Svirfneblin, A Primer.
Posted: Tue May 09, 2017 3:52 pm
I've been struggling with my fellow Svirfneblin players. Mostly on grounds of how we act and conduct ourselves. I want to take a second to explain my position and express my understanding of what the Svirfneblin is in the hopes that it helps other people enjoy the race.
The Svirfneblin are the master race, and that's a view more than just a few Svirfneblin players share. Here's why:
Right out the gate they're born with +2 Con +2 Dex +2 Wis, Darkvision, +2 Saves Universal, and a resistance to magical effect, and +1 to AC and AB for being small. Oh and just for yuckles they can put they're ears up to stone and listen to it, actually hear the earth speaking. A baby Svirfneblin is therfore already robust, nimble and wise before it learns how to walk, which, because of their base stats they do much sooner than other races.
Battle Training Everything. Spell Focus Illusion. Stonecunning:
Every svirfneblin child is trained how to fight, how to use magic, and how to locate crafting materials. Not only are they born better, before they are adults they can all do each others jobs on a basic level. This implies Svirfneblin live in a rigid and pseudo militaristic society.
Before a Svirneblin reaches adulthood it's already a fighter, a wizard and a craftsman. Because they're born much more well rounded than any other race they can do anything they want and excel. But unlike humans with a similar gift, Svirneblin are incapable of wasting they're time on frivolous pursuits. They grow up, they fill the most needed job and they do that job until they die without complaining.
They're no nonsense, straight forward, get it done and move on people. They rarely waste time on celebration, they don't drink, they don't gamble. They live for the work and they die for the work. They are loyal to one another and only one another. They do not listen to outside voices, they except alliances only with a grudging need. They don't look to other races for help they don't seek pity or remorse or forgiveness. The mind of a Svirfneblin is a steel trap, the feet of a Svirfneblin are as light as feathers and the body of a Svirneblin is as tough as stone.
Rock gnomes are like sandstone, the Svirfneblin are like obsidian, they're mages are like diamond. Elves live to find harmony and balance but the svirfneblin is born already attuned to his surroundings. The dwarves live to grow industry and fight. The svirfneblin are born to fight for their industry. Halflings are percosious thieves and light footed warriors but the Svirneblin are a community built on single minded unity, where one Hin may tread for wealth an entire team of svirfneblin have already picked it clean. Duergar fight and drink to excess, drow backstab and manipulate their own, or other wage wars to choose campsites. Goblins cannabalise and kobolds break under stress. Only the Svirfneblin and the Svirneblin alone live where evil lives enmasse and does not succumb to it.
http://www.dandwiki.com/wiki/SRD:Gnomes ... lin_(Race)
But, I've been dealing with the newer generation of Svirfneblin players on Arelith and it's beating me up.
They're willful, disrespectful, easily manipulated, taken to listening to outsiders, covorting with evil races, lazy, aloof and a broken people.
In a svirfneblin society nobody questions the job. Once the task is identified they complete it at all costs and without variation. If a troop of drow move into their caves and the decision is made to eliminate them they eliminate them like obsidian knives. If the decision is made to lure them away, they lure them away and then collapse the cave so they can never return. They don't argue about the method or the morality they see the objective and they complete it. They do not trifle with evil, they do not play games.
If there is starvation even the miners become farmers. If there is a lack of clothes the blacksmiths pick up a needle. If there is a war even the priests pick up a shileds. If the elder says go jump off that cliff they don't argue, they jump and try to get as much air as possible because that's the job and they're going to do it better than anyone else or die trying.
Anyway.. that's basically how I play Svirneblin. I'm kind of burned out dealing with my fellow Svirfs and the politics isn't my thing. In my mind the Svirneblin village never should have become what it has. No svirfneblin under any sort of stress would have capitulated their sovereignty to any foreign agency. They would have sooner died or walked into the open mouth of a dragon than loose themselves to another culture. But, here I sit, lost. For the second month listening to Svirfs complain and gripe and then stopping me from completing my duty. The duty that they themselves have recognized but will not complete.
If a Svirfs sees a problem, it reaches out with both hands and grabs it by the throat, they strangle that problem until not only that problem is dead but all related problems are too afraid to rear their ugly heads.
They prefer peaceful resolutions by they're wise enough to know when peace has failed them. They prefer stealth but they're not afraid of gunpowder. They're Gnomes, but first and foremost their Svirneblin. Chosen by the gods to do a job no other race could have survived. Tame the underdark.
Peace.
The Svirfneblin are the master race, and that's a view more than just a few Svirfneblin players share. Here's why:
Right out the gate they're born with +2 Con +2 Dex +2 Wis, Darkvision, +2 Saves Universal, and a resistance to magical effect, and +1 to AC and AB for being small. Oh and just for yuckles they can put they're ears up to stone and listen to it, actually hear the earth speaking. A baby Svirfneblin is therfore already robust, nimble and wise before it learns how to walk, which, because of their base stats they do much sooner than other races.
Battle Training Everything. Spell Focus Illusion. Stonecunning:
Every svirfneblin child is trained how to fight, how to use magic, and how to locate crafting materials. Not only are they born better, before they are adults they can all do each others jobs on a basic level. This implies Svirfneblin live in a rigid and pseudo militaristic society.
Before a Svirneblin reaches adulthood it's already a fighter, a wizard and a craftsman. Because they're born much more well rounded than any other race they can do anything they want and excel. But unlike humans with a similar gift, Svirneblin are incapable of wasting they're time on frivolous pursuits. They grow up, they fill the most needed job and they do that job until they die without complaining.
They're no nonsense, straight forward, get it done and move on people. They rarely waste time on celebration, they don't drink, they don't gamble. They live for the work and they die for the work. They are loyal to one another and only one another. They do not listen to outside voices, they except alliances only with a grudging need. They don't look to other races for help they don't seek pity or remorse or forgiveness. The mind of a Svirfneblin is a steel trap, the feet of a Svirfneblin are as light as feathers and the body of a Svirneblin is as tough as stone.
Rock gnomes are like sandstone, the Svirfneblin are like obsidian, they're mages are like diamond. Elves live to find harmony and balance but the svirfneblin is born already attuned to his surroundings. The dwarves live to grow industry and fight. The svirfneblin are born to fight for their industry. Halflings are percosious thieves and light footed warriors but the Svirneblin are a community built on single minded unity, where one Hin may tread for wealth an entire team of svirfneblin have already picked it clean. Duergar fight and drink to excess, drow backstab and manipulate their own, or other wage wars to choose campsites. Goblins cannabalise and kobolds break under stress. Only the Svirfneblin and the Svirneblin alone live where evil lives enmasse and does not succumb to it.
http://www.dandwiki.com/wiki/SRD:Gnomes ... lin_(Race)
But, I've been dealing with the newer generation of Svirfneblin players on Arelith and it's beating me up.
They're willful, disrespectful, easily manipulated, taken to listening to outsiders, covorting with evil races, lazy, aloof and a broken people.
In a svirfneblin society nobody questions the job. Once the task is identified they complete it at all costs and without variation. If a troop of drow move into their caves and the decision is made to eliminate them they eliminate them like obsidian knives. If the decision is made to lure them away, they lure them away and then collapse the cave so they can never return. They don't argue about the method or the morality they see the objective and they complete it. They do not trifle with evil, they do not play games.
If there is starvation even the miners become farmers. If there is a lack of clothes the blacksmiths pick up a needle. If there is a war even the priests pick up a shileds. If the elder says go jump off that cliff they don't argue, they jump and try to get as much air as possible because that's the job and they're going to do it better than anyone else or die trying.
Anyway.. that's basically how I play Svirneblin. I'm kind of burned out dealing with my fellow Svirfs and the politics isn't my thing. In my mind the Svirneblin village never should have become what it has. No svirfneblin under any sort of stress would have capitulated their sovereignty to any foreign agency. They would have sooner died or walked into the open mouth of a dragon than loose themselves to another culture. But, here I sit, lost. For the second month listening to Svirfs complain and gripe and then stopping me from completing my duty. The duty that they themselves have recognized but will not complete.
If a Svirfs sees a problem, it reaches out with both hands and grabs it by the throat, they strangle that problem until not only that problem is dead but all related problems are too afraid to rear their ugly heads.
They prefer peaceful resolutions by they're wise enough to know when peace has failed them. They prefer stealth but they're not afraid of gunpowder. They're Gnomes, but first and foremost their Svirneblin. Chosen by the gods to do a job no other race could have survived. Tame the underdark.
Peace.