-loadoutfit Cooldown?
Posted: Sun Nov 05, 2017 12:47 pm
When did this start and why was it needed?
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Really shouldn't be answered if it is an exploit either - that's just spreading it around.CragOrion wrote:How is quickchanging your outfit exploitable?
Fetch has a cooldown because it was not being used correctly in the past.BegoneThoth wrote:I noticed - fetch had a CD today too, was doing ogres and my ele got stuck on a rock, used fetch and it ran right back and got stuck again. Fetch was on a cool down that's either new or I never noticed.
Druids' quality of life got severely nerfed here. -fetch was a necessity simply to position your summons, as they tend to move at different speeds and get stuck very often.DM Spyre wrote:Fetch has a cooldown because it was not being used correctly in the past.BegoneThoth wrote:I noticed - fetch had a CD today too, was doing ogres and my ele got stuck on a rock, used fetch and it ran right back and got stuck again. Fetch was on a cool down that's either new or I never noticed.
Fetch was designed to unstuck your summons from placeables, walls and doorways. The cooldown implemented should be at a value where it will not make a difference for that perspective - your summons should not be getting stuck that often.
If th exploit is fixed though then it's not really a problem.DM Spyre wrote:Really shouldn't be answered if it is an exploit either - that's just spreading it around.CragOrion wrote:How is quickchanging your outfit exploitable?
I agree but it's not just druids. anyone with more than one summon just had life become painful and it's not really about varying speeds. 3 mummies have the same issue, you use the P1 tool to tell them to move to a spot and they start to move and 1 goes and the other two bounce and stop. To get them to move anywhere you have to use the tool 3+ times. My biggest use of -fetch honestly was to get the summons off the corpses so I can loot or to pull them back when they don't listen and run off randomly(which is often). Now to loot you either have to have them on follow and run 50 ft away, wait for them to follow, then run back to loot or use the P1 tool to tell them to move off 5 times. This really didn't fix anything as people can still just pause for the timer and fetch them onto a boss or past a trap anyway. All this really did was make summons more frustrating imo.Druids' quality of life got severely nerfed here. -fetch was a necessity simply to position your summons, as they tend to move at different speeds and get stuck very often.
It's very frustrating to use an animal companion with a summon now. The animal companion is hasted and whenever it bumps into the elemental it stops and you have to use the player tool again. It's super annoying.
I spoke to a druid after this OOCly after trying out elemental swarm on a cleric character. They gave me the tip to use the playertool to control one of the elementals, and let the rest follow my PC. It seems to work pretty well, as long as the elemental you send in front is the one you're willing to let take the brunt of the damage.Wytchee wrote:I don't even use PT1 anymore. Why should I? It's immensely frustrating without access to -fetch.
I have never abused -fetch. But neither did I often use it for its intended purpose. As is usually the case, players find a use for things that aids convenience while not necessarily breaking the rules. When you have 5 summons out at a time, especially with NWN's atrocious pathfinding, even simple tasks can be hair-pullingly frustrating without the use of -fetch on the quickbar.
Yeah. You use the command and your summons stutter steps behind a nearby obstruction like a box pile or behind a wall.Teshil wrote:It's frustrating when -fetch fails for whatever reason, then it's twice the wait.
I found a workaround. If you unequip your cloak and helm, then you can switch outfits again. Also if you set an invisible cloak to visible and save it as a random outfit, you can switch back and forth as per normal then with everything equipped.Diilicious wrote:And this command is now broken and unaccessable again... seriously?