Re: What group concept would you like to see?
Posted: Fri Aug 20, 2021 12:54 am
A group of scythe-wielding Kelemvorites with the build: Paladin 8 / CoT 15 / WM 7
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GeniusAelryn Bloodmoon wrote: Thu May 06, 2021 7:44 am A group of displaced kender from Krynn (you all wanted thieves....)
I actually had a similar concept myself recently. A street gang of fist fighting ruffians, who would have turf and and street battles against other gangs. Then I thought it wouldn't work since the guards would just crush them.Eira wrote: Wed May 05, 2021 3:08 pm Gangs. Gangs! GANGS.
I desperately want to see (and honestly I am holding out hope for a Shanty Town type area to do it in) mafia/criminal/smuggler/shady groups that blackmail people or threaten them for tithes, that are together for protection and money rather than something overtly evil or religious like that. I want there to be struggles over turfs and people paying others for protection so their home or shop doesn't get ransacked. I want it to be the kind of criminal that doesn't just get dunked on by Team Good, because TECHNICALLY they're within the law and you can't prove they're not.
Peaky Blinders Arelith, please, I am desperate for it.
I love that idea!Cowbot wrote: Mon May 10, 2021 5:12 am I agree with the commoner faction.
I think having a pool of relatively easily-influenced commoners would open up tons of fun RP for all sorts of groups across the server. Just make a group of very pliable people, open to corruption, redemption, extortion, or protection. I think a healthy and stable neutral group would be great.
Evil groups need people who can get desperate enough to sell their souls, and good groups need people to help overcome addiction, family disputes, or other things.
It's something I've considered playing before. Just play someone whose soul job it is to make friends and be fun to be around, and then have them get mistreated by every evil faction on the server.
It'd be super neat to see the Zhurkwood active! In my entire time playing on this server I've never seen it.Airport Proximity Jesus wrote: Sat Aug 21, 2021 6:33 am I'd actually love to see a blatantly evil ranger/druid grove who care for the balance in an ultra controlling and vicelike way, working out of Zhurkwood. Dont think it'll ever happen though
So basically the Anama from the Avernum trilogy.Knight/religious/political Order that seeks to ban all arcane magic
I have seen it happen two to three times, and it only ever lasted for a few months. Most recently... I believe was a svirf druid named Yowyn? I remember the character more than I remember how to spell her nameD4wN wrote: Sat Aug 21, 2021 12:01 pmIt'd be super neat to see the Zhurkwood active! In my entire time playing on this server I've never seen it.Airport Proximity Jesus wrote: Sat Aug 21, 2021 6:33 am I'd actually love to see a blatantly evil ranger/druid grove who care for the balance in an ultra controlling and vicelike way, working out of Zhurkwood. Dont think it'll ever happen though
Pretty sure she was TN. Really liked the brief nature walker RPs my character had at that time in the Zhurkwood. Really is sad to see how it and the other grove's RP isn't as anywhere as near active now. But sort of hard to keep nature walker RPs going on Arelith, with its settlement focus.Airport Proximity Jesus wrote: Sun Aug 22, 2021 5:29 am I have seen it happen two to three times, and it only ever lasted for a few months. Most recently... I believe was a svirf druid named Yowyn? I remember the character more than I remember how to spell her namebut she was really solid. I believe, however, that she was TN
love itXarge VI wrote: Sat Aug 21, 2021 2:52 pm Knight/religious/political Order that seeks to ban all arcane magic
second thisGideon DeVay wrote: Tue Aug 24, 2021 4:11 amlove itXarge VI wrote: Sat Aug 21, 2021 2:52 pm Knight/religious/political Order that seeks to ban all arcane magic
There is an elven order who could work for this: The Olin Gisir.cipher9 wrote: Tue Aug 24, 2021 1:50 pm I've always enjoyed orders that would try to control the flow of magic and information around the world and any attempts I've had to impliment it didn't go for a pure outright magical ban but more like how mystra locked away the 10th-11th-12th tiers of magic I think it's more manageable for everyone if it's more along the lines of "some magic is too dangerous to be used without oversight, anything above 6th circle arcane needs approval by the order"
I would love to see some ecoterrorism rp happen tbhUilliamNebel wrote: Mon Aug 23, 2021 4:05 pm Silvanus followers working to hinder growth of some, and outright destroy other, settlements. Poisoning water and food supplies. Sneaking owl bears into the public markets, setting traps and ambushes in the wild about the area's harvested resources. Basically eco terrorist cell RP, causing masse damage while trying to remain unknown.
A serious attempt at this was made by the gold dwarves of the Goldenbeard clan. They started out with ~8 coordinated players (or it was 6, not sure) who all came to Arelith together to practice trade