Zavandar wrote: Tue Oct 22, 2019 9:25 pm
Irongron wrote: Tue Oct 22, 2019 9:10 pm
There should be no more than 3 or 4 those pairs total, in game. No amount of farming will change that, and as with all such items, once used they are gone forever. They are neither craftable,
nor in the loot matrix, so don't draw wrong conclusions from seeing one.
I'm a little confused by this
It is wrong to assume things will remain in the loot matrix beyond four drops?
I'm legit sorry if I am seeming facetious; I want to understand
Right now, until loot system is reworked, powerful items in loot, on a fixed basis, is not possible. Most containers work by drawing on a pool of approximately 500 master items (on that server) so with players determined to farm, nothing can be particylarly rare.
For some years now; therefore, items get swapped in and out relatively frequently, sometimes even for DM events (such as a Dwarven axe some years ago). This is done in preference of giving items to particular players for obvious reasons, but also just to give a player the joy of discovering something special.
In an ideal world I would do this far more often, but I dont really gave time. In this case some existing and new dismissal/disjunction items were added/readded, some for a short time, others for far longer, though it remains the case - if you dont want something to be farmed it CANNOT be left in loot (especially weapons and armour which due due their often larger models cannot be kept rare)
We added these new 'special' chests to help with this issue, but ultimately need an entirely new system that does not just rely on a random factor, but tracks what items that player had found in the past, and adjusts accordingly.
In retrospect though, this was clearly the wrong time to do this. I did state the other day on the rod thread that these items would not be there to be farmed, but the message didn't get through, and led to an even deeper sense of confusion.