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Re: Sunlight Blindness and 'Darkness' as a counter.

Posted: Sun Jan 09, 2022 3:16 pm
by Mattamue
Not calling anyone out, and maybe this is a different thread, but I've read this a few times now. Why do the drow rule the underdark? Is that true in the larger fr universe? If so, does that make it true in arelith?

Re: Sunlight Blindness and 'Darkness' as a counter.

Posted: Sun Jan 09, 2022 3:19 pm
by Aradin
Mattamue wrote: Sun Jan 09, 2022 3:16 pm Not calling anyone out, and maybe this is a different thread, but I've read this a few times now. Why do the drow rule the underdark? Is that true in the larger fr universe? If so, does that make it true in arelith?
Solid lore question and I don't know the complete "Faerun" answer. I say that largely because Andunor *is* the Underdark on Arelith, and it is dominantly run by House Freth and House Claddath (who have struck some kind of deal with the distant duergar city of Gracklstugh). So although Andunor is multicultural it's "owned" by drow. Since there are no other Underdark settlements on Arelith and Andunor is run by drow, the civilized Arelithian Underdark is run by drow, which is what I refer to. Definitely happy to be corrected here, that's just what I've perceived.

Re: Sunlight Blindness and 'Darkness' as a counter.

Posted: Sun Jan 09, 2022 3:31 pm
by Curve
I have not seen this effect live. Can anyone with actual in game experience share?

On paper it seems harsh. That being said, Drow are an extremely strong race on Arelith, and some nerf feels warranted in some way. Is this that nerf? I don't really know. But if I were a concerned citizen, I would concentrate my feedback on convincing the DEVs rather than arguing with other non-decision makers.

It may be a hard pill to swallow but if this is a wack change it could take some time to get it reverted.

Re: Sunlight Blindness and 'Darkness' as a counter.

Posted: Sun Jan 09, 2022 4:13 pm
by Ebonstar
Mattamue wrote: Sun Jan 09, 2022 3:16 pm Not calling anyone out, and maybe this is a different thread, but I've read this a few times now. Why do the drow rule the underdark? Is that true in the larger fr universe? If so, does that make it true in arelith?
The Drow in Faerun rule their cities and the surrounding areas of each. They are feared by all due to their tactics and cruelty in the eyes of other races both above and below. They are not the only rulers of the Underdark. The Mindflayers, Aboleths and Duergar have their own kingdoms and rule those areas. The Drow simply have more and are more encountered in the UD.


Arelith has the be nice rule that lets other races be more interactive than canon Faerun lore would allow. However look on Andunor as more of a Skullport over a Menzoberranzan type of setting.

Re: Sunlight Blindness and 'Darkness' as a counter.

Posted: Sun Jan 09, 2022 4:13 pm
by Skane
Just to correct some things here, the Drow do not rule Andunor. It's a multiracial trading city, House Freth and Claddath are as politically relevant as Gracklstugh in Andunor.

Lore actually supports the removal of the weird nerf but regardless we're a 3e setting server not 5e.

And the issue isn't that this makes Drow 'no longer the dominant UD race' but unplayable in a PVP scenario.

Re: Sunlight Blindness and 'Darkness' as a counter.

Posted: Sun Jan 09, 2022 4:22 pm
by Sigmar Revenge
For sake of time, this terrible change should be totally reverted. If there's still issue with drows on surface, then make penalties during day time more severe. Arelith aint 1:1 direct copy of 3e, there's no need to go over the edge, that much..

Re: Sunlight Blindness and 'Darkness' as a counter.

Posted: Sun Jan 09, 2022 4:35 pm
by Drowboy
Skane wrote: Sun Jan 09, 2022 4:13 pm Just to correct some things here, the Drow do not rule Andunor. It's a multiracial trading city, House Freth and Claddath are as politically relevant as Gracklstugh in Andunor.

Lore actually supports the removal of the weird nerf but regardless we're a 3e setting server not 5e.

And the issue isn't that this makes Drow 'no longer the dominant UD race' but unplayable in a PVP scenario.
I'd echo this and, honestly, if the issue is 'drow on surface not RPing sunlight properly'

Well... drow is a lore heavy race with a lot of room to use it as an excuse to do some not cool things, with a decent amount of mechanical power. If it's really this bad out there? RPR lock them. Make them a minor or normal reward so you at least have to have spent some time on the server and know at least a little.

Re: Sunlight Blindness and 'Darkness' as a counter.

Posted: Sun Jan 09, 2022 4:36 pm
by Skane
Sigmar Revenge wrote: Sun Jan 09, 2022 4:22 pm For sake of time, this terrible change should be totally reverted. If there's still issue with drows on surface, then make penalties during day time more severe. Arelith aint 1:1 direct copy of 3e, there's no need to go over the edge, that much..
3e's penalty is -1 AB, Arelith's is more severe. Point being is we aren't pulling anything more than inspiration and lore from 3e, not mechanics.

Besides that I agree wholly.

Re: Sunlight Blindness and 'Darkness' as a counter.

Posted: Sun Jan 09, 2022 5:48 pm
by Bunnysmack
My INITIAL reaction to this new mechanic was, "Awesome! That adds a lot of flavor, some new tactical spellbook options on my wizard, and makes Sunburst less niche along with making Sunbeam not useless. Wait, what are the current sunlight penalties again...?"

And then I learned what the penalties are :| .

This is not fair, it's no where near the same zip code as fair. 70% failure to both spells and DPS means the effected group can't fight back. Period.

Considering no small amount of PC concepts I've encountered throughout my time on Arelith have revolved around some permutation of "I'm going to the underdark to seek vengeance against drow and monsters," this new mechanic is extremely concerning to introduce.

The flavor and variety IS appreciated, but it really needs to be in a form less overwhelmingly destructive to the target groups.

Despite having a PC that can greatly optimize use of this new mechanic in PvP against underdarkers, I will not be using Sunburst against non-vampires until this is changed (the most I will use it for otherwise, is as RP fluff when combat is not likely going to be happening regardless).

Re: Sunlight Blindness and 'Darkness' as a counter.

Posted: Mon Jan 10, 2022 2:42 am
by Aradin
I'm not playing a drow but know many who were instantly relieved at the changes just made, so thank you for listening to the community! :D

Re: Sunlight Blindness and 'Darkness' as a counter.

Posted: Fri Jan 14, 2022 11:40 am
by dominantdrowess
I like that it was tied into the blind from Word of Faith - drawing a direct correlation between them - as a way to overcome the drow spell-resistance for an otherwise standard mechanic of Arelith combat and still cause a blind. (I am pretty sure the scrolls are level 20 caster level for Sunburst?)

Re: Sunlight Blindness and 'Darkness' as a counter.

Posted: Fri Jan 14, 2022 5:35 pm
by Naghast
dominantdrowess wrote: Fri Jan 14, 2022 11:40 am I like that it was tied into the blind from Word of Faith - drawing a direct correlation between them - as a way to overcome the drow spell-resistance for an otherwise standard mechanic of Arelith combat and still cause a blind. (I am pretty sure the scrolls are level 20 caster level for Sunburst?)
they are cl 20, yes.