Xerah wrote: Wed Apr 16, 2025 11:30 pmRuzuke wrote: Wed Apr 16, 2025 10:56 pmI said it in the sentence and will repeat it again.
Your math said a roll could result in 9k for a normal a normal award is 100,000 AP which equals 11,111 rolls.
Your math as a positive of what could be done in a single month on average now takes three months.
Yes, it is both correct and relevant. It is just not coinvent for your argument.
Edit: As for the 36k a month it is the equivalent of working a part time job each week of 15 hours a week.
That completely ignores that you also get the majority of points for play time now (which you have to roll to access). It has nothing to do with being convenient for my argument or not.
You were usually getting 1 normal every 2 months as it was if you were going through characters that quickly (or had a lot left over). Yes, you probably didn't need to play 135 ish hours to get that normal if your only concern was getting to 26 as fast as possible, but you also couldn't combine those normals into greater or major rewards either. The overall design goal was to remove some of the roll bait style characters (i.e. play characters for a bit longer), remove the 'lootbox' (i.e. less payoff for the actual roll), add certainty to the system (you can eventually earn what you want to play), and reward time invested in the characters (i.e. get AP for playing). I think it accomplished those goals.
People who weren't rolling every 2 months are also much better off than they were before. They can still get rewarded when they finally do roll those characters (and generate passive points as well) instead of just that 1 normal they probably got for the 1 year old character.
No system is going to make everyone happy (some people are going to prefer lootboxes/gambling), but figuring out the overall goals of the award system and designing it to meet those is usually the best approach.
I'm not sure why you're phrasing it as a part-time job instead of calling it a hobby. You could certainly get a job instead of playing Arelith in the past, too.
Because 15 hours a week is what is classified as a part time job. The true time is longer than that as idling doesn't count. Part of a larger scene / meeting. Don't wait and listen be sure to keep typing hmm... or side conversations in whispers so you can collect the AP. Getting up to go to the WC, get a beverage, speak to a family member? No AP time.
Any person who players casually is going to have that problem as the will not be spending 15 hours of active time per week to make those 60 hours per month. The calculation of people gaining 36k a month remains flawed. A very small minority will get that leveraged by those with RPR of 30, 40, or 50 who needs less RP to get to the cap quicker.
You calculation called for rolling every 3 months for that bonus 9k AP to get to that normal. So instead of your every 2-month roll, a personal rolls every three months for a normal?
You are right no system is going to please everyone, and some people prefer systems that caters to the small minority that spends all their time on the game. Others just want steady progression and a fair playing field for a hobby and not pick-up part-time job hours to play a shiny thing.
Full disclosure: I have 6 greater 1 major, and with this new system I have another major as I was sitting on 2 graters The changed benefited me. I can continue to sit around and RP an alt rather than level the character up. Before timer rolls I tended to play characters for six months. This doesn't mean I don't see the pain points even if they do not personally affect me.