Re: Why is Guldorand so unpopular?
Posted: Sat Feb 12, 2022 4:41 pm
I don't actually feel like Guldorand is dead, but its location on a singular server makes it feel that way. I don't think any settlement will rival the numbers Cordor gets, just by virtue of it being "the starting town," but Guldorand feels pretty lively on its own merits. If I walk into Brogendenstein, or Bendir, or Myon, or even other popular hubs like the Minmir Nexus portal, the Tower, or Shadovar post, I won't find someone every single time. But it feels a lot less like I'm in a dead zone, because I can hit P and see the typically huge player counts the Surface server has -- because it's really, really big.
Guldorand's issue I don't feel like meaningfully exists from a RP standpoint -- the Charter's restrictions are really mild and boil down to "you can't kick out the Banites, and no kobolds allowed." I read them recently and was surprised to see how very little they actually firmly proscribe; I don't think their vague wording is a weakness, but rather a strength. You can interpret some of it to mean different things, which is to my mind not unhealthy.
My point is that it does feel very lonely to hit P and see that you and only two other guys are online, but that to me feels like an issue of the physical, Guldorand server has basically nothing on it. Cities & Planes has Cordor, all the lowbie Cordor dungeons like the coal mines and crypts, Dis, the Abyss, all of the Shadow Plane except the Trade Post, (which is a big place), all the astrolabe areas, and probably more since I'm sure I'm forgetting something. By comparison, Guldorand has... Guldorand, the Deep Wells, Soulhaven, and the few areas outside. The problem is that this content isn't just contained in a really narrow range, it's also not popular content. After you've done the Deep Wells one time, there's not much reason to go back unless you really like it. The exp/loot/resource rewards aren't that great, it's really complicated to navigate, it's really long, there's no resting.
That's not to say it's bad content, because much of it is really quite varied and cool, but it takes a lot of time -- even if you know exactly where you are going, and so far I've never met anyone that does outside the first few levels that you go to for the mid-epics level writs -- that most people aren't willing to invest for what you get out of it. Otherwise there's the Copper mines dungeon, the sewers, and the 3 crypt dungeons. That's just not much "area."
By comparison, the greater part of Myon is on the surface server (especially the convenient merchant zone of the High Hall, and the physical city itself, all of which are a lot more convenient meeting spaces than anything in the Quarter) almost all of Westcliff and the Skull Crags are on the surface server, every single area of neighboring Minmir (literally two areas away from the Fortress City!) is on the surface server... it feels like there's so much content that could and should be on the Guldorand server that isn't.
On the note of Myon, I will say there are a lot of posts here that seem to want to use Guldorand feedback as a vehicle to take shots at that settlement's RP, which feels pretty meanspirited to me. Calling a whole group of players "stagnant" is just rude. If you have real and meaningful concerns along these lines, take them to the DM team, who are, frankly speaking, simply better equipped to make objective calls like that than any of us are.
To close, it doesn't strike me that Guldorand is more or less active than any other settlement, again with the exception of the perpetually hyperactive Cordor. But it can feel that way. Imagine if Brog had its own server, encompassing only the Dark Spires & the Golden Halls? It would feel lonely in those doldrum single-digit-playercount hours, even if it isn't in truth.
Guldorand's issue I don't feel like meaningfully exists from a RP standpoint -- the Charter's restrictions are really mild and boil down to "you can't kick out the Banites, and no kobolds allowed." I read them recently and was surprised to see how very little they actually firmly proscribe; I don't think their vague wording is a weakness, but rather a strength. You can interpret some of it to mean different things, which is to my mind not unhealthy.
My point is that it does feel very lonely to hit P and see that you and only two other guys are online, but that to me feels like an issue of the physical, Guldorand server has basically nothing on it. Cities & Planes has Cordor, all the lowbie Cordor dungeons like the coal mines and crypts, Dis, the Abyss, all of the Shadow Plane except the Trade Post, (which is a big place), all the astrolabe areas, and probably more since I'm sure I'm forgetting something. By comparison, Guldorand has... Guldorand, the Deep Wells, Soulhaven, and the few areas outside. The problem is that this content isn't just contained in a really narrow range, it's also not popular content. After you've done the Deep Wells one time, there's not much reason to go back unless you really like it. The exp/loot/resource rewards aren't that great, it's really complicated to navigate, it's really long, there's no resting.
That's not to say it's bad content, because much of it is really quite varied and cool, but it takes a lot of time -- even if you know exactly where you are going, and so far I've never met anyone that does outside the first few levels that you go to for the mid-epics level writs -- that most people aren't willing to invest for what you get out of it. Otherwise there's the Copper mines dungeon, the sewers, and the 3 crypt dungeons. That's just not much "area."
By comparison, the greater part of Myon is on the surface server (especially the convenient merchant zone of the High Hall, and the physical city itself, all of which are a lot more convenient meeting spaces than anything in the Quarter) almost all of Westcliff and the Skull Crags are on the surface server, every single area of neighboring Minmir (literally two areas away from the Fortress City!) is on the surface server... it feels like there's so much content that could and should be on the Guldorand server that isn't.
On the note of Myon, I will say there are a lot of posts here that seem to want to use Guldorand feedback as a vehicle to take shots at that settlement's RP, which feels pretty meanspirited to me. Calling a whole group of players "stagnant" is just rude. If you have real and meaningful concerns along these lines, take them to the DM team, who are, frankly speaking, simply better equipped to make objective calls like that than any of us are.
To close, it doesn't strike me that Guldorand is more or less active than any other settlement, again with the exception of the perpetually hyperactive Cordor. But it can feel that way. Imagine if Brog had its own server, encompassing only the Dark Spires & the Golden Halls? It would feel lonely in those doldrum single-digit-playercount hours, even if it isn't in truth.