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Re: New Death Penalty
Posted: Fri Apr 21, 2017 11:37 am
by The_Queen~s_Rebuke
So, hey... I actually don't PVP a lot. I actively run away from it, simply because usually I don't have the headspace or the energy for hostile or confrontational RP.
I still feel like my enjoyment and fun is just as valid as someone who's leading a settlement and actively takes hostile and confrontational RP day-by-day.
Maybe they enjoy it. I couldn't say. But I've experienced too many stressful things coming from PVP to say that this is something that would be good for the server. You could make an argument by saying that RP would happen with your online death penalties, I can say with certainty that a lot of it, at least on my part, will be done behind closed doors in my quarter, perhaps with one or two people.
I was of the opinion that we had people RPing licking their wounds without this update to attempt to mechanically enforce that all you can do is RP, and even then, only with your friends. Personally, I had thought the previous system was fine.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 11:39 am
by CragOrion
Please, pretty please, with sugar on top, don't make me have to sit through tedious hours of having my character disabled. Don't make me have to roleplay my character's bedrest that the doctor prescribes him after getting a serious injury. Been there done that, and it can be fun, but not when its forced on you.
Please reconsider making us having to play out the respawn sickness in game.
Please
Re: New Death Penalty
Posted: Fri Apr 21, 2017 11:42 am
by -Tialirr-
Yeah, it just seems like allowing offline time to count would be a small change that alleviates a lot of people's issues with the new system.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 11:44 am
by Kuma
-Tialirr- wrote:Yeah, it just seems like allowing offline time to count would be a small change that alleviates a lot of people's issues with the new system.
pls
Re: New Death Penalty
Posted: Fri Apr 21, 2017 11:45 am
by -XXX-
One way or another, expanding the Kelemvor's Wall area with some NPC vendors, crafting stations and enchantment basins might be a good idea.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 11:45 am
by Durvayas
I just dug out an old laptop so I can multibox; Idling on one machine to wait off a death penalty, and actually having fun on an alt on the other, since, you know, we're being forced to choose between the two.
I recommend do the same, that way we can all take up extra server processing power doing exactly what we would have done anyways, which is play another character while waiting for the debuffed one to time out its penalties.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 11:52 am
by Tourmaline
I agree with the above. Don't make us wait out PVE or PVP online. If someone chooses to stay online, give them the penalties, otherwise let them log out and recover. It'll keep players from burnout out and wondering what they're doing with their lives, it'll free up a spot and some bandwidth for characters who are actively contributing instead of going AFK.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 11:58 am
by FrozenSolid
I think this was blown up a lot!
Referring to Lynn again, as a character who lived off of confrontation I had maybe... Six pvp encounters with Lynn, ever. Of those six I lost all of them but one. And of all those loses my corpse was only destroyed once. (Meaning I was raised either by bad guys or friends bypassing death penalties in the other situations)
That being said: Have some faith in your fellow players! I don't know what goons we're all afraid of. Like the death penalty gets worse and suddenly these level 30 goons join the server and slaughter commences. I don't think so.
I have faith in my fellow players to handle pvp responsibly, I am not overly concerned with this mechanic being abused. Can it happen? Sure. Will it happen? Probably on occasion, mistakes happen and stuff can get intense in rp. But is it going to be a rampant chaotic force where half the server is dead and every time a character steps out of their house they get slam dunked back to the fugue? No.
Second!
Have some faith in your Dev team! I am sure they didn't make this up on a whim. But they always make adjustments as needed. Just like with gold drops on monsters being raised again. It's not the end of the world. And unlike most games, players have a pretty direct link to the servers developers to change things that are actually issues.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 12:01 pm
by CragOrion
Re: New Death Penalty
Posted: Fri Apr 21, 2017 12:05 pm
by Kuma
FrozenSolid wrote:That being said: Have some faith in your fellow players!
If you have faith in your fellow players, have faith that our fears aren't unfounded, and based on a decade+ of experience.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 12:10 pm
by One Two Three Five
Kuma wrote:FrozenSolid wrote:That being said: Have some faith in your fellow players!
If you have faith in your fellow players, have faith that our fears aren't unfounded, and based on a decade+ of experience.
Have some faith in your fellow players, but not to roleplay death appropriately, I guess.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 12:12 pm
by FrozenSolid
All I know is, since I've started playing, everyone has been pretty respectful in terms of pvp. The fact I only had 6 on my character is an applause to a community actively seeking other alternatives then pvp. And almost all of those pvp encounters were climaxes to prior rp and not out right slaughter.
Anyways, I think it will be okay. Regardless, there's no way the devs haven't seen this post

And I have faith they will be keeping a very close eye on the new mechanic to see if the fears are warranted.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 12:33 pm
by Meliboeus
Nightglory's suggestion for specific death penalties (see the Suggestions thread) is brilliant. Can we have that please? Randomly determined specific stat injuries would be hilarious and good prompts for injury-based RP that doesn't necessitate hiding far from danger. This way we can have parties in differing states of injury.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 12:47 pm
by Liareth
I really think it's a bad idea to force players to be online while the penalties expire. I can sort of see the justification for the rest of the changes, even if I wouldn't do it that way and don't think it's necessary myself. But forcing players to be online while the penalties expire is an awful idea, in my opinion. The death penalties were harsh before, but manageable because you could just log off and do something else if there wasn't any appropriate RP available. After a death, people sometimes feel frustrated. They log off. They log back on a few hours or a few days later. Now I have to sit in my quarter or AFK in a corner until the penalties expire, or else I'm going to come back to a crippled character and have to wait out the penalties in the future. I don't have time for that, and I don't think many people do. I don't think it furthers story, or role play, or any agenda, really, other than to annoy the player and fix a problem that isn't there while creating ten more.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 1:02 pm
by Morderon
The death stat drain now only ticks down when you're online? as yeah that sucks. Edit: yup found the answer to this. that sucks.
The death penalty stat drain duration, IMO, should also start when you die (removed on raise dead/resurrection), so if you choose to log out for a hours/a day/a week in the death area you're not punished again when you hit the return to the prime portal (provided they've expired).
Re: New Death Penalty
Posted: Fri Apr 21, 2017 1:09 pm
by Umskiptar
Scholar Midnight wrote:I really think it's a bad idea to force players to be online while the penalties expire. I can sort of see the justification for the rest of the changes, even if I wouldn't do it that way and don't think it's necessary myself. But forcing players to be online while the penalties expire is an awful idea, in my opinion.
This.
Please don't make me AFK the entire day just to get rid of my decreased stats. I don't want to play this game the entire day, I don't have that much time, and when I do, I want to go out on adventuring with my friends.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 1:11 pm
by JediMindTrix
You reallllllly shouldn't force a player to stay online through that. I can't stress enough how damaging an effect that will have. You can potentially screw a casual player out of three or more real life days of normal, entertaining gameplay. It's simply not fun, and there's no rationale justification for such an extremely unfun measure.
This is exactly the kind of game design choice that ends up in a cracked.com article. Like I can't even play an alt and wait it out? Pretty silly
Re: New Death Penalty
Posted: Fri Apr 21, 2017 1:22 pm
by ScaryStory
(It's worth repeating so that the team can see what the community at large wants. We're not going for your throats, just voicing our opinions.)
Yo!

I happen to be a player who very much enjoys and actively seeks out reasons to pvp. My two cents.
I don't like the update, or any part 'of' the update. That being said, I can understand its purpose. "You guys are taking pvp too lightly." is what it feels like. Which is honestly probably true. I've seen people jump to, "Kill him and remove his head" for nothing more than a petty insult. Mind you-I have no problem with this attitude, but it 'is' there, and likely what the team is trying to fix. That being said. I see Arelith and its community as a fun rp outlet. A 'game'. I'm not entirely sure where we went from, "Let's be here to have fun" to "Let's be here to create a world as realistic as possible while still keeping it 'Dndish' enough to draw players in.". If it fits a realistic atmosphere better, but people dislike it.. What's the point?
All that being SAID-I must agree with most of the above posters (From what I saw. I didn't actually count how many said this.) that the thing here-The big issue. Is forcing players to stay online while they have the death penalties. Here's the thing: I don't want to rp being scratched and bruised up on most of my characters with most other characters. There are exceptions-It can be used to create intimate or bonding moments. Yes. But who, being all slashed and battered would go walking through the streets when they'll be healed in a few days? I certainly wouldn't. I'd hide away at home.
And that's exactly what I'll do on Arelith until this update is abolished. I'll find somewhere other players don't check. And I'll stand there.
Please. Don't make me wait online for my penalties to be removed.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 1:43 pm
by Arithel 98
Just my 2 cents here as a casual gamer former dedicated gamer and been here since arelith was formed.
This new update has no basis, does not increase rp which the server is suppose to be all about. And doesn't make death more meaningful. What will happen, in my opinion, is we will see either a. Numerous people logging and going afk breaking rp. B. People grief killing people. , c. Losing a massive amount of casual player because I have 2 kids rl, a job, and other normal rl things that occur. This update means if I go and die which normally happens and is fine then I theoretically can't go out and adventure like I normally would. Yes the effects aren't that drastic but being that I get maybe an hour or 2 2 days a week at to play I will be dealing with this for numerous days.
Again I feel this part of the update is just generally unneeded and truly a negative that will have major ramifications on rp and player count specifically from us casual gamers.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 1:45 pm
by Cortex
make the penalty longer
Re: New Death Penalty
Posted: Fri Apr 21, 2017 1:46 pm
by ActionReplay
Allow RPR ticks in the Fudge with this latest change.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 1:46 pm
by Abyssal Wrath
Well.. Happy to say I have a second screen to watch some youtube/netflix while sitting somewhere waiting to lose the respawn penalties. I don't mind any of the changes too much, but the one where you have to be online to lose them. Which is actually not posted in the update thread.
Why not?
I actually had to look for that in the bug section. Why is that a thing?
Re: New Death Penalty
Posted: Fri Apr 21, 2017 1:52 pm
by Irongron
Last time I changed death I did so to encourage players to take more risk when adventuring as I really didn't like the xp hit, and also to put an end the OOC motivation to Bash. This was commonly used, and indeed boasted about, as a way to force someone out of the game. Still feel proud that we ended that culture. As I read these comments that is once again my greatest worry, but as I said before it is probably premature to judge that. As I said when the topic of death first came up again, I would very much like it if the attacker bore a far greater risk than the defender, but even so a trade off here may be unavoidable- if we want pvp to be taken more seriously then we likely have to accept the issues arising from stronger penalties.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 2:05 pm
by Nightglory
It may be premature to judge whether the whole overhaul of the system is a good or bad change. I see issues with it personally as previously explained, but admittedly some are largely hypothetical.
But having to be IG for the respawn penalties to count down? This is the cause of the majority of the outrage and to "wait and see" is not really necessary since we already know how we react to the current death penalties and whether or not they are fun to RP. I cannot really see any positive aspects of having to be online nor have I heard any of the admins state why it was done like this.
I do appriciate the hard work the devs do and it feels wrong to whine about a change they made, but I do think the forced online time is a big mistake that is somewhat critical to change, for the variety of reasons brought up in this thread.
Re: New Death Penalty
Posted: Fri Apr 21, 2017 2:05 pm
by Iceborn
I feel that, flatly, PvP and death cannot be made relevant with penalties, but rather, with making the very act of killing a character an investment by itself that the victor has to pay somehow for as well.
If you want to see less characters respawning and forfeiting to RP their penalties, more penalties is not the solution: Making death more rare is. However that could be done.