Removal of +2 and +3 Essences
Posted: Mon Sep 11, 2017 5:55 pm
I applaud the addition of temporary essences to the crafting matrix and the adjustment to glassware is a wonderful quality of life change, but I have to say my heart dropped when I read that +2 and +3 essences were removed.
I play an alchemist archer that for her entire career has been making essences for her arrow bundles. It was already difficult to keep up with the production of +2 essences for the bundle, but it will be down right impossible to produce +1d4 or higher essences in anything even in the same realm as the rate I go through arrows even in the occasional single dungeon trip.
My go to essence was a +2 positive, requiring 2 crafting points to cut the 2 Fire Agate, 4 crafting points to make 2 glass and then 2 glass bottles (one for the catalyst and one for the essence), 8 crafting points to make the catalyst, and 24 crafting points to make the essence. I bought my ingots from a smith, which means every essence took me 30 crafting points and I could get nearly 2 essences in a given crafting day.
My new best case will be a +1d4 positive, requiring the same 2 crafting points to cut the 2 Fire Agate, 10 crafting points to make 10 glass, 5 crafting points to make 5 bottles (still works out to the same cost in the long run, but does potentially leave my dex character hauling around a lot of glassware), 40 crafting points to make the catalyst, and 24 crafting points to make the essence. I will still buy my ingots from a smith, but now instead of making almost two essences per crafting day, the 64 to 79 crafting points (depending on if I already have extra glassware) means that it will take me around twice as long to make an essence that will carry with it an average damage increase of 0.5 damage.
Would it be possible to get the +2 essences added back in to address this? While we are at it, would it be possible to change the glass recipe to be half of its current? 1 sand and 1 coal with 5 crafting points for 5 glass would be the same cost, but in my personal case would mean carrying less leftover glass until the next time I am ready to use it.
I play an alchemist archer that for her entire career has been making essences for her arrow bundles. It was already difficult to keep up with the production of +2 essences for the bundle, but it will be down right impossible to produce +1d4 or higher essences in anything even in the same realm as the rate I go through arrows even in the occasional single dungeon trip.
My go to essence was a +2 positive, requiring 2 crafting points to cut the 2 Fire Agate, 4 crafting points to make 2 glass and then 2 glass bottles (one for the catalyst and one for the essence), 8 crafting points to make the catalyst, and 24 crafting points to make the essence. I bought my ingots from a smith, which means every essence took me 30 crafting points and I could get nearly 2 essences in a given crafting day.
My new best case will be a +1d4 positive, requiring the same 2 crafting points to cut the 2 Fire Agate, 10 crafting points to make 10 glass, 5 crafting points to make 5 bottles (still works out to the same cost in the long run, but does potentially leave my dex character hauling around a lot of glassware), 40 crafting points to make the catalyst, and 24 crafting points to make the essence. I will still buy my ingots from a smith, but now instead of making almost two essences per crafting day, the 64 to 79 crafting points (depending on if I already have extra glassware) means that it will take me around twice as long to make an essence that will carry with it an average damage increase of 0.5 damage.
Would it be possible to get the +2 essences added back in to address this? While we are at it, would it be possible to change the glass recipe to be half of its current? 1 sand and 1 coal with 5 crafting points for 5 glass would be the same cost, but in my personal case would mean carrying less leftover glass until the next time I am ready to use it.