Potion of Attunement: A bit too good

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Edens_Fall
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Re: Potion of Attunement: A bit too good

Post by Edens_Fall »

D4wN wrote: Mon Oct 17, 2022 1:22 am
Sandrow wrote: Sun Oct 16, 2022 12:55 pm
I also hate those who ward themselves while talking. And if I spend any second to speak back, them would gain some advantage for the possible pvp later. And if I just ward like the other player. It's foolish for RP, too. Thus I twisted a portal lens to leave the player there. And the player attacked me right away.

And it seems things would get worse.
I get what you're saying. It feels strange to have people begin to ward when you're trying to initiate interactive RP. To me this shows that there's been a recurring behavioural issue and perception that every conflict / opposite side / enemy interaction will result in PVP. If the other person/people are warding then they do that because they think they will be attacked and there will be PVP. Warding then has the opposite effect on the "hostile" team who then proceed to threaten the person to stop warding or instantly see it as a reason to attack.

It's sort of a catch 22 where the ones warding are actually the ones inviting PVP. I'm not saying that if you don't ward no PVP will happen, but 9/10 times PVP will definitely happen when you do ward. It's the same as twisting a lens or casting GSF Trans to instantly flee. People will react to that.

Personally I think there's nothing wrong with RPing fear or submission if you find yourself surrounded by people who are better prepared for a fight than you are and have caught you off guard. Some people think PVP or fleeing is the only option available to them. But there are many options, like negotiation for your life, pleading, giving them a gift, offer gold, offer information. Whatever. And you might even find not every person always wants to resort to PVP to end a conflict. You'll absolutely be disappointed many times, but sometimes you might be surprised and your tense interaction might even create some cool follow up story / plot.

It has to do with trust and trust to me is clearly lacking currently in the community. So yes! I agree. It's a foolish way to RP, but I also get why people do it.
Nicely summed up as always D4wN. It really is a vicious cycle that only we as players can break. One can only really try and if they are killed, well it doesn't really matter after 48 hours. So there's no real loss to trying to talk it out, surrender, or drop your wards. It speaks more of the other side should they refuse to try anything more than claim an easy KB than it does of the player taking the chance to improve the RP of things.

In short, nothing ventured, nothing gained.
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