Mage: The biggest issue with your claims is that your points are all over the place.
MageTankTech wrote: Sat Jun 25, 2022 12:06 amI get that balancing can be hard when there are alot of big numbers and fancy things and I don't know this server or game well so my advice might not be amazing but I have often found that in most cases "simple is best".
You start off with a caution about how you're not familiar with the server, and don't really know how best to approach game balance, but then in the same post.
MageTankTech wrote: Sat Jun 25, 2022 12:06 amIt was stated earlier that a level 12 area had a boss with 9th circle spells. Pure mages don't have 9th circle spells at level 12 so why would enemies?
In PVP can a 5th circle summon compete with a 9th circle summon? Can they even touch a 9th circle summon? No, they would be obliterated.
You make an assumption that there are monsters/bosses on this server with such a huge disparity of power that they're using L9 spells in areas where player characters could never have access to these spells. Here's the issue with this line of thinking. It is a generalization made on the comment of someone else.
In actuality, the vast majority of bosses and mobs on this server are relatively EASY. If I go to the Wharftown Boys Hideout at level 10, I will without a doubt be able to solo this location considering I have adaquate AC to withstand most of the mobs' attacks. I made the comment that if you prepare, you'll be relatively successful.
As Skibbles says, most of us have played here for awhile and we can prepare well enough. But, let's say maybe you got swarmed and all the sudden you're chugging potions trying to stay alive.
MageTankTech wrote: Sat Jun 25, 2022 12:23 amI don't know about you but I have been in quite a few situations where I could not simply "move out of it's effect before taking rolls for damage/stun". Perhaps I got stunned by something else first, maybe I got bogged down by bodies in the way, maybe path finding sent me into a random tree, this game is slow and cumbersome to play at times and you cannot just wave off a big out of nowhere spike in difficulty with "just play better".
Playing better is what you need to do. Let's say you die to Krahk the Minotaur boss on Skal. He
IS verifiably much harder than all the other spawns in his area. What do you do? You'd have us believe that Krahk is poorly designed if
you are not able to defeat him. We play on a multiplayer roleplay server. There are plenty of people that can join your adventuring party, and you'll find success. The story that comes from that success (or failure) is the reason why we're playing Arelith. It isn't for gold, or XP, or any other metric.
MageTankTech wrote: Sat Jun 25, 2022 12:23 amThe whole point of "balance" is to keep things reasonable so that people with little to no skill/knowledge and people with alot of skill/knowledge can enjoy something.
This is not the purpose of balance. The purpose of balance is whatever Irongron deems it should be. He makes the areas, he makes the mobs, he balances these locations for player consumption. It doesn't matter what you or I or Jimbob Joe says about mobs. Irongron has listened to complaints about mob strength before, and even in this very thread he mentioned he would look over them. Rational, informed feedback is listened to by our server owner, and that's a good thing. What isn't useful are generalized complaints, gripes about vague deaths, and criticisms without substance. Reference Scurvy's post in this topic. It outlines how I'd go about reporting issues for dungeons. He uses facts to support his claims about area imbalances.
MageTankTech wrote: Sat Jun 25, 2022 3:07 amUnless the death penalty logic has been changed from back when I'm pretty sure the wait time is longer than "a few minutes" and it isn't just exp. If you end up burning a ton of supplies then you need to resupply as well, if you were relying on a team they may need to readjust or have to leave altogether, if you were playing on the weekend because your weekdays are full then you may not have enough time to follow up on that and may have to give up. I'm not sure if you are aware of this fact but "nothing in life is free" no matter what those advertisements try to claim.
Damn, you died. What happens now? This server has a long history of supporting the mantra of "when bad things happen to good adventurers". The synopsis is to roll with the punches. Get a party next time. Make sure you get barkskin potions and adaquate healing supplies before heading out. See if you can get a town cleric to buff you. These are all actions you can do to ensure your success. I don't have a lot of time to play these days. I know the crunch when you have to eat that respawn pill and know your gametime is done for the evening. But, to remove the possibility of defeat means that you're also removing the possibility of a more gratifying success later on. I mentioned the Skal Dragon crushed me. I know that I could've given up and honestly there would've been little to no consequence for that action. However, I'm a stubborn bastard.
MageTankTech wrote: Sat Jun 25, 2022 6:23 amAlso, what happens if they have DC 99 3000 Damage Acid Splash? What if there are thirty of them? Or they have the high ground and you can't hit them with spells due to your sight being blocked? Or you are standing on 100 damage traps.
Remember when I said that well-informed criticism is listen to? This won't be. It's purely hyperbolic and not based in actual experience.
MageTankTech wrote: Sat Jun 25, 2022 6:23 amThere are quite a few games out there that use this formula to create challenging gameplay. Singular dumb enemies with one job working with other dumb enemies who also have one job. It just takes some creativity with the environment and enemy placement to sell it.
Discussions of balance should be held within the confines of this game. You either have an attack or a spell coming your way. There are ways to mitigate both of these effects. Having AC, having DR, having immunities, using spells wisely like the Shield spell. These allow you to weather a lot of damage that would be otherwise coming your way. If you have 40 AC and all the mobs have 20 AB, you're avoiding the vast majority of damage. Using numbers to your advantage is part of being prepared in NWN.
MageTankTech wrote: Sat Jun 25, 2022 9:54 pmI play most games on the highest or second highest difficulty I will have you know. I do not require "handholding" to progress in anything.
MageTankTech wrote: Sat Jun 25, 2022 9:08 pmNwN is a game where balance is harder to recover because everything is slow and cumbersome. Therefore even more wiggle room needs to be allowed for someone to recover from a mistake.
This is what I mean by handholding. You don't need wiggle room to recover from a mistake. I don't mean this rudely but you just need to get good at NWN or die trying (and do it all over again more prepared this time).