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Animals not Auto-hostile

Posted: Tue Sep 12, 2017 12:23 am
by Dreams
Great change! If you get too close, they turn hostile. It seems as if they now don't attack you at all though. Even if my character walks over and they become hostile, they stand there as he cuts them down.

Re: Animals not Auto-hostile

Posted: Tue Sep 12, 2017 12:53 am
by Irongron
I've been working on trying to fix this for the last few hours. Hopefully this won't remain a bug for very long.

Re: Animals not Auto-hostile

Posted: Tue Sep 12, 2017 2:19 am
by Dreams
No worries. Big thumbs up on this!

Re: Animals not Auto-hostile

Posted: Tue Sep 12, 2017 3:20 pm
by Lorkas
New issue here: some animals are turning hostile as you approach, and then being attacked immediately by other nearby animals that didn't yet turn hostile. This also seems to maybe prevent them from calling to one another to attack in unison, when some are hostile and others aren't.

Re: Animals not Auto-hostile

Posted: Tue Sep 12, 2017 5:52 pm
by gilescorey
Animals that spawn around hostile mobs fight with the hostile mobs, as if they're "on your team."

Re: Animals not Auto-hostile

Posted: Tue Sep 12, 2017 6:07 pm
by Borin Drakkmurl
gilescorey wrote:Animals that spawn around hostile mobs fight with the hostile mobs, as if they're "on your team."
I think that's supposed to happen. However, unless certain mechanics kick in, they are also supposed to be hostile to you.

Re: Animals not Auto-hostile

Posted: Wed Sep 13, 2017 10:21 am
by CragOrion
This is seriously awesome. I've been looking for this to go in for years. Glad to see it finally made it

Re: Animals not Auto-hostile

Posted: Wed Sep 13, 2017 10:57 am
by Irongron
This has all been fixed up, and now works as intended!

This is bigger news that it seems, as the fix for this also fixed an number of another issues, allowing us now to have hostiles pitched against one another, and, I suspect, will get those old duellists working as intended also.

What does this mean?

Well for one, the Blood War. Demons and Devils will now tear into one another, and a certain ongoing seige/battle in the Underdark can really start taking off.

Thrilled to bits here, really am. The cause of this bug was the same as had been plagueing some of my efforts for the last couple of years.

Re: Animals not Auto-hostile

Posted: Wed Sep 13, 2017 12:41 pm
by WanderingPoet
Awesome work Irongron!

I will be glad to not have every animal in the wild want to chew my face any more~

Re: Animals not Auto-hostile

Posted: Thu Sep 14, 2017 1:45 am
by RedGiant
I'm jumping on the Kudos thread here. My wizard was inexplicably saved from a band of Orcs by a fricking GRIZZLY BEAR that came running out of the woods! It was awesome, dynamic, and totally unexpected. (He had to run away after, because the grizzly bear was not friendly. It was actually kinda po'ed!) This change helps bring the world to life. I can't wait to see how this works out with dynamic spawns, etc. Great change!

Re: Animals not Auto-hostile

Posted: Fri Sep 15, 2017 8:33 am
by DM Always This Late
Lol nice!

That was funny to read. It's great when things are #workingasintended

Adds some unexpected flavor to the wilds beyond the usual

Re: Animals not Auto-hostile

Posted: Fri Sep 15, 2017 11:04 am
by flower
It also seemed to fix hostile city npcs now wildly attacking my Drow :lol: even when i did not finish loading the location lol.

Re: Animals not Auto-hostile

Posted: Wed Sep 20, 2017 3:43 pm
by Diilicious
I do like that animals are not automatically hostile. however them not being hostile right away means that they ignore sanctuary and dont make a save once they do turn hostile, meaning i still get clawed and bitten even when i shouldnt be.