Void wrote: Sat Dec 25, 2021 9:30 am
Aelryn Bloodmoon wrote: Sat Dec 25, 2021 8:45 am
'you can't know this mechanical thing until someone tells you,
and I'm not going to tell you,'
"This one knows nothing of such things. However, that other one, called <character name> might".
By the way, public documentation is pretty much metagaming. Unless it is accessible in the game.
The game also has libraries on many topics. There are many books written by players as well... why not try using them?
There's a ton of things you can do here, to be honest, that would make character get involved with other players, possibly guilds, and form new connections to others. Why waste the opportunity...
The way you handle that IC is fine and perfect, and I'm all for it, but again, that's to a character. The
player, however, should know that scrying is a thing accessible most diviners in the world, and should know, as a player, that should their character come into contact with scrying, that there are means to prevent it, and should know what those means are- so they can either RP a character-appropriate reason they'd know that (lore, spellcraft), or pursue another character with knowledge in that field to learn it on screen, which could still be fun for them story-wise even if they know.
Imagine, if you will, that you took Epic Spell Hellball/Ruin on a pixie mage, only to find out that, surprise, because you didn't take ESF: Evocation, there's a bunch of blowback damage that's going to send you to the fugue, or if you made a fighter who specializes in spear, but there was no note on spear that told you you can use it with one hand and a shield on Arelith, then weeks or months later you find out a bunch of those deaths that would've been prevented by a few extra shield AC weren't necessary. Imagine that all the casters on Arelith couldn't use any spell over 7th level until they found out IC that they have to go out and get a spell component pouch, or that HiPS only works in certain circumstances.
These things aren't fun for the players if they don't know- but they can be if they know and still decide to make story out of it.
Props to Ropes for taking the initiative to out this mechanic as a Team member - one might notice that the wiki until then suggested this be enforced as a FOIG mechanic, and that no one was really willing to go against that on the forums until they did for fear of repercussions.
I long for the day when we collectively as a community stop delighting in telling other
players to learn mechanics that are accessible as part of their build choices IG, especially when everyone here is encouraged to optimize their builds as best they can or "Git Gud" before they suggest mechanical changes.
We also like to say this is a game and games are meant to be fun - excluding players from mechanics knowledge is never fun, except for the people in the know, and that can only come at the expense of those who don't. For example, we just had a thread giving explicit details on how to make the best use of your potions/non-character cast spells. In fact- I think I have a thread to go make.