Amazing module
Posted: Fri Aug 04, 2017 9:22 pm
I've been playing arelith only for a few days now but I've been on nwn for over a decade. Arelith's carefully constructed world blows my mind. Each zone I come across feels hand crafted, carefully placed together, especially the wilderness and dungeons. The goblinoid fortress is probably the single greatest dungeon I've ever seen, between it's checks and multiple entrances, various challenges all give it a great organic feeling. (That kill nest with the 4 gobs on pillars!!! that's amazing) It really felt like I was laying siege to a castle.
Then on the next dungeon I explored which was the orc caves it was very cool that the first magical beast I came across required a unique tactic to be killed (trolls), that impressed me greatly, it's the little things. In that dungeon I experienced a bit of DM fun, which was fantastically done and I appreciate this nameless person for doing so, it's also a credit to the arelith spawn system that I couldn't tell if it was the DM or the spawn system sending hordes of orcs at us until the necromancer showed up!
I have barely started to touch on the various systems of the game, but each one seems engaging I am just not even sure which one I want to try more, herbalism, forging, etc? I love that it's all mechanically implemented, and it leaves me awestruck with the work put into Arelith, especially when you caveat with the knowledge the server is hakless.
It's no wonder to me this server has thrived for so many years, now that I'm finally here. You guys did an outstanding job.
Then on the next dungeon I explored which was the orc caves it was very cool that the first magical beast I came across required a unique tactic to be killed (trolls), that impressed me greatly, it's the little things. In that dungeon I experienced a bit of DM fun, which was fantastically done and I appreciate this nameless person for doing so, it's also a credit to the arelith spawn system that I couldn't tell if it was the DM or the spawn system sending hordes of orcs at us until the necromancer showed up!
I have barely started to touch on the various systems of the game, but each one seems engaging I am just not even sure which one I want to try more, herbalism, forging, etc? I love that it's all mechanically implemented, and it leaves me awestruck with the work put into Arelith, especially when you caveat with the knowledge the server is hakless.
It's no wonder to me this server has thrived for so many years, now that I'm finally here. You guys did an outstanding job.