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-loadoutfit Cooldown?

Posted: Sun Nov 05, 2017 12:47 pm
by CragOrion
When did this start and why was it needed?

Re: -loadoutfit Cooldown?

Posted: Sun Nov 05, 2017 12:58 pm
by ActionReplay
Added due to how it could be exploited.

Re: -loadoutfit Cooldown?

Posted: Sun Nov 05, 2017 1:22 pm
by CragOrion
How is quickchanging your outfit exploitable?

Re: -loadoutfit Cooldown?

Posted: Sun Nov 05, 2017 1:30 pm
by yellowcateyes
It wasn't about the speed in changing the outfit. There was an actual mechanical exploit associated with spamming the command.

Re: -loadoutfit Cooldown?

Posted: Sun Nov 05, 2017 1:51 pm
by High Primate
Let me guess, was it a duplication glitch?

Re: -loadoutfit Cooldown?

Posted: Sun Nov 05, 2017 7:10 pm
by DM Always This Late
Idk what that glitch is, if I hit the command too fast my armour goes into my bag and suddenly one is in their battle-undergarmets.

But it is what it is! Slower clothes changes are more IC anyways?

Re: -loadoutfit Cooldown?

Posted: Sun Nov 05, 2017 8:53 pm
by Spyre
CragOrion wrote:How is quickchanging your outfit exploitable?
Really shouldn't be answered if it is an exploit either - that's just spreading it around.

Re: -loadoutfit Cooldown?

Posted: Sun Nov 05, 2017 8:55 pm
by BegoneThoth
I noticed - fetch had a CD today too, was doing ogres and my ele got stuck on a rock, used fetch and it ran right back and got stuck again. Fetch was on a cool down that's either new or I never noticed.

Re: -loadoutfit Cooldown?

Posted: Sun Nov 05, 2017 9:00 pm
by Spyre
BegoneThoth wrote:I noticed - fetch had a CD today too, was doing ogres and my ele got stuck on a rock, used fetch and it ran right back and got stuck again. Fetch was on a cool down that's either new or I never noticed.
Fetch has a cooldown because it was not being used correctly in the past.

Fetch was designed to unstuck your summons from placeables, walls and doorways. The cooldown implemented should be at a value where it will not make a difference for that perspective - your summons should not be getting stuck that often.

Re: -loadoutfit Cooldown?

Posted: Sun Nov 05, 2017 10:06 pm
by Sab1
I do think it makes more sense that one cant simply speed change over and over. Makes sense to me changing your outfit should be a slower process.

Re: -loadoutfit Cooldown?

Posted: Sun Nov 12, 2017 9:42 pm
by Wytchee
DM Spyre wrote:
BegoneThoth wrote:I noticed - fetch had a CD today too, was doing ogres and my ele got stuck on a rock, used fetch and it ran right back and got stuck again. Fetch was on a cool down that's either new or I never noticed.
Fetch has a cooldown because it was not being used correctly in the past.

Fetch was designed to unstuck your summons from placeables, walls and doorways. The cooldown implemented should be at a value where it will not make a difference for that perspective - your summons should not be getting stuck that often.
Druids' quality of life got severely nerfed here. -fetch was a necessity simply to position your summons, as they tend to move at different speeds and get stuck very often.

It's very frustrating to use an animal companion with a summon now. The animal companion is hasted and whenever it bumps into the elemental it stops and you have to use the player tool again. It's super annoying.

Re: -loadoutfit Cooldown?

Posted: Mon Nov 13, 2017 2:36 pm
by High Primate
DM Spyre wrote:
CragOrion wrote:How is quickchanging your outfit exploitable?
Really shouldn't be answered if it is an exploit either - that's just spreading it around.
If th exploit is fixed though then it's not really a problem.

Re: -loadoutfit Cooldown?

Posted: Mon Nov 13, 2017 4:19 pm
by Xuuldar
Druids' quality of life got severely nerfed here. -fetch was a necessity simply to position your summons, as they tend to move at different speeds and get stuck very often.

It's very frustrating to use an animal companion with a summon now. The animal companion is hasted and whenever it bumps into the elemental it stops and you have to use the player tool again. It's super annoying.
I agree but it's not just druids. anyone with more than one summon just had life become painful and it's not really about varying speeds. 3 mummies have the same issue, you use the P1 tool to tell them to move to a spot and they start to move and 1 goes and the other two bounce and stop. To get them to move anywhere you have to use the tool 3+ times. My biggest use of -fetch honestly was to get the summons off the corpses so I can loot or to pull them back when they don't listen and run off randomly(which is often). Now to loot you either have to have them on follow and run 50 ft away, wait for them to follow, then run back to loot or use the P1 tool to tell them to move off 5 times. This really didn't fix anything as people can still just pause for the timer and fetch them onto a boss or past a trap anyway. All this really did was make summons more frustrating imo.

Re: -loadoutfit Cooldown?

Posted: Mon Nov 13, 2017 5:18 pm
by BegoneThoth
My elemental gets stuck in a lot of tile-sets, on 1 foot high ridges in outdoor areas, or on those little plank bridges inside caves.

While I know why there needs to be -some- cooldown, the 2 minute thing just has me doing a lot more waiting as my ele often cannot handle a 90 degree turn.

Re: -loadoutfit Cooldown?

Posted: Mon Nov 13, 2017 6:45 pm
by Wytchee
I don't even use PT1 anymore. Why should I? It's immensely frustrating without access to -fetch.

I have never abused -fetch. But neither did I often use it for its intended purpose. As is usually the case, players find a use for things that aids convenience while not necessarily breaking the rules. When you have 5 summons out at a time, especially with NWN's atrocious pathfinding, even simple tasks can be hair-pullingly frustrating without the use of -fetch on the quickbar.

Re: -loadoutfit Cooldown?

Posted: Mon Nov 13, 2017 8:14 pm
by Lorkas
Wytchee wrote:I don't even use PT1 anymore. Why should I? It's immensely frustrating without access to -fetch.

I have never abused -fetch. But neither did I often use it for its intended purpose. As is usually the case, players find a use for things that aids convenience while not necessarily breaking the rules. When you have 5 summons out at a time, especially with NWN's atrocious pathfinding, even simple tasks can be hair-pullingly frustrating without the use of -fetch on the quickbar.
I spoke to a druid after this OOCly after trying out elemental swarm on a cleric character. They gave me the tip to use the playertool to control one of the elementals, and let the rest follow my PC. It seems to work pretty well, as long as the elemental you send in front is the one you're willing to let take the brunt of the damage.

Re: -loadoutfit Cooldown?

Posted: Mon Nov 13, 2017 8:31 pm
by Wytchee
I'll have to try that then, Lorkas. Thanks.

Re: -loadoutfit Cooldown?

Posted: Mon Nov 13, 2017 9:07 pm
by Nitro
When I played a PM I used PT1 to control the main big summon to micro around while the little ones just autoattacked, worked pretty nice.

Re: -loadoutfit Cooldown?

Posted: Mon Nov 13, 2017 9:18 pm
by AnselHoenheim
To be honest, I don't feel the -fetch command cooldown a big issue, I've always used the voiceset commands for all my summons, for hold, follow and attack, It's less annoying that pt1 every summon, and when you have 5 summons....it's veery messy

Re: -loadoutfit Cooldown?

Posted: Mon Nov 13, 2017 9:39 pm
by Teshil
It's frustrating when -fetch fails for whatever reason, then it's twice the wait.

Re: -loadoutfit Cooldown?

Posted: Mon Nov 13, 2017 10:43 pm
by BegoneThoth
Teshil wrote:It's frustrating when -fetch fails for whatever reason, then it's twice the wait.
Yeah. You use the command and your summons stutter steps behind a nearby obstruction like a box pile or behind a wall.

Wait longer.

Re: -loadoutfit Cooldown?

Posted: Thu Nov 16, 2017 9:47 pm
by Diilicious
And this command is now broken and unaccessable again... seriously?

Re: -loadoutfit Cooldown?

Posted: Thu Nov 16, 2017 9:49 pm
by BegoneThoth
This is why I rp never changing my clothes.

Too hard to do it mechanically.

Re: -loadoutfit Cooldown?

Posted: Fri Nov 17, 2017 7:39 am
by rookie
Diilicious wrote:And this command is now broken and unaccessable again... seriously?
I found a workaround. If you unequip your cloak and helm, then you can switch outfits again. Also if you set an invisible cloak to visible and save it as a random outfit, you can switch back and forth as per normal then with everything equipped.