PvP Etiquette
Posted: Mon Sep 08, 2014 2:13 am
Credit is due to the original poster on the old forums, Hins Are Friends Not Food. Original thread here!
Like culture, etiquette is a word that has gradually grown to become plural, especially in a multi-ethnic society with many clashing expectations. Thus, it is now possible to refer to "an etiquette" or "a culture", realizing that these may not be universal. In Britain, the word "etiquette" has been described as the one word that aptly describes life during the reign of queen Victoria.
Rules of etiquette encompass most aspects of social interaction in any society, though the term itself is not commonly used. A rule of etiquette may reflect an underlying ethical code, or it may reflect a person's fashion or status. Rules of etiquette are usually unwritten, but aspects of etiquette have been codified from time to time.
Special Thanks there to Wikipedia!
--
Alrighty, so why am I typing this? Well, it's quite simple really. After playing here for a while, I realized something. There are few pre-requesites to PvP combat. These are clear... But sometimes... "Being Nice" doesn't seem to fit.
First Post will be a break down of the rule. Feel free to skip it if you've got a grasp. It's mostly for the new(er) players.
Rule #2 wrote:
Abide by the Rules of Engagement.
Combat actions and political actions (using our Citizenship System) against other PC's (PvP) MUST BE INTERACTIVELY ROLE PLAYED. That means you interact, they interact, etc: BEFORE any action occurs. No exceptions. If your character is killed by another PC (or vice versa), you must wait one realtime day before participating in PvP or interacting in any way with that PC or other hostile PCs from the battle unless both sides explicitly agree to. You are always free to take flight from PvP. Having an opposite or evil alignment is not sufficient reason for PvP action. Before attacking another player the dislike/hostile state must be activated.
Yes, I know, it's alot to take in if you're new to NWN (or an Online RPG all together). So, in this post, I will be breaking down Rule #2: Engagement.
--
1) Combat Actions: What are they?
What are Combat Actions? These are the mechanical actions your avatar (or character) takes in a hostile situation. These could range from strike an opponent with an unarmed (or armed) attack, casting a hostile spell*, or using an item that has an adverse effect on the victim.
*Hostile and Non-Hostile Spells will be defined in detail in a later post
2) Political Actions: What are ~they~?
If you're new to Arelith, then this term likely got your brow raised. Political Actions are nifty little tools that some characters have. They have been given these tools by interacting with other characters and players (called Roleplaying) and have won a status in a settlement via guile, persuasion, honesty, or other methods.
The Hostile Political Actions are such:
Exile: The command that a leader of a settlement (or empowered citizen of a settlement) may use to forcefully remove another character from the settlement. This effect lasts until the exile is removed. [There are also ways to bypass this effect, but are irrelevent to this thread.]
War: The command a settlement leader may use to cause all citizens of a specific settlement to be killed or removed (as per Exile) upon entering.
Eviction: The command that removes a quarter, home, mansion, or shop from another character.
Removal Of Citizenship: The Command a settlement leader may use to remove the citizenship of an individual, thus stripping his right to vote in an election in the settlement. In some cases, some settlements require citizenship to own property, therefore this also triggers an Eviction.
Whew! Alright, so if you just took as long to read that as I did to post this, you're probably wondering if the rest of the post is going to be like this. The good news is: It's not! I've clarified what the Hostile Actions of the server are! So now, we get into the meat of the rule.
3)
Quote:
(PvP) MUST BE INTERACTIVELY ROLE PLAYED. That means you interact, they interact, etc: BEFORE any action occurs. No exceptions.
Guess what? PVP means the combined things above: That's right, all those words I used is summed up in three words. And the best part is that this part of the rule just explained itself!
You have to interact with another character before you kill him, or hurt him (since sometimes you will die), or try to kick him out of your home-town. Easy enough, right? Great! Now we can move on.
4)
Quote:
If your character is killed by another PC (or vice versa), you must wait one realtime day before participating in PvP or interacting in any way with that PC or other hostile PCs from the battle unless both sides explicitly agree to.
This part of the rule is known as the "Cool Down". Sometimes, when two players have their characters butt heads, it makes tempers flare. I speak from experience here. It is not uncommon for me, after an instance of PvP, to need to step away from my computer and enjoy some fresh air for a good ten or fifteen minutes at least. In fact, some of the other players of this server I know, even if they win, take a similar break after PvP. It's healthy.
This part of the rule is designed to ensure that tempers aren't strained. A full day (in real life) gives pause for thought. It lets the players move on to something more enjoyable. Now, if the two players enjoyed the interaction, and want to continue to RP before then? They are fully allowed to, but both players need to talk to each other in Tells and confirm their feelings.
It's a game, not a life. And just because you won the fight does not mean the sandbox is your domain. And just because you lost doesn't mean you need to throw your disc away, break the keyboard in two, and drive your mouse into your monitor.
Jjjerm wrote:
Be Nice and don't be a cheeseball.
Other people are here to play.
5)
Quote:
You are always free to take flight from PvP.
That's right! You are not at all compelled to engage in PvP. You may avoid it at your own whim. Though, all actions ICly have consequences ICly.*
*Avoiding interaction for the sake of avoiding having property eviction, citizenship revokation, or being exiled does not save you from such an effect. If you are caught to be logging off the server to avoid these things, the DMs will likely have a talk with you at their earliest convenience.
6)
Quote:
Having an opposite or evil alignment is not sufficient reason for PvP action.
This is a difficult part of the rule to really explain. Sometimes this is challenged with "But he's Evil, and I'm a Paladin. Why can't I smite him?"
The reason this part of the rule is specifically pointed out is this: PvP is to be used as a catalyst for RP, and RP is not to be used as a catalyst for PvP.
What does all that mean? Simple! After the Roleplay is there, and the tensions are high, and your barbarian has had it with the Elven Mageling who has his head in the clouds... beat him up! Now, you've gone and killed someone. You're a murderer. What does that do? And there-in is further roleplay. Witnesses? Oh dear.
Roleplay should not be done for the sake of killing another character. That should never be the case. The Roleplay should not be done to meet the rule, but rather the PvP should be done as a way to encourage the First Rule of Arelith: Roleplay!
After all, if we didn't want people dying, it would be a No PvP server.
If we didn't want people RPing, this rule wouldn't exist.
7)
Quote:
Before attacking another player the dislike/hostile state must be activated.
And here were are! The last bit of the rule. What is the dislike/hostile state?
Well, if you ever hit "Tab" while playing, everything glows. You glow white, friends glow blue (or green in some cases), and bad guys glow red.
If you open the Playerlist (by hitting the Cross Swords icon on the right side of the screen, or by hitting the "P" key in game), there are three parts. The middle column will say "Like" or "Dislike". Just that. If you're about to get into a PvP encounter with someone, you are required to first make sure that this says "Dislike" and the reaction on the Playerlist menu reads "Hostile".
--
And that concludes the breakdown of Rule #2! My next posts will get into the good stuff: The things like "How can PvP be fun if I keep losing?" and "How can I make it fun for others if I keep winning?" and "How do I know when enough Roleplay is enough?".
EDIT: Oh and when I said "It's not going to be that long" I meant that no individual topic would be. *innocent whistle*
Like culture, etiquette is a word that has gradually grown to become plural, especially in a multi-ethnic society with many clashing expectations. Thus, it is now possible to refer to "an etiquette" or "a culture", realizing that these may not be universal. In Britain, the word "etiquette" has been described as the one word that aptly describes life during the reign of queen Victoria.
Rules of etiquette encompass most aspects of social interaction in any society, though the term itself is not commonly used. A rule of etiquette may reflect an underlying ethical code, or it may reflect a person's fashion or status. Rules of etiquette are usually unwritten, but aspects of etiquette have been codified from time to time.
Special Thanks there to Wikipedia!
--
Alrighty, so why am I typing this? Well, it's quite simple really. After playing here for a while, I realized something. There are few pre-requesites to PvP combat. These are clear... But sometimes... "Being Nice" doesn't seem to fit.
First Post will be a break down of the rule. Feel free to skip it if you've got a grasp. It's mostly for the new(er) players.
Rule #2 wrote:
Abide by the Rules of Engagement.
Combat actions and political actions (using our Citizenship System) against other PC's (PvP) MUST BE INTERACTIVELY ROLE PLAYED. That means you interact, they interact, etc: BEFORE any action occurs. No exceptions. If your character is killed by another PC (or vice versa), you must wait one realtime day before participating in PvP or interacting in any way with that PC or other hostile PCs from the battle unless both sides explicitly agree to. You are always free to take flight from PvP. Having an opposite or evil alignment is not sufficient reason for PvP action. Before attacking another player the dislike/hostile state must be activated.
Yes, I know, it's alot to take in if you're new to NWN (or an Online RPG all together). So, in this post, I will be breaking down Rule #2: Engagement.
--
1) Combat Actions: What are they?
What are Combat Actions? These are the mechanical actions your avatar (or character) takes in a hostile situation. These could range from strike an opponent with an unarmed (or armed) attack, casting a hostile spell*, or using an item that has an adverse effect on the victim.
*Hostile and Non-Hostile Spells will be defined in detail in a later post
2) Political Actions: What are ~they~?
If you're new to Arelith, then this term likely got your brow raised. Political Actions are nifty little tools that some characters have. They have been given these tools by interacting with other characters and players (called Roleplaying) and have won a status in a settlement via guile, persuasion, honesty, or other methods.
The Hostile Political Actions are such:
Exile: The command that a leader of a settlement (or empowered citizen of a settlement) may use to forcefully remove another character from the settlement. This effect lasts until the exile is removed. [There are also ways to bypass this effect, but are irrelevent to this thread.]
War: The command a settlement leader may use to cause all citizens of a specific settlement to be killed or removed (as per Exile) upon entering.
Eviction: The command that removes a quarter, home, mansion, or shop from another character.
Removal Of Citizenship: The Command a settlement leader may use to remove the citizenship of an individual, thus stripping his right to vote in an election in the settlement. In some cases, some settlements require citizenship to own property, therefore this also triggers an Eviction.
Whew! Alright, so if you just took as long to read that as I did to post this, you're probably wondering if the rest of the post is going to be like this. The good news is: It's not! I've clarified what the Hostile Actions of the server are! So now, we get into the meat of the rule.
3)
Quote:
(PvP) MUST BE INTERACTIVELY ROLE PLAYED. That means you interact, they interact, etc: BEFORE any action occurs. No exceptions.
Guess what? PVP means the combined things above: That's right, all those words I used is summed up in three words. And the best part is that this part of the rule just explained itself!
You have to interact with another character before you kill him, or hurt him (since sometimes you will die), or try to kick him out of your home-town. Easy enough, right? Great! Now we can move on.
4)
Quote:
If your character is killed by another PC (or vice versa), you must wait one realtime day before participating in PvP or interacting in any way with that PC or other hostile PCs from the battle unless both sides explicitly agree to.
This part of the rule is known as the "Cool Down". Sometimes, when two players have their characters butt heads, it makes tempers flare. I speak from experience here. It is not uncommon for me, after an instance of PvP, to need to step away from my computer and enjoy some fresh air for a good ten or fifteen minutes at least. In fact, some of the other players of this server I know, even if they win, take a similar break after PvP. It's healthy.
This part of the rule is designed to ensure that tempers aren't strained. A full day (in real life) gives pause for thought. It lets the players move on to something more enjoyable. Now, if the two players enjoyed the interaction, and want to continue to RP before then? They are fully allowed to, but both players need to talk to each other in Tells and confirm their feelings.
It's a game, not a life. And just because you won the fight does not mean the sandbox is your domain. And just because you lost doesn't mean you need to throw your disc away, break the keyboard in two, and drive your mouse into your monitor.
Jjjerm wrote:
Be Nice and don't be a cheeseball.
Other people are here to play.
5)
Quote:
You are always free to take flight from PvP.
That's right! You are not at all compelled to engage in PvP. You may avoid it at your own whim. Though, all actions ICly have consequences ICly.*
*Avoiding interaction for the sake of avoiding having property eviction, citizenship revokation, or being exiled does not save you from such an effect. If you are caught to be logging off the server to avoid these things, the DMs will likely have a talk with you at their earliest convenience.
6)
Quote:
Having an opposite or evil alignment is not sufficient reason for PvP action.
This is a difficult part of the rule to really explain. Sometimes this is challenged with "But he's Evil, and I'm a Paladin. Why can't I smite him?"
The reason this part of the rule is specifically pointed out is this: PvP is to be used as a catalyst for RP, and RP is not to be used as a catalyst for PvP.
What does all that mean? Simple! After the Roleplay is there, and the tensions are high, and your barbarian has had it with the Elven Mageling who has his head in the clouds... beat him up! Now, you've gone and killed someone. You're a murderer. What does that do? And there-in is further roleplay. Witnesses? Oh dear.
Roleplay should not be done for the sake of killing another character. That should never be the case. The Roleplay should not be done to meet the rule, but rather the PvP should be done as a way to encourage the First Rule of Arelith: Roleplay!
After all, if we didn't want people dying, it would be a No PvP server.
If we didn't want people RPing, this rule wouldn't exist.
7)
Quote:
Before attacking another player the dislike/hostile state must be activated.
And here were are! The last bit of the rule. What is the dislike/hostile state?
Well, if you ever hit "Tab" while playing, everything glows. You glow white, friends glow blue (or green in some cases), and bad guys glow red.
If you open the Playerlist (by hitting the Cross Swords icon on the right side of the screen, or by hitting the "P" key in game), there are three parts. The middle column will say "Like" or "Dislike". Just that. If you're about to get into a PvP encounter with someone, you are required to first make sure that this says "Dislike" and the reaction on the Playerlist menu reads "Hostile".
--
And that concludes the breakdown of Rule #2! My next posts will get into the good stuff: The things like "How can PvP be fun if I keep losing?" and "How can I make it fun for others if I keep winning?" and "How do I know when enough Roleplay is enough?".
EDIT: Oh and when I said "It's not going to be that long" I meant that no individual topic would be. *innocent whistle*