Page 1 of 1
Taxidermy - Crafting
Posted: Wed Sep 10, 2014 8:26 am
by Winter83
Under tailoring
Stuffed animal blueprints (inspired by the stuffed bear in Brog's tavern

)
We can set up creepy places with them, or hunting lodges. Besides they look sweet in taverns also.
Wolves, bears, boars.
Add some ingredient from alchemy or cooking also.
Re: Taxidermy - Crafting
Posted: Fri Sep 12, 2014 5:41 pm
by Faye
*Clutches face*
Please.
Re: Taxidermy - Crafting
Posted: Fri Sep 12, 2014 5:42 pm
by KregorRanger
Bloody Malarites!
Re: Taxidermy - Crafting
Posted: Fri Sep 12, 2014 6:18 pm
by Izaich
In a similar vein, suits of armour or display statues would probably work under a similar principle. Perhaps a dialogue option with the fixture would allow the owner to change its appearance.
The problem would be translating a fixture into an NPC spawner with accurate results.
Re: Taxidermy - Crafting
Posted: Fri Sep 12, 2014 6:43 pm
by Roketter
Re: Taxidermy - Crafting
Posted: Fri Sep 12, 2014 6:45 pm
by KregorRanger
He's a Malarite! Don't let the laid back southern drawl and demeanor fool you!!
Re: Taxidermy - Crafting
Posted: Fri Sep 12, 2014 7:27 pm
by Artos13
Mithreas or the script minions might have a solution to this, but I would think a major problem with that would be when making our statue NPCs, we have to switch off the ability to initiate dialogue with them, or else they'd change facing. Without the ability to initiate dialogue, people would be unable to move them once placed (or is that a benefit?).
P.S. Glad you dig the bear

Re: Taxidermy - Crafting
Posted: Fri Sep 12, 2014 11:15 pm
by KregorRanger
-pickup_fixture would still work, I think?
Re: Taxidermy - Crafting
Posted: Fri Sep 12, 2014 11:17 pm
by The Rambling Midget
T'would.
But then, it would be cool to be able to actively change the facing of a mannequin.
Re: Taxidermy - Crafting
Posted: Sat Sep 13, 2014 8:47 am
by ArcanaFTW
..Does this mean we get human taxidermy too?
*maniacal laughter*