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Summon Overhaul

Posted: Mon Feb 13, 2017 10:51 pm
by ActionReplay
Major Kudos to Peppermint!

This has been long in development and it is thoroughly fleshed out with cool new features and balance. I don't think most people are aware of what a project this has been but really kudos to you man!

Been waiting for this so long, really is great!

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 10:52 pm
by Liareth
Peppermint has spent over half a year working on this update. It's pretty massive. A few people might be upset by some of the contents, which is understandable -- but I hope we all take the time to consider the great things he has introduced and how tirelessly he has worked to introduce them.

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 10:53 pm
by Daedin
When the reset was done I sent Peppermint a mocking tell about animal companions...

I take it all back Peppermint!

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 10:54 pm
by Irongron
I'm finding it difficult to find the words right now, if I'm honest. I am actually moved by what a labour of love he has made of this project.

I hope everyone appreciates just how much work Peppermint has done here, and how significant this is for Arelith.

I am so very proud of our team.

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 10:54 pm
by Shadowy Reality
I don't play a caster and I'm excited. Change is good, good job!

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 10:57 pm
by Batrachophrenoboocosmomachia
On one hand, I lose my glorious killing machine Pit Fiend General of Truth and Justice. On the other hand? Gelugons.

Really though, the size and scope of this project is humbling to consider, kudos to you for knocking out such a tremendous task.

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 10:58 pm
by Memelord
This is dope. Good work, Peppermint.

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 10:58 pm
by gilescorey
peppermint, i love you

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 11:01 pm
by Hunter548
Image

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 11:03 pm
by Umskiptar
I love the new necromancy and blackguard summons. You are the best, Peppermint.

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 11:04 pm
by Miaou
Image

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 11:06 pm
by DaddysLE
There is absolutely no way I can express how psyched I am for this update in Pg13 terms.

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 11:16 pm
by Commissar
MY EXCITEMENT HAS TRANSCENDED LOWER CASE. I HAVE BEEN TYPING IN ALL CAPS FOR A SOLID FIFTEEN MINUTES NOW.

THANK YOU!

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 11:44 pm
by Seven Sons of Sin
It's so impressive, the breadth and detail of the changes.

Well done, Peppermint. Thank you.

Re: Summon Overhaul

Posted: Mon Feb 13, 2017 11:47 pm
by FoxyPigeon
I'm currently on hiatus, but holy sh!t! This update gives me so much hope! 10/10! Much happy!
Assassin update, when? :p

Re: Summon Overhaul

Posted: Tue Feb 14, 2017 12:19 am
by RedGiant
Okay, despite having recently publically sparred with Peppermint on Dragon Shapers...looking at the careful balance decisions reflected in this update + the addition of features + the sensitivity to player investment reflected in the grandfathering of old characters, I must here quote Oderus Urungus (who was talking about himself, but here it applies to Peppermint)...

SHEER BRILLIANCE!

Re: Summon Overhaul

Posted: Tue Feb 14, 2017 12:24 am
by Aftond
"30 Dec 2016 04:01"
So much of this is likely to be irrelevant by the end of next week.

I memed about this many times, but now that I see the scope of it, I understand the delay.

This looks really promising, well done!

Re: Summon Overhaul

Posted: Tue Feb 14, 2017 12:27 am
by A Mystery Clock
Image

The erinyes look AMAZING now!

Re: Summon Overhaul

Posted: Tue Feb 14, 2017 3:13 am
by Iceborn
ohgodhogod
I ain't even done writing the stuff from last update

Re: Summon Overhaul

Posted: Tue Feb 14, 2017 6:12 am
by Kuma
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Re: Summon Overhaul

Posted: Tue Feb 14, 2017 7:42 am
by Twily
OMG this is amazing. A HUGE kudos for all of this!

Despite the minor disappointment about the removal of WM and FS, I give huge kudos for doing what you feel best for the server.
There definitely was a large paradigm shift when these classes were added, and it definitely was a step away from what D&D games are and represent, so I can respect the choice. A huge thank you for allowing it to be grandfathered as well, not loosing something we've spend weeks, months or longer working on is widely appreciated without a doubt.
They were a lot of fun while they lasted, so a large thank you to Mithreas and others who helped design yet another fresh experience in such an old game as well. :D

And wow- You found a way to make taking 20 SD levels potentially worth it, depending on what the individual is after. Nicely done on that as well! (andomgilovemynewshadow!)

Re: Summon Overhaul

Posted: Tue Feb 14, 2017 8:38 am
by Dunshine
One of the biggest single dev projects ever done on the server I think. Immense update, which, agreeing with Artos here, seems more like a NWN update itself, then an Arelith one. An update like this doesn't only require code skills, but also a vast knowledge of Lore, Mechanics and Arelith specific stuff. Not many people will be able to pull this off single-handedly. So think about that everytime you cast a summon from now on!

Truly amazing work!

Re: Summon Overhaul

Posted: Tue Feb 14, 2017 9:01 am
by Seekeepeek
Looks like some massive work you pulled off there, can't wait to figure this stuff out even if i never been a summon fan. But maybe that will change now... so kudos to you sir! :)

Re: Summon Overhaul

Posted: Tue Feb 14, 2017 9:04 am
by Kahlua
Very pleased, and I've only seen a small amount. Great job!!

https://m.youtube.com/watch?v=VLnWf1sQkjY

Re: Summon Overhaul

Posted: Tue Feb 14, 2017 9:12 am
by Peppermint