Aspects
Posted: Sun Sep 10, 2017 3:17 pm
War and Destruction
Killing things
God raise
Mostly evil gods
Hearth and Home
Healing.
Using healing kits will not raise your character's piety.
God raise
mostly good gods
Knowledge and Invention
Crafting
Failed crafting attempt succeeds.
Trickery and Deceit
Using -disguise Pass a failed disguise check
mostly evil gods
Nature
Tending to bushes/mushrooms.
Clerics, rangers, and druids only.
God raise
Magic
Spellcasting
Failed enchantment might succeed
ok
when i look at good gods most of them have the useless Hearth and Home aspect. and i often find my self picking a god based on if has War and Destruction.
would be really nice if you could make a choice with whatever aspect you want regardless of your god.
magic, nature and Trickery and Deceit Aspects properly need to be locked down to specific gods thought and why don't you get piety from using healing kits? -.-'
Killing things
God raise
Mostly evil gods
Hearth and Home
Healing.
Using healing kits will not raise your character's piety.
God raise
mostly good gods
Knowledge and Invention
Crafting
Failed crafting attempt succeeds.
Trickery and Deceit
Using -disguise Pass a failed disguise check
mostly evil gods
Nature
Tending to bushes/mushrooms.
Clerics, rangers, and druids only.
God raise
Magic
Spellcasting
Failed enchantment might succeed
ok
when i look at good gods most of them have the useless Hearth and Home aspect. and i often find my self picking a god based on if has War and Destruction.
would be really nice if you could make a choice with whatever aspect you want regardless of your god.
magic, nature and Trickery and Deceit Aspects properly need to be locked down to specific gods thought and why don't you get piety from using healing kits? -.-'