Hi folks. Just my two cents on it. I'll try to keep it brief. I agree with One Two Three Five, Cortex, Aftond, and Stath on this one. Couple things I want to point out:
My problem isn't with the system necessarily. It's with its suddenness, and its impact on existing characters, and reasons for being implemented. The change feels arbitrary to me given Arelith's history with these sorts of changes, and likely a regression into issues we faced before. Let me list them:
- Tracking and *looks* were added in. For dragon PCs, planetouched, and drow, they would leave "Dragon" "Tiefling/Aasimar" and "Drow" tracks. This was deemed to be problematic for those players (aren't they wearing shoes?). Some people argued that there would be other factors that would let them know it was a Drow, Dragon, Tiefling, Aasimar, whatever, but these explanations were epic in scale and hardly believable. Similar with looks, people didn't like it. These systems lasted a few months. Final status: Reverted.
- Next we move on to -detect_evil. Paladins have this ability and if my memory serves, it keyed off charisma. Don't really need to say much more, basically paladins would run around using this on everybody at every encounter and make a list of the baddies and who never to trust. Covert evil didn't really stand a chance at infiltrating or appearing good. Same goes for the evil-detection barrier at Light Keep. Final status: Reverted/Destroyed.
So we have a history of these sorts of changes. We tried them before and they didn't work out. I am not seeing what about the roleplay dynamic has changed recently which would make them welcome additions. This thread supports my suspicions: it is divisive.
Also in agreement about RDDs, Palemasters, and other form-altering classes. Should paladins be able to detect blackguards and conversely? Do druids smell of nature? Are barbarians prone to violence and something you can 'sense' in their aggressive tone? These notions are based on the same reasoning for the affected races, but are equally silly. You get the picture, so I'll leave it there.
The bottom line for me is this: If I were playing a plane-touched character trying to keep a secret, and didn't take bluff, now I need a respec. It's not so much a matter of what the ideal mechanical setup is. It doesn't matter what 'ought' to have been done; planning is done based on what 'is' and what 'will be'. Regressions are not reasonably reintroduced, usually it is by accident or without understanding of past mistakes. What matters is the upheaval of existing RP, forcing rebuilds to maintain existing RP, and inconvenience for the sake of a feature I am still on the fence about. If I were telling a story (I'm just here until EE launches at this point, pretty much), this change is tantamount to letting people skip 5 chapters ahead in a book to read the solution to a murder mystery while they're still at chapter 1. It spoils a book, and it spoils a story arc. I would rather players just get good at cooperating with others than turn to mechanics as a means to solve their problems.
I also think that we're in a dangerous area as far as the philosophy goes. Here we see an example of a mechanical system that has patched existing roleplay dynamic. Do we really want strict mechanical systems constraining roleplay avenues that are otherwise free-form and left to the creativity of other players? I am seeing some sentiment that other players can't be trusted to reveal information and roleplay fairly, so a mechanical system is needed... to take their choices away from them, and rely on solely character sheets. Isn't that an instance of bad roleplay that can be corrected with a little training and understanding? Does that really need a universal mechanical system at all? It sounds more like a trust issue and that the server has not been a good teacher. Players should see some improvement in RP over time, if the server is designed to champion roleplay and make people better roleplayers.
A mechanical system is just going to encourage the number metagame further. Instead of creatively coming up with a solution to unmasking a character (creativity is a good thing, it shows intelligence and dedication), numbers suffice, so why over-complicate a simple solution: just take ranks in a paltry 10 or 15 lore (or equip +5 lore rings, use a bardic mandolin, or an identify potion), and presto, problem solved. There is a saying: Creativity requires constraints. We are removing limitations (The limitations of what you can see IG and act on, by providing more information) and forcing people to take bluff if they want to continue their RP style (Adding further build constraint, but requiring rebuilds for existing characters, which changes their identity). How a character explains what they know (and how plausible that reason is) is not going to matter. What matters now is that they have the information from 10/15 lore and that's the ruling on the field. The mechanical system justifies it.
This system also will not fix the issue of uncooperative players, who will just continue to wear a helmet AND a disguise, and can lead to unusual scenarios where they're disguised but not wearing concealing clothing either. This system oversteers roleplay: if they're disguised, you are explicitly being told your character does not know their race even if you see the horns. Plus, not all tieflings have horns or tails or other identifying features, so what happens then? Those characters don't get seen as a tiefling, but there are other features like pointed teeth, piercing eyes, how come you can't see those if they are not wearing any facial covering, and reach the same sort of conclusion?
The solution to me has always been cooperative storytelling and mutual respect. This change is starting to feel like a "this is the objectively correct way to play the game" type of change.
If any DMs are around, hit me up with a level 1 rebuild please. My character will lose 33 skillpoints in a current skill to take bluff in order to continue my existing RP. Also, I didn't take any classes with bluff in my existing build, so I need to change one of my classes completely. I'll explain that IC as he fell and hit his head and is now a different person with a different backstory. ecks-dee.
Scene: Somewhere in Arelith
Bilbo Swaggins: "Hey, it's that mysterious guy again!"
Mysterious Man: "Hello again, Bilbo. Are you-"
Samwise: "He's a tiefling."
Mysterious Man: "...Um, what?"
Samwise: "Definitely a tiefling. He's not even trying to hide it. See those two grooves on his helmet. They're horns."
Mysterious Man: "And how did you reach that conclusion now, and not the last 8 times we met?"
Samwise: "I dunno... I knew it all along I guess? Didn't feel like saying anything before though." (ecks-dee)
(Updates break roleplay continuity)
End Scene
Cortex wrote:What would a "not lame" response be to a random accusation?
I think lame accusations deserve lame responses, imo, they definitely go hand in hand.