I was actually gonna give this thread a bit of a miss, but I caught some comments I thought I'd weigh in on.
Kalopsia wrote: A good breakdown
Kalo has said a lot of what I want to say on the myth of "div dip = huge saves for free".
The only thing left to really discuss is how non-divs can be built for huge saves as well.
Thankfully, posters have already asked for this so I'm gonna quote them.
Jordenk wrote: Wed Jan 29, 2020 5:52 pm
Ehh I dunno. If you’re a pure fighter, even with some effort, your will save will be a viable vector for attack. But wands, scrolls and pots give you immunities too requiring another step to breach.
This one's actually one of the easier builds to get to good saving throw status, on account of it can take all the feats it wants to shore them up.
1 Fighter 1 Strong Soul; Luck of Heroes; Snake Blood
2 Fighter 2 Expertise
3 Fighter 3 Iron Will
4 Fighter 4 Imp Exp
5 Fighter 5
6 Fighter 6 Lightning Reflexes; Weapon Focus
7 Fighter 7
8 Fighter 8 Weapon Spec
9 Fighter 9 Great Fortitude
10 Fighter 10 Imp Crit
11 Fighter 11
12 Fighter 12 SF: Lore; KD
13 Fighter 13
14 Fighter 14 Blindfight
15 Fighter 15 Imp Dweomercraft??
16 Fighter 16 IKD
17 Fighter 17
18 Fighter 18 SF: Spot Called Shot
19 Fighter 19
20 Fighter 20 Toughness
21 Fighter 21 Epic Will
22 Fighter 22 EWF
23 Fighter 23
24 Fighter 24 Epic Ref; EWS
25 Fighter 25
26 Fighter 26 Armor Skin
27 Rogue 1 Epic Prowess
28 Rogue 2
29 Rogue 3
30 Fighter 27 GSTR 1
Gear spread for it looks like:
Armor: Addy plate, shield, helmet; medium runes in each slot, +1 uni on each rune.
Boots: 1 str/1 uni/1 AC/2 discipline (don't even think this is a soft 5).
Belt: 1 str/1 con/1 reflex/2 disc/ 2 spellcraft or lore or whatever; Soft 5%, no rune
Gloves: 1 str/1 con/1 reflex/2 disc/ 2 spellcraft or lore or whatever; Soft 5%, no rune
Ring 1: 1 str/1 con/1 reflex/2 disc; idk if this is even a soft 5%, no rune.
Ring 2: 1 str/1 con/1 reflex/2 spellcraft; idk if this is even a soft 5%, no rune.
Cloak: Sergeant's cloak, runed for +1 uni (medium uther)
Neck: 2 con/ 2 disc/2 spellcraft, not even a soft 5%, runed for +1 strength (medium theurglass)
Saves are further shored up by:
- Using both PfG and PfE, for 2 fort/ 2 ref/ 4 will
- Acquiring a FOIG buff that increases wis to 12 and gives +2 will for a month at a time.
- You potion out dex to fill your AC bonus
Total saves: 37 fort/31 will/31 reflex before spellcraft, 42/36/36 after a +5 bonus from 16 ranks of crossclassed spellcraft, 2 int, and 4 items of +2 spellcraft gear.
If you're not comfortable with will or reflexes for any reason, you can potion them for +2 to both will and reflex (total saves for those not counting now at 37/33/33, 42/38/38 vs spells).
Further improvements available with masterwork runes can either replace str/con/ref/skills gear with str/con/skills/uni gear or can add points of wis or dex directly to existing gear to eke out another point or two of reflex and will. Most players will never go this far, but it's possible if you'd like to consider deep end game stuff.
For the curious, yes, you can mwork rune str/con/ref/skill/skill items, since specific saving throws are not counted towards the rune limit.
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Alright, now that that's out of the way, I imagine you'd all like a build that someone's actually going to
play on the server. Barb/wm time.
1 Barb 1 W. Foc; Exp
2 Barb 2
3 Barb 3 Dodge
4 Barb 4
5 Barb 5
6 Barb 6 Mobi
7 Barb 7
8 Barb 8
9 Fighter 1 SA; Blindfight
10 Fighter 2 WWA
11 Fighter 3
12 Fighter 4 Weapon Spegg
13 WM 1 Imp Crit
14 WM 2
15 WM 3 Iron Wilhelm (no meme, I promise)
16 WM 4
17 WM 5
18 WM 6 Toughness/IE
19 Barb 9
20 Barb 10
21 WM 7 EWF
22 Barb 11
23 Barb 12
24 Barb 13 Prowess/Armor Skin, depends on if you care AC or not.
25 Barb 14
26 Barb 15
27 Barb 16 Terry Rage
28 Fighter 5
29 Fighter 6 EWSpec
30 Barb 17 Thundering Rage
Now, there are 2 ways to play this build:
1h + shield: you care about your AC and do the same sorts of things that the old 20/7/3 scim wm used to, only angrier i guess.
2h: you've decided AC is for people that expect to take longer than 2 flurries to win a fight, and that's just not you.
These will gear slightly differently, but the core of the gear set is the same:
Helmet: addy hat, (medium rune for +1 Uni)
Boots: Str/Uni/AC/Disc, soft 5%, no rune
Rings: Str/Con/Reflex/Discipline OR intimidate; Soft 5%, no rune.
Cloak: Sergeant's Cloak (Medium Uther for +1 Uni)
Gloves: str/con/reflex/disc/intimidate; Soft 5% no rune
Belt: str/con/reflex/disc/intimidate; Soft 5% no rune
Are you starting to see a pattern here? If so, good. Note that you gear reflex, not will. This is because PfA gives a +4 will bonus and only +2 to reflexes
and you get +5 will whenever you're mad. Which is all the time. And happens as a free action.
What you do for armor and the necklace from here will depend on the build:
2H
If 2h, you're already throwing your AC in the trash. No longer hindered by the need to have decent AC, you're free to use this slot for something else. If only there were an item that let you take +4 to the weakest save you've got that fit in your armor slot.
Turns out there is. You can rune it with a medium chard, and your best option is probably strength, since the reflex portion of a unisave bonus will not stack with the +4 ref already on the item. You're a point shy of +7 str anyhow, it needs to go somewhere, and putting it here lets you put unisaves somewhere they
will stack with your armor bonus.
That only leaves the neck slot to gear. Since we're done with strength, it makes life pretty easy here:
Neck: 2 con/2 spellcraft/2 disc or intimidate/rune for +1 unisave. 2 spellcraft is advised here since you want 1 +2 sc item, to bring 16 crossclassed spellcraft +2 int mod +2 from gear to 20.
I know a lot of people prefer to go for masterly elven chain on this build, but frankly 3 AC isn't going to magically undumpster your AC, and the increase in effective HP from 5% additional pierce and bludgeon DI is not worth leaving your reflexes irredeemably vulnerable for.
Assumptions about your play:
- You're stacking PfG/PfE again. It's cheap, long lasting, and takes like 5 lore.
- You're getting FOIG buff that increases wis to 12 and gives +2 will for a month at a time.
- You're sipping of the dex and the wis. Also cheap, also long lasting, and you get these from an NPC vendor.
- You're pressing your rage button when you fight.
Saves before spellcraft: 33 Fort/32 Reflex/31 Will. Saves w/spellcraft: 37 fort/36 reflex/35 will.
Some notes:
You can benefit pretty well from moving
one point of reflex to unisave with masterwork runes. At this point, however, you hit the 20 point cap to +will from gear, spellcraft, and spells. At this point, you'll need to decide whether further masterwork runes are best used to increase your wisdom by up to 3 points to cap it out for +2 will, to increase your dexterity to shore up your reflexes, or to migrate more reflex saves to universal saves to shore up your fortitude. There's no wrong call here. I'd probably move for 2 more into uni to bring your fort to 40, and then 3 points into wis to push your will to 38, but that's personal preference. As always, mwork runes here are a luxury expansion, you do fine without them.
1H
Here, we care about AC, so we
will use elfchain. We also get a shield, which makes our life a little easier. Chain comes with a rune, shield can be medium chard runed, both of them get +1 unisaves.
This leaves us short a point of strength, and brings us to the one legitimately frustrating item to make. Sorry gang. You may have to do for 1 slot what a fully-optimized div build does for several of them. I apologize.
Neck: 2 con/2 disc/2 sc/1 str hard 5% necklace, masterwork runed to have +1 Unisave.
Assumptions about your play:
- You're stacking PfG/PfE again. It's cheap, long lasting, and takes like 5 lore.
- You're getting FOIG buff that increases wis to 12 and gives +2 will for a month at a time.
- You're sipping of the dex and the wis. Also cheap, also long lasting, and you get these from an NPC vendor.
- You're pressing your rage button when you fight.
Saves before spellcraft: 35/30/33, saves w/spellcraft: 39/34/36*
* you only get to 36 here because your will save actually does cap out.
As you expand into masterwork runes, you might consider migrating one point of reflex to unisave to hit that 40 mark if you'd like. I'm not too thrilled about going further, though, because your will save is already capped out. Here, you might look at picking up some more dex on your gear to push up that 34 point reflex save. As always, mwork runes here are a luxury expansion, you do fine without them.
Lots of general comments about dips not being properly roleplayed, whatever that means.
How well a player plays any given class and whether they do is not going to be materially affected by the number of levels in a class that they've got. Most of you seem to intuitively understand this. I'd only add this:
I've never seen a badly roleplayed paladin get better by taking more paladin levels.