Re: Improving Slavery
Posted: Mon Feb 25, 2019 6:19 pm
I don't know where you run into all the players that fall into this really questionable behavior described here. I'm not saying it doesn't happen, but I feel like I've been around a lot of slaves, been a slave, and I can't think of anyone who actually acted like this. Maybe I just hang out with only super awesome people. I found the UD roleplay amazing from both the slave and master sides of things. Some big personalities and excellent play.
I knew a lot of slaves who could power-wise kill their masters, turn into dragons, all sorts of stuff and could leave any time they wanted- knew the quests to get out and had millions in the bank.
Their stories dictated they stayed slaves for reasons from knowing they wouldn't be accepted on the surface, they were afraid how'd they'd be accepted, whether they could adapt to life there after so long below, afraid their friends on the surface would treat them differently, they had all their friends below, wouldn't leave friends behind in the UD, scared to go against their master, afraid of going places their master didn't tell them they could go, afraid they were being watched all the time, were too paranoid to let anyone help, afraid of letting surface friends get involved in case they would be enslaved in retribution. If you're enjoying being a slave, mechanical power doesn't have to dictate that you are psychologically strong, have a passion to go out on your own. I mean, it's sorta part of your job to be able to explain your character's actions IC.
We still deal with people all the time on the freedom quest stuff who want to keep playing as a slave and just write them off as not strong enough, not ready, too untrustworthy, or too broken already to be helped so they can continue their slave RP. It makes for some nice RP to let them go, have their friends give up on them..."Goodbye Lisa! I'll miss you a lot! Then a little! Then not too much!" and people move on.
I mean I prefer the RP when we throw a party when someone gets out but it's all good.
I think the system is really good as is and would rather have it left alone rather than diminished in any way.
I knew a lot of slaves who could power-wise kill their masters, turn into dragons, all sorts of stuff and could leave any time they wanted- knew the quests to get out and had millions in the bank.
Their stories dictated they stayed slaves for reasons from knowing they wouldn't be accepted on the surface, they were afraid how'd they'd be accepted, whether they could adapt to life there after so long below, afraid their friends on the surface would treat them differently, they had all their friends below, wouldn't leave friends behind in the UD, scared to go against their master, afraid of going places their master didn't tell them they could go, afraid they were being watched all the time, were too paranoid to let anyone help, afraid of letting surface friends get involved in case they would be enslaved in retribution. If you're enjoying being a slave, mechanical power doesn't have to dictate that you are psychologically strong, have a passion to go out on your own. I mean, it's sorta part of your job to be able to explain your character's actions IC.
We still deal with people all the time on the freedom quest stuff who want to keep playing as a slave and just write them off as not strong enough, not ready, too untrustworthy, or too broken already to be helped so they can continue their slave RP. It makes for some nice RP to let them go, have their friends give up on them..."Goodbye Lisa! I'll miss you a lot! Then a little! Then not too much!" and people move on.
I mean I prefer the RP when we throw a party when someone gets out but it's all good.
I think the system is really good as is and would rather have it left alone rather than diminished in any way.