we are the only settlement this happens to I'm pretty sure.

Oh the year was 1778...

Twohand
General Admin
General Admin
Posts: 901
Joined: Tue Sep 12, 2017 7:58 pm

Re: Please Add Npc Guards to Guldorand

Post by Twohand »

Rockstar1984 wrote: Wed Apr 25, 2018 12:06 am
Endrak wrote: Tue Apr 24, 2018 11:27 pm
Rockstar1984 wrote: Tue Apr 24, 2018 9:05 pm We need just a couple to prevent the town's npcs from getting killed on a regular basis.
Which, I will add, happened yet again about twenty minutes before my post time.
Sometimes I get messaged on Discord by people asking me to log on just so I can res the town. Sometimes enemies will go into the Logjam even. And the caravan is right by the area transition. When merchant, caravan, and settlement admin npcs get killed it's really annoying. And we are the only settlement this happens to I'm pretty sure.
I'm used to see NPCs outside the Logjam dead and the NPCs in the Logging Camp dead even more often, but never in the Logjam. I was quite surprised when I found a dead Ogre inside the Inn a few days ago, or perhaps not surprised at all, given how often this happens.
StoneBreaker
Posts: 36
Joined: Tue Jun 27, 2017 4:54 am

Re: Please Add Npc Guards to Guldorand

Post by StoneBreaker »

I do agree you guys need guard. But our caravan guy and our head collector guy all die quite reguarly in bendir when pcs drag displaced beasts in and good chunk of the town dies on a regular basis. Our greyhammer guards are clearly much stronger than our normal guards and we really don't get why.
MoreThanThree
Posts: 476
Joined: Sat Jan 10, 2015 11:06 pm

Re: Please Add Npc Guards to Guldorand

Post by MoreThanThree »

Irongron wrote: Tue Apr 24, 2018 1:50 pm None of this rules out adding a few guards to Guldorand, should I find the time of course, but it is worth knowing that the next big narrative may be happening there as we enter the second half of the year. I'm still not entirely certain though, as I'd like to see us with stable numbers in excess of 200 (preferably 300 at peak), and I don't yet have an ETA on automated HAK downloader.
Why are haks preventing Guldorand from having permanent guards?
20 RPR GANG
liver and bones
Posts: 281
Joined: Wed Aug 30, 2017 5:08 pm

Re: Please Add Npc Guards to Guldorand

Post by liver and bones »

What I've found twice over the past week is deliberate luring of monsters to assault the town. Not sure if this cheesing in any way, or how it would be investigated by a DM.

Just been trying to deal with it IC for the moment.
User avatar
Queen Titania
Community Manager
Community Manager
Posts: 3443
Joined: Sun Sep 07, 2014 6:44 pm
Location: The Seeliecourt singing with Tinkerbell

Re: Please Add Npc Guards to Guldorand

Post by Queen Titania »

liver and bones wrote: Mon Apr 30, 2018 10:12 pm What I've found twice over the past week is deliberate luring of monsters to assault the town. Not sure if this cheesing in any way, or how it would be investigated by a DM.

Just been trying to deal with it IC for the moment.
Depends. Is it a player running for their life? it's fine, handle IC.

Is it a player doing it on purpose to have them attack NPCs for some reason? Go ahead and send it over, we'll ask them to drive the conflict another way.
Please don't feed my sister.
Intrepid42
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 113
Joined: Fri Mar 24, 2017 8:07 am

Re: Please Add Npc Guards to Guldorand

Post by Intrepid42 »

MoreThanThree wrote: Mon Apr 30, 2018 8:22 pm Why are haks preventing Guldorand from having permanent guards?
There are rumours that Guldorand may be in the experimental Hak-section of the map, which implies significant area changes may occur.
User avatar
Baron Saturday
Posts: 2364
Joined: Mon Sep 08, 2014 4:34 am

Re: Please Add Npc Guards to Guldorand

Post by Baron Saturday »

Intrepid42 wrote: Mon Apr 30, 2018 11:51 pm
MoreThanThree wrote: Mon Apr 30, 2018 8:22 pm Why are haks preventing Guldorand from having permanent guards?
There are rumours that Guldorand may be in the experimental Hak-section of the map, which implies significant area changes may occur.
In other words, Irongron probably doesn't want to spend time on a minor update when a major one is in the works that would cause the minor one to be redundant.

I dunno, though. This seems obnoxious enough, what with Guldorand being the landing point for people from Skal, that a temporary fix may be worthwhile. Especially since there's no solid ETA on when Beamdog will release an autodownloader.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Twohand
General Admin
General Admin
Posts: 901
Joined: Tue Sep 12, 2017 7:58 pm

Re: Please Add Npc Guards to Guldorand

Post by Twohand »

Baron Saturday wrote: Tue May 01, 2018 12:10 am
Intrepid42 wrote: Mon Apr 30, 2018 11:51 pm
MoreThanThree wrote: Mon Apr 30, 2018 8:22 pm Why are haks preventing Guldorand from having permanent guards?
There are rumours that Guldorand may be in the experimental Hak-section of the map, which implies significant area changes may occur.
In other words, Irongron probably doesn't want to spend time on a minor update when a major one is in the works that would cause the minor one to be redundant.

I dunno, though. This seems obnoxious enough, what with Guldorand being the landing point for people from Skal, that a temporary fix may be worthwhile. Especially since there's no solid ETA on when Beamdog will release an autodownloader.
If I understood Irongron's post correctly, the current Guldorand will keep existing, but just as a logging camp instead. Perhaps if a few guards were added now, they could keep existing as part of this logging camp?
Post Reply