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Re: Ioun Stone (Skleen dead thread)

Posted: Tue Mar 23, 2021 12:47 pm
by AstralUniverse
Inkish wrote: Mon Mar 22, 2021 3:43 pm What I don't get is... why are the ioun stones only 1/day? I think they would be more in-lore and such to have them infinite use/day. Not like you can stack them, but being able to switch between what stone you're using could be useful, and would allow for 'carrying' over the stone between servers.
I agree with the logic, except that then we would need some script that prevents an entire party from using the same stones, which is more dev work.
Xerah wrote: Mon Mar 22, 2021 4:36 pm The end result of almost every single one of these ioun stones (regardless of what stat) is +2 saves (except in the most MAD of characters) except for people already at the save cap.
Just about any build with even 3 important stats will get more than +2 uni from this because they wouldnt necessarily put uni on their items if instead of attributes, they could put singular save and +2 to two skills, for every attribute the skleen replaces. This is a lot. And of course as you said, for the really MAD builds (like my div swash) it is even more valuable than that.

Re: Ioun Stone (Skleen dead thread)

Posted: Tue Mar 23, 2021 1:18 pm
by Skibbles
Not to derail but what does MAD stand for?

Re: Ioun Stone (Skleen dead thread)

Posted: Tue Mar 23, 2021 3:22 pm
by xanrael
Skibbles wrote: Tue Mar 23, 2021 1:18 pm Not to derail but what does MAD stand for?
Multiple Ability/Attribute Dependency - You need multiple ability scores to do well. Generally this removes CON from the equation as everyone "needs" CON. So for example a monk is more of a MAD class than a wizard as it needs DEX and WIS as opposed to just INT.