Re: Should we decouple awards from XP/Level?
Posted: Wed Feb 19, 2020 10:54 pm
So it would take them 20 months on average of levelling and rolling characters, and even then it isnt guaranteed.
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No, it wouldn't be fine. Why limit how many characters can someone keep? What are you trying to achieve with that?JustMonika wrote: Wed Feb 19, 2020 10:13 pm Well if they want to keep their one 5% PC forever, that's fine?
There is incentive. You get bored with it, you kill it. Same as any other character. I used to have an imp, didn't like it. Now it is gone. Apparently it is a greater award race now.JustMonika wrote: Wed Feb 19, 2020 10:13 pm There's not a lot of incentive to roll your 5% reward for a 5% chance at the same reward.
Let's do an experiment. You make a copy-paste build right now, achieve level 26 through circle-grinding, while avoiding interaction with other players and keeping 20 RPR. Then you roll the character and repeat the process till you get a major award.JustMonika wrote: Wed Feb 19, 2020 10:13 pm Level 27 does not mean effort, either. I have been repeatedly told Arelith is an easy sever, full of
People tell many things, doesn't mean those things are true.JustMonika wrote: Wed Feb 19, 2020 10:13 pm copypaste build guides and grindable circlable dungeons and that you can get to level 16 in -hours-. [I do not exagerate, that's what I was told.]
No. Getting to high level requires some degree of skill or involvement. Finding people, or figuring out mechanics yourself. Getting there faster requires greater degree of knowledge/involvement, and thus encourages thinking.JustMonika wrote: Wed Feb 19, 2020 10:13 pm Time seems as a good an indication of roleplaying skill as gaining XP as any other,
That less people might get a chance to access the reward system and those could be idlers or poor roleplayers.JustMonika wrote: Wed Feb 19, 2020 10:13 pm That more people might get a chance to access the reward system?
** But -Why-? You get a shot at the rewards. Everyone gets an equal shot at the rewards. No-one loses out.NegInfinity wrote: Wed Feb 19, 2020 10:55 pmNo, it wouldn't be fine. Why limit how many characters can someone keep? What are you trying to achieve with that?JustMonika wrote: Wed Feb 19, 2020 10:13 pm Well if they want to keep their one 5% PC forever, that's fine?
** I don't understand. You can keep your current 5% characters forever. That is how the system works. I'm not trying to achieve anything there.
There is incentive. You get bored with it, you kill it. Same as any other character. I used to have an imp, didn't like it. Now it is gone. Apparently it is a greater award race now.JustMonika wrote: Wed Feb 19, 2020 10:13 pm There's not a lot of incentive to roll your 5% reward for a 5% chance at the same reward.
** That's not a lot of incentive. You can delete your Imp, yes. Now it's gone and you don't have an Imp anymore. Possible, yes. Incentivised? I'm not sure.
Let's make an experiment. You make a copy-paste build right now, achieve level 26 through circle-grinding, while avoiding interaction with other players and keeping 20 RPR. Then you roll the character and repeat the process till you get a major award.JustMonika wrote: Wed Feb 19, 2020 10:13 pm Level 27 does not mean effort, either. I have been repeatedly told Arelith is an easy sever, full of
To have a 50% chance of getting Major Award, you'll need to do that 14 times. Good luck.
** Why would I want to do the very thing I advocate against that our system encourages?
People tell many things, doesn't mean those things are true.JustMonika wrote: Wed Feb 19, 2020 10:13 pm copypaste build guides and grindable circlable dungeons and that you can get to level 16 in -hours-. [I do not exagerate, that's what I was told.]
** It doesn't mean they're false, either.
Ask them to submit a video. Then send the video to admins so they investigate that possible exploit.
** Uh-huh. "Hey, do you mind doing several hours of gameplay for me, saving that all as a video, uploading that video to me, so I can email it to the Admins because someone thinks you're cheating?"
I don't think that would go down very well.
No. Getting to high level requires some degree of skill or involvement. Finding people, or figuring out mechanics yourself. Getting there faster requires greater degree of knowledge/involvement, and thus encourages thinking.JustMonika wrote: Wed Feb 19, 2020 10:13 pm Time seems as a good an indication of roleplaying skill as gaining XP as any other,
** It requires a skilled understanding of mechanics and gameplay. That's what the current system rewards. I am advocating a change to a system that rewards roleplaying, because we're a roleplay sever, not a PvP/PvE server, or an MMO Dungeon.
"Time spent playing" as a metric encourages idling and nothing else.
** Idling does not generate activity ticks. You get no Adventure XP, No RPR XP, and would not get any Reward Ticks either.
Equally, it encourages nothing of the sort. If your only motivation to do anything other than log in and talk to yourself in your quarter is rewards - I don't believe you. We log in toplay the game. To roleplay. To adventure. People arn't going to behave any differently, they're going to log in and enjoy themselves. The only difference will be it doesn't matter if they're tending bar, crafting, exploring, helping newbies or attending Cordor Council meetings - They're getting the same reward chances as everyone else.
That less people might get a chance to access the reward system and those could be idlers or poor roleplayers.JustMonika wrote: Wed Feb 19, 2020 10:13 pm That more people might get a chance to access the reward system?
Your proposal is a step down compared to what exists now. It encourages idling, discourages exploration, interaction or anything else. it also does not encourage being clever or taking risky adventures. You only need to sit on a chair in a room and periodically move character a bit so "idle detection" doesn't trigger. That can be macroed, by the way.
** It doesn't -discourage- anything. You're not being penalised. You get as much reward for exploring and engaging with your fellow players, which is more -fun-. You're not going to log in to avoid people. People are not going to spend literal weeks of their lives logging in to sit in silence in a room because they might eventually get a reward. Not to mention abusing the activity ticker in that way is -already- frowned upon by the DMs as it is. Using Macro's to do that is an out and out exploit, and should be reported.
Additionally, adults get short end of the ticks. Adults meaning people with jobs and limited playtime. An adult can have 2-3 hours of playtime per week, for example. With current system they can play it clever and still have a go at the death roulette. With your proposal, they will never have a chance.
** With my system, they have more of a chance, actually. Because they can now log in and do -whatever they like- and still get a shot at the rewards. The existing system requires they spend their three hours a week every week, grinding. Not roleplaying. Not socialising. Not crafting. Not exploring. Dungeoning only.
And I say this as an adult, blessed only with extended playtime presently because I'm off sick with a leg injury.
As far as I can tell, your proposal is a downgrade compared to what Arelith has now, no matter how I look at it.
People with limited time lose out. As already explained. Also using time at metric encourages idling.JustMonika wrote: Wed Feb 19, 2020 11:08 pm ** But -Why-? You get a shot at the rewards. Everyone gets an equal shot at the rewards. No-one loses out.
Restricting people to no more than 1 Major reward per CD key at any one time will actively help with that.
You can actualy get it into late epics (26+-) with +3 ECL in like 2-3 weeks at max....and without extra rush....thats normal speed actualy....with just doing writs every day and after that just circle lowerdark....if you want to actualy speed it is doable quite easily under week...JustMonika wrote: Wed Feb 19, 2020 10:52 pm Many, many players on Discord whenever the subject of "levelling" is mentioned.
Indeed, I am sure if you seach this very forum you will find people discussing how they've made it to level 30 within a month.
[And this is with normal characters, rather than normal reward gift of humility goblins.]
Other way around.JustMonika wrote: Wed Feb 19, 2020 11:23 pm Restricting people to no more than 1 Major reward per CD key at any one time will actively help with that.
No. I guarantee that I will quit in disgust instead. A mechanic that wants me to waste time while providing no challenge is not the one I will enjoy.JustMonika wrote: Wed Feb 19, 2020 11:23 pm Also you -will- clock up enough hours eventually. Indeed. You're Garenteed to do so.
Possibly. All journeys end. No point to linger around when the character's story played itself out.JustMonika wrote: Wed Feb 19, 2020 11:23 pm Then what do when you get there? Roll your only PC straight away?
Now that's just insulting.JustMonika wrote: Wed Feb 19, 2020 11:23 pm You've done no real roleplay to get there, just grinded as much
Nope! I have no interest in poltiics, and it is best to hang out with friends offline. In real life.JustMonika wrote: Wed Feb 19, 2020 11:23 pm You wanted to do some political roleplay, wanted to hang out with friends.
It is a great system.JustMonika wrote: Wed Feb 19, 2020 11:23 pm So now you can throw your character away [and repeat theprocess 20 times] or not, but then you don't get a reward.
That's a -terrible- system. And it is -
You cannot reward the practical example by the metric you proposed, because that person did not exist for long. They would've never gotten enough hours to get any sort of reward from your proposal. They were gone in matter of weeks after their creation.JustMonika wrote: Wed Feb 19, 2020 11:49 pm I do not think you are actually taking the time to read what I am writing at this point, so I will have to resignedly agree to disagree on this point rather than extending this thread by several pages of my trying to repeat the same basic points.
I will point out that your 'pratical example' is exactly the sort of 'idling' that I believe deserves to be rewarded, and exactly the sort of RP that the current system discourages, because creating statues and leaving them in sewers does not get you the XP from dungeon crawling and thus means you are less 'rewarded.'
Its funny...I can agree with so many things here..and dissagree with so many at same time...NegInfinity wrote: Wed Feb 19, 2020 11:41 pmOther way around.JustMonika wrote: Wed Feb 19, 2020 11:23 pm Restricting people to no more than 1 Major reward per CD key at any one time will actively help with that.
It will ENCOURAGE creation of a zoo. Where people are afraid of letting their hard-earned concept go, even if concept no longer has a traction in the world nad is a ghost of its former self.
No. I guarantee that I will quit in disgust instead. A mechanic that wants me to waste time while providing no challenge is not the one I will enjoy.JustMonika wrote: Wed Feb 19, 2020 11:23 pm Also you -will- clock up enough hours eventually. Indeed. You're Garenteed to do so.
Possibly. All journeys end. No point to linger around when the character's story played itself out.JustMonika wrote: Wed Feb 19, 2020 11:23 pm Then what do when you get there? Roll your only PC straight away?
Once you reach high level, there's no real reason to continue, because the journey is over.
Now that's just insulting.JustMonika wrote: Wed Feb 19, 2020 11:23 pm You've done no real roleplay to get there, just grinded as much
You're making an assumption that person who wants to reach high level is incapable of interacting with others or roleplaying.
Instead, by that time the character will have interacted with people in taverns, traveled with many companions, met many strangers and left a mark on their experience.
And you act as those encounters have no value. After talking, in previous posts, that we should recognize people that build fixtures.
Nope! I have no interest in poltiics, and it is best to hang out with friends offline. In real life.JustMonika wrote: Wed Feb 19, 2020 11:23 pm You wanted to do some political roleplay, wanted to hang out with friends.
It is a great system.JustMonika wrote: Wed Feb 19, 2020 11:23 pm So now you can throw your character away [and repeat theprocess 20 times] or not, but then you don't get a reward.
That's a -terrible- system. And it is -
I can install neverwinter nights, play for some time, and interact with a living world with many characters that have motivations of their own. Then my character reaches end of the line, credits roll, and I shelve the game for some time. Then the cycle repeats.
People play differently. Do keep that in mind.
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A practical example:
Few years ago, a temple of Helm on cordor message board requested a statue of their god to be made.
A response was posted on the board few days ago, in garbled writing, saying that the statue is in sewers and as a payment, they should add some material to storage.
The temple checked the sewers and found the statue. And took it. And expressed gratitude. And added marble or whatever it was requested to the stores.
The statue, however, was made by a warlock, as a result of some sort of crazy whim. They never found this out. And the marble they donated was used to create an altar for warlock's patron fiend. Which, eventually, was broken or stolen.
And that is the kind of interaction that can be produced by a character that simply want to reach the level and ride the roulette of Epic Sacrifice. A stranger, leaving impact on people around them.
And you do not see a value in it. On a RP server.
One more thing....you are all time "crying" Dont take my favorite system....but there was no word on it....This whole post is about giving another option to get those rewards...NegInfinity wrote: Wed Feb 19, 2020 11:56 pmYou cannot reward the practical example by the metric you proposed, because that person did not exist for long. They would've never gotten enough hours to get any sort of reward from your proposal. They were gone in matter of weeks after their creation.JustMonika wrote: Wed Feb 19, 2020 11:49 pm I do not think you are actually taking the time to read what I am writing at this point, so I will have to resignedly agree to disagree on this point rather than extending this thread by several pages of my trying to repeat the same basic points.
I will point out that your 'pratical example' is exactly the sort of 'idling' that I believe deserves to be rewarded, and exactly the sort of RP that the current system discourages, because creating statues and leaving them in sewers does not get you the XP from dungeon crawling and thus means you are less 'rewarded.'
Additionally, there's too much focus on xp in your posts at this point.
The game is about having fun. You can have a lot of fun going 1-26. XP is secondary.
However, when you gate it by TIME rather than LEVEL, then you EXCLUDE people who simply want to go through the world as if it was some sort of single-player RPG and are not interested in maintaingin 24/7/365 presence in the game. Among those people include the warlock from my short story.
If anything, I believe gating by time can encourages some sort of twisted cliques and elitism. Right now, while there are significant figures at positions, folks are more or less on the same playing field. And that is good.
Another problem is "but then you don't get a reward" and "grinding instead of roleplaying".
You can roleplay while adventuring, and you DO get a reward when sacrificing a character. Always. The roulette simply determines which one.
And if you want people to automatically reach major award given time, then that's not a very good idea, simply because it smells like "medal for participation" and less fun than risk of the roulette.
And they have the same chance as everybody else.CptJonas wrote: Wed Feb 19, 2020 11:58 pm Just imagine for a second...that there are actualy people who enjoy that "idling" and doing other stuff then killing mobs.....And they want to have chance to get 5% rewards too...
You enjoy leveling...so...you spend time on it...so....you have like 20+ chars to sac for reward... quite good chance for geting 5% roll....'NegInfinity wrote: Thu Feb 20, 2020 12:02 amAnd they have the same chance as everybody else.CptJonas wrote: Wed Feb 19, 2020 11:58 pm Just imagine for a second...that there are actualy people who enjoy that "idling" and doing other stuff then killing mobs.....And they want to have chance to get 5% rewards too...
I just do not think that automatically giving a major award for sitting on the butt for a year is a good thing. Even if it is several years.
That's a wrong assumption here. On realted note, the amount of people who errorneously assume that they have a gift of clairvoyance on the forums is amusing.CptJonas wrote: Thu Feb 20, 2020 12:07 am You enjoy leveling...so...you spend time on it...so....you have like 20+ chars to sac for reward...
Man....just get it in your head...some people dont play like you.....some people actualy prefer that RP part over RPG part...get it? They actualy want only to do RP on this RP server...its weird I know....but as you said people are different..dont be such full of elitism "Play it like me and you will have same chance" And "This is how you should play" style of text...NegInfinity wrote: Thu Feb 20, 2020 12:12 amThat's a wrong assumption here. On realted note, the amount of people who errorneously assume that they have a gift of clairvoyance on the forums is amusing.CptJonas wrote: Thu Feb 20, 2020 12:07 am You enjoy leveling...so...you spend time on it...so....you have like 20+ chars to sac for reward...
One character. The story is over, you kill it. The epic roll is just a bonus. If you get something cool - good. If not - you can try another journey the next time you feel like playing arelith.
Ever played a single player rpg? Same deal, with other people acting as npcs.
Except you're not a protagonist that will save the world, just a passerby.
three wolf moon wrote: Wed Feb 19, 2020 11:58 pm It's a bit self-serving to suggest that time played on a character should contribute to Major Rewards when you've just finished playing a char you've publicly posted about being 8(+?) years old. Just saying.
Do you have trouble of understanding that playing this way involves RP and interaction with other people? If you do have trouble understanding, well, I cannot help you with that.CptJonas wrote: Thu Feb 20, 2020 12:18 amMan....just get it in your head...some people dont play like you.....some people actualy prefer that RP part over RPG part...get it? They actualy want only to do RP on this RP server...its weird I know....but as you said people are different..dont be such full of elitism "Play it like me and you will have same chance" And "This is how you should play" style of text...NegInfinity wrote: Thu Feb 20, 2020 12:12 amThat's a wrong assumption here. On realted note, the amount of people who errorneously assume that they have a gift of clairvoyance on the forums is amusing.CptJonas wrote: Thu Feb 20, 2020 12:07 am You enjoy leveling...so...you spend time on it...so....you have like 20+ chars to sac for reward...
One character. The story is over, you kill it. The epic roll is just a bonus. If you get something cool - good. If not - you can try another journey the next time you feel like playing arelith.
Ever played a single player rpg? Same deal, with other people acting as npcs.
Except you're not a protagonist that will save the world, just a passerby.
I am not proposing anything be changed about the Adventure XP system. It's great the way it is.Straxus wrote: Thu Feb 20, 2020 12:14 am
So, I think it is a good idea, but would that take away from the adventuring XP reward? I am not for that. I rp it as, I walk the dungeons to study the affects and problems with being a spellsword, something you simply cannot do in the arcane tower, or a library, and surely not sitting within the city talking.
1) I never acused you of you not doing RP...or that your way is wrong...NegInfinity wrote: Thu Feb 20, 2020 12:23 amDo you have trouble of understanding that playing this way involves RP and interaction with other people? If you do have trouble understanding, well, I cannot help you with that.CptJonas wrote: Thu Feb 20, 2020 12:18 amMan....just get it in your head...some people dont play like you.....some people actualy prefer that RP part over RPG part...get it? They actualy want only to do RP on this RP server...its weird I know....but as you said people are different..dont be such full of elitism "Play it like me and you will have same chance" And "This is how you should play" style of text...NegInfinity wrote: Thu Feb 20, 2020 12:12 am
That's a wrong assumption here. On realted note, the amount of people who errorneously assume that they have a gift of clairvoyance on the forums is amusing.
One character. The story is over, you kill it. The epic roll is just a bonus. If you get something cool - good. If not - you can try another journey the next time you feel like playing arelith.
Ever played a single player rpg? Same deal, with other people acting as npcs.
Except you're not a protagonist that will save the world, just a passerby.
And why the hell do you misquite me and attempt to put words in my mouth and then accuse me of elitism?
Someone who simply wants to grind wouldn't be playing arelith. Try to understand that.