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My solution to the Familiar Problem

Posted: Sun Nov 16, 2014 2:45 pm
by CragOrion
This suggestion is in response to this issue:
viewtopic.php?f=18&t=1011

The short of it:
CragOrion wrote: Once a spawn sees your familiar, they rush straight at the caster, regardless of whether they have line of sight, how far away the caster is, or what he/she is doing. This makes things extremely hard for low-level casters. At low level, you need your familiars to help distract your enemies while you're casting, or shooting, or running, etc.
Identifying the Problem:
CragOrion wrote:It sounds like the problem is coming from a measure taken to keep people from having their familiars use -guard on them, ie, setting the caster to perma-guard the familiar. I understand the motevation behind the attempt, but there HAS GOT to be a better way to go about it.
The mission:
Find a way to keep familiars from being able to use -guard

Suggested measure:
(i apologize in advance if my "environmental variables" don't apply to nwn scripting, but its how my thoughts on this issue formed themselves, and i think you'll get the idea.)

Code: Select all


$RACE=base race of the entity using the ability

# base race is the race chosen using NWN character creator, not the race/subrace edited by arelith scripts

on -guard
      if "$RACE = Human, Half-elf, Elf, Half-orc, Halfling, Gnome, Dwarf" then "start script"

this will limit the use of the -guard feature to base races available through the NWN character creation engine, thereby limiting its use to player-characters only.