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Quarter Guards, Andunor

Posted: Fri Nov 28, 2014 6:33 am
by DestroyerOTN
The guards on the doors to the following quarters respond only to councilors. While fine, it would certainly be cherished if they also reacted to keyholders:
-The barracks (The Sharps)
-District House Guildhouse (The Sharps)
-District House (The Devil's Table)
-The Temple (The Devil's Table)

Allow the interraction of keyholders with the guards within these areas, prompting a script similar to the ones used for elected in function.

Ex.
"What do you want?"
"Can you handle the door?"
"You've the warrant of entry, I recall, _______. Suppose there's no trouble to it, if you cause none"
"Naturally"

Purely an aesthetics and RP modification, but it has a certain thematic air of rightness to it when the sharpian guard barracks isn't a portcullis operated by a key, but instead by a lever pulled at the behest of a stubborn doorman drow.