Re: Unique Weapons
Posted: Mon Jun 25, 2018 4:40 pm
It'd end up Half-Orc only anyway with 99 UMDCerk Evermoore wrote: Mon Jun 25, 2018 11:02 am That's because a racial longbow + Arcane Archer might not be such a swell idea.
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It'd end up Half-Orc only anyway with 99 UMDCerk Evermoore wrote: Mon Jun 25, 2018 11:02 am That's because a racial longbow + Arcane Archer might not be such a swell idea.
To expand on what Cortex said, it's unlikely in the extreme that kamas, katanas, scythes, scimitars, rapiers, kukris, or quarterstaves will get a unique variant added. These weapons are already mechanically advantageous, and several (namely katanas and quarterstaves) have had changes made to their basic functionality to make them more attractive choices.Richørd wrote: Mon Jun 25, 2018 1:26 pm While this is still going on I will just post a small list with all the weapon types that dont have UWs :
- Greataxe
- Halberd
- Handaxe
- Kama
- Katana
- Kukri
- Scimitar
- Scythe
- Dagger
- Rapier
- Club
- Heavy Flail
- Light Flail
- Mace
- Morningstar
- Warhammer
- Quarterstaff
Especially bludgeoning weapons seem to have a lack of UWs ... and holy smokes, spears have 5 of them?!
Instead of unique weapon i would give paladins feat proficiency with bastard swords. It is a knightly weapon. Without a need to waste a feat onto it, maybe more of them would be inclined to use it instead scimitarRwby wrote: Mon Jun 25, 2018 5:23 pm I'd like to see a Unique Longsword for Paladins that made it not dumb to use anything other than a Scimitar.
Longswords are actually already fairly good for paladins, especially those who go deep into the class. If you can find a Blade of Roses (longsword with +3 charisma on it) then rune/enchant it to be keen, you've got a really solid weapon to throw an essence and a bless weapon on.Rwby wrote: Mon Jun 25, 2018 5:23 pm I'd like to see a Unique Longsword for Paladins that made it not dumb to use anything other than a Scimitar.
So, like having a unique weapon for Paladins, only requiring a % loot drop that will only be in the loot Matrix for a period of time?Hunter548 wrote: Mon Jun 25, 2018 5:31 pmLongswords are actually already fairly good for paladins, especially those who go deep into the class. If you can find a Blade of Roses (longsword with +3 charisma on it) then rune/enchant it to be keen, you've got a really solid weapon to throw an essence and a bless weapon on.Rwby wrote: Mon Jun 25, 2018 5:23 pm I'd like to see a Unique Longsword for Paladins that made it not dumb to use anything other than a Scimitar.
You realize that all of the unique craftable items require a %loot drop item plus a crafter, right? It's not a terribly different scenario.Rwby wrote: Mon Jun 25, 2018 5:32 pmSo, like having a unique weapon for Paladins, only requiring a % loot drop that will only be in the loot Matrix for a period of time?Hunter548 wrote: Mon Jun 25, 2018 5:31 pmLongswords are actually already fairly good for paladins, especially those who go deep into the class. If you can find a Blade of Roses (longsword with +3 charisma on it) then rune/enchant it to be keen, you've got a really solid weapon to throw an essence and a bless weapon on.Rwby wrote: Mon Jun 25, 2018 5:23 pm I'd like to see a Unique Longsword for Paladins that made it not dumb to use anything other than a Scimitar.
I'll stick with a craftable Blade of Roses, thanks!
But those are ingredients, yes? The difference being that I assume [Maybe falsely] that components and base items will always be part of the drop system, where as specific items [Like the Ring of the Ram, etc] are rotated in, and out.Hunter548 wrote: Mon Jun 25, 2018 5:34 pmYou realize that all of the unique craftable items require a %loot drop item plus a crafter, right? It's not a terribly different scenario.Rwby wrote: Mon Jun 25, 2018 5:32 pmSo, like having a unique weapon for Paladins, only requiring a % loot drop that will only be in the loot Matrix for a period of time?Hunter548 wrote: Mon Jun 25, 2018 5:31 pm
Longswords are actually already fairly good for paladins, especially those who go deep into the class. If you can find a Blade of Roses (longsword with +3 charisma on it) then rune/enchant it to be keen, you've got a really solid weapon to throw an essence and a bless weapon on.
I'll stick with a craftable Blade of Roses, thanks!
Hell, some of them require several loot items to craft: Moonblade, and the Dale Sword, at least off the top of my head.
True. Just felt like pointing them out... and yeah, as was already pointed out by someone else there actually is a UW recipe for light flails. It's fixed.Cortex wrote: Mon Jun 25, 2018 4:15 pm I wouldn't hold my breath for unique weapons for each type, some do not even need it.
Or there is that longsword with d6 damage from all elements. Not bad, when you can add enchantment on it as paladin.Hunter548 wrote: Mon Jun 25, 2018 5:31 pmLongswords are actually already fairly good for paladins, especially those who go deep into the class. If you can find a Blade of Roses (longsword with +3 charisma on it) then rune/enchant it to be keen, you've got a really solid weapon to throw an essence and a bless weapon on.Rwby wrote: Mon Jun 25, 2018 5:23 pm I'd like to see a Unique Longsword for Paladins that made it not dumb to use anything other than a Scimitar.
I'm not sure what you're getting at here.Cerk Evermoore wrote: Mon Jun 25, 2018 11:02 am That's because a racial longbow + Arcane Archer might not be such a swell idea.
"A more advanced tier of recipes is now available for Longbows, Shortbows, Light Crossbows, Heavy Crossbows, and Slings (Tailoring)."Jagel wrote: Mon Jun 25, 2018 11:28 am Also because
Things that would be awesome to have on the server > developer time.
I don't want power creep. I want variation. Also, I'd be curious to see what you considered as "lagging behind". From what I gather, ranged combat as a whole very undesirable; only seriously undertaken by a handful (currently). If you want to encourage build diversity, maybe we need to reasons to bring non-optimal ranged builds into practice (I'm thinking of Madawc from D3).flower wrote: Mon Jun 25, 2018 11:39 am Once again, unique weapons are not to serve as power creep but to make up for things lagging behind.
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This man speaks truth... and it depresses me.JediMindTrix wrote: Mon Jun 25, 2018 4:40 pmIt'd end up Half-Orc only anyway with 99 UMDCerk Evermoore wrote: Mon Jun 25, 2018 11:02 am That's because a racial longbow + Arcane Archer might not be such a swell idea.
"Gnomish Longbow +5"
Good ideas there on both account of unique longsword or paladins having feat proficiency with bastard sword. Maybe give paladins the same treatment as Rogues with Rapier/Dagger and Dwarves with Battleaxe/Dwarven Waraxe. Any weapon feats into Longsword will also be applied to Bastard Swords, as well.flower wrote: Mon Jun 25, 2018 5:28 pmInstead of a unique weapon i would give paladins feat proficiency with bastard swords. It is a knightly weapon. Without a need to waste a feat onto it, maybe more of them would be inclined to use it instead scimitarRwby wrote: Mon Jun 25, 2018 5:23 pm I'd like to see a Unique Longsword for Paladins that made it not dumb to use anything other than a Scimitar.![]()