Red Ropes wrote: Wed Oct 16, 2019 12:21 pm
and we have no way of knowing what rods are added
because FOIG
no one can even offer feedback on balance because everything is added to surprise, which means we can't go BWUUHH?
Red Ropes, I am planning on replying to Adam Antium's post here
viewtopic.php?f=13&t=25700 later today, to (attempt) to clarify a number of things we are doing, including what part loot plays in addressing the PvP Imbalance this update has caused between high level and mundane characters (though as I'm sure you can imagine the last 72 hours have kept me more than busy, and with as much of a RL as everyone else, it can be hard to schedule an hour to write a very long forum post). I can at least explain your above point though, and a few things about the loot matrix (not an ideal name for it).
Currently, in regards to treasure containers (chests, weapon racks, armour lockers, junk, bookshelves, we draw from a pool of appromximately 3500 items (admittedly with many repititions). Several hundred of these I have made myself, and all of which I manage. This is much like PC inventory management over a thousand different characters at once, and can get very taxing.
Further to this, items are rotated in and our of these containers really quite frequently. Loot one week, is often not the same as loot the next. As some players can attest, I have made slip ups with this over the years, but will take that over announcing every single object in advance in the public sphere. Not only does this really detract from the enjoyment of playing and discovering these things, but it could easily become a full time job. I am certainly not keeping the details to myself in an attempt to troll the players.
However, in light of the recent update I have been advised by one of our newer developers that in such circumstances, it would be prudent to share more information on what has been added.
First with the rods. These, as I said in my post , are mixture of single use (commonly high end offensive spells, such as Bombardment) which while indeed 'junk' for the epic who likes to have everything, are nevertheless fun to use in the hands of low-mid levels who wish to use one on the fly, charged dispelling/anti-summon items (Dismissal, Banishment, Word of Faith), and Buffs (Undeath's Eternal Foe, Premonition, Ghostly Visage) I should also mention that given how spell items are created on NWN these are often cast at a far higher level than on a scroll, Disjunction, for example can be placed up to level 40.
Oh, and Epic Spells? That image on this thread was clearly false, as Epic Spell wands have a different text. However ALL epic spells have been added to Rods on our custom palette. These might appear in DM quests, or be placed down by a specific DM, or appear, very rarely, in the loot matrix from time to time (likely never for more than a week or so), though currently only 2 appear in loot, one of which (the less common) is the Rod of Ruin, current taking up just one of the 3500 slots I mentioned above. For those that are interested I'll post an image of what a Rod of Hellball looks like later (This one is NOT in the matrix).
The new items are not limited to rods, and one may have better luck looking in weapon containers if one is hoping to find something to disarm their local mage, chiefly these are bullets, bolts, arrows, darts or shuriken, a number of which had been in the weapon matrix for quite some time before this update. Launched or thrown dispelling or dismissal items can be very powerful, owing to their rate of fire, and while such high end objects will never be craftable, I don't think it would be too hard to stockpile a few in case of a problematic wizard.
Will some of them become to common if farmed (though DMs will still come down hard on loot-camping, and certain scripts are in place), or too overpowered? Almost certainly, as I said above i've made mistakes with loot a number of times before. Yet with consumables this is less of an issue, once removed from the game, or rotated out for a period of time (which commonly happens with loot items) they soon disappear.
There is also a more recently secondary loot system, that many of our players are likely not aware of, which is why i would really advise players NOT to waste their time trying to farm some of the high end objects. As many of you know, most containers throughout the module draw on the same master containers, thus the chance of finding any object is the same in any dungeon.
No longer. There are now a number of containers that may look like the regular ones at first glance, but are in fact location specific. These do not replenish or spawn objects in the same method as elsewhere. They will pick between 2-4 items from a pool of 500, and rotate them a few times every RL day. Looting, and waiting for it to respawn will have ZERO effect. This module building possibilities are naturally huge. So if you've ever wondered why a dungeon associated with a race known for their weapon forging might be spawning more weapon specific ingredients, this is why. Once example of such containers is the Trade Ships one can encounter on the ocean.
Anyway, I've another appointment to get to here, and while I don't expect this post to allay anyone's concerns, I would caution against judging a consumable found in game as a herald of the end-times of Arelith.