Re: Dragon Buff
Posted: Sat Jun 08, 2019 2:15 am
Yes, thank you, ActionReplay!
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All the stuns effects and so forth should probably be shorter than they currently are, yes.Subutai wrote: Fri Jun 07, 2019 10:18 pmI honestly think this goes for a lot of different enemies. Dragon KD is probably the biggest offender, but there are a lot of enemies that have stun/old fear/etc., attacks that just last forever. My WM got hit with the Orc Citadel's demilich's fear spell and just stood there immobile from the beginning to the fight, to the end of the fight, to at least a minute+ after the fight. The same WM failed some save against a stun attack from the black orc chief or one of his mages while soloing, and the fight went from a breeze to slow, gradually dying over the course of several minutes as the stun just would not end.Disciprine Come From Within wrote: Fri Jun 07, 2019 9:49 pm I don't think most of us want to see dragons less deadly. I think we just want to see them less cheap.
It's not that any of those fights should be easy to win, or that it's not fair that people can't solo them. It's that stuff like constant KDs or super long immobilizing spell effects just aren't a fun challenge. In fact, they're the opposite of a challenge. Even if you gear for them, and make sure your saves are sufficient, all you need is that 5% roll sometime in the fight, and you're out for the rest of it because some spell effect won't end, or because the dragon knocks you down all the time.
It's a bit like stun locks in a lot of games. You get hit by an enemy, go into an animation, and before the animation is done, they hit you again so you're stuck in the "getting injured" animation until you die. It's not fun, it's not challenging, it's just frustrating because all the skill in the world is out the window as soon as you make one mistake, or get unlucky one time.
I'd really like to see challenging fights made more challenging, and fewer (or no) instances of absurdly long over overused immobilizing abilities. No one likes to just be stuck in one place with no ability to do anything for most of the fight.
Numbers are not randomly generated and we know it. I can't tell you how much times in a row I have rolled 1s to Erynies in Baator (confusion), or to Thrallmasters in the Guldorand crypts. Or to wingflaps, which's the topic at hand ! I rarely die to all that, but it can be super annoying. Like the thrallmasters stun is, seriously, literally 5 minutes long.
Rolling several ones in a row doesn't prove it's not random, at all.Ecthelion wrote: Fri Jun 14, 2019 8:30 amNumbers are not randomly generated and we know it. I can't tell you how much times in a row I have rolled 1s to Erynies in Baator (confusion), or to Thrallmasters in the Guldorand crypts. Or to wingflaps, which's the topic at hand ! I rarely die to all that, but it can be super annoying. Like the thrallmasters stun is, seriously, literally 5 minutes long.
Yeah, pseudorandom is what I meant. Successive rolls of 1s/20s occur fairly often, and rolling 1s/20s in itself too.Sockss wrote: Fri Jun 14, 2019 9:33 amRolling several ones in a row doesn't prove it's not random, at all.Ecthelion wrote: Fri Jun 14, 2019 8:30 amNumbers are not randomly generated and we know it. I can't tell you how much times in a row I have rolled 1s to Erynies in Baator (confusion), or to Thrallmasters in the Guldorand crypts. Or to wingflaps, which's the topic at hand ! I rarely die to all that, but it can be super annoying. Like the thrallmasters stun is, seriously, literally 5 minutes long.
Though technically it's pseudorandom - which is as good as.
It might seem like you roll a lot of 1's when it's real important but that's negative bias for you.